Search found 63 matches

by CodeAsm
November 10th, 2017, 2:28 am
Forum: Input/Output
Topic: SOS how to make a serial cosomolink usb
Replies: 3
Views: 4116

Re: SOS how to make a serial cosomolink usb

for most PSOne: http://www.psxdev.net/forum/viewtopic.php?f=62&t=365 others I dont know for sure, but pretty similiar. find the pins, or use the SIO connector. I dint use a Max232 converter, cause I used my USB serial adapter in 3.3v mode, RX, TX and gnd where enough. You might want those other conn...
by CodeAsm
November 8th, 2017, 1:07 am
Forum: Input/Output
Topic: an idea about the multisession program exe loader
Replies: 3
Views: 3638

Re: an idea about the multisession program exe loader

/m-ses-cd/docs/multisession cd.html
;)
by CodeAsm
November 7th, 2017, 10:30 pm
Forum: Members Downloads
Topic: Released Lightspan Online Connection CD
Replies: 8
Views: 7791

Re: Released Lightspan Online Connection CD

... Wow where did you post screenshots or something :O ... http://www.psxdev.net/forum/viewtopic.php?f=55&t=152&p=13419#p13419 but lets keep this thread ontopic :P we havent got a rootfs yet (sources gone(?) and I havent been succesfull yet in getting the kernel to like my attempts at a fs.) A brow...
by CodeAsm
November 7th, 2017, 7:02 am
Forum: Input/Output
Topic: problem converting .rom to .exe
Replies: 19
Views: 12641

Re: problem converting .rom to .exe

I see, again why you asked for a rom to exe program. but now we know wich (and what type) rom. You want to start Caetla or alike just like a normal PS-EXE. Short answer for what I know sofar, no, not posible. Unless: 1, a PS-EXE equivelent cheat entering program already excists 2. someone could make...
by CodeAsm
November 7th, 2017, 6:54 am
Forum: Members Downloads
Topic: Released Lightspan Online Connection CD
Replies: 8
Views: 7791

Re: Released Lightspan Online Connection CD

coowl :D I wonde if there are easier ways to make it dialup with like a raspberrypi or something
by CodeAsm
November 6th, 2017, 10:47 pm
Forum: Input/Output
Topic: problem converting .rom to .exe
Replies: 19
Views: 12641

Re: problem converting .rom to .exe

Aw, I see you have asked multiple times on this forum about these kind of questions. I dont know why, but ive searched arround a bit. http://darius-saturn.com/forum/viewtopic.php?f=305&t=5981#p166448 So your gamehunter seems to have 1Mbit of rom space by default, that is why you only flashed Unirom ...
by CodeAsm
November 5th, 2017, 3:33 am
Forum: Input/Output
Topic: problem converting .rom to .exe
Replies: 19
Views: 12641

Re: problem converting .rom to .exe

What is the point of this post. You want a tool to convert a ROM file to a PS-EXE? yes if I understand you correctly, you have a "cheatdevice" and want to put a rom file on it, and you believe you need to make it into a PS-EXE to do so? This Romfile is "firmware' for the cheatdevice. What is the na...
by CodeAsm
November 3rd, 2017, 1:21 am
Forum: Input/Output
Topic: problem converting .rom to .exe
Replies: 19
Views: 12641

Re: problem converting .rom to .exe

EXEs up to 112 KB are supporte
So you have a ROM? what kind, what does it do? did you write pure assembler? or is it caetla or ActionReplay rom of some kind?
by CodeAsm
November 2nd, 2017, 11:36 pm
Forum: Input/Output
Topic: SOS to convert the AR code so that it works under caetla
Replies: 4
Views: 4254

Re: SOS to convert the AR code so that it works under caetla

You mean you have trouble getting Action replay cheat codes to work a caetla card? I never tried those codes but is there maybe some gameshark <> actionreplay conversion required? actualy, dont think so, after I read: https://gaming.stackexchange.com/questions/76858/how-do-gameshark-codes-work ... I...
by CodeAsm
November 2nd, 2017, 10:53 pm
Forum: General Chat / Messaging
Topic: Newcomer - Information Required
Replies: 7
Views: 3736

Re: Newcomer - Information Required

trow away all these 3d ideas for now. put em in a freezer if you will. Can you program in C or Cpp ? there is a section with examples: http://www.psxdev.net/forum/viewforum.php?f=40 you should check some out, and setup a dev system with tools and compile a few examples. [EDIT] I dont want to seem li...
by CodeAsm
October 28th, 2017, 11:43 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 42
Views: 35249

Re: Compiling RUNIX (PSXLinux)

I agree, tho I might try the memorycard way first. there is multicard support if I can make 1 card work (I think ext2 is fine for the test, if I have a choise). Including a initramfs with the kernel would be even smart, make it run and see for availeble storage devices later is a must have almost.(I...
by CodeAsm
October 27th, 2017, 11:37 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 42
Views: 35249

Re: Compiling RUNIX (PSXLinux)

yours is slightly larger and I see you compiled it from a root folder: /PSXLinux/... while CyrusDevX had the path /home/kostya/kernel/PSXLinux/... It might not be too important, but it wont hurt me to try the same thing. I know its posible on x86 to include a small initram fs with the kernel, but im...
by CodeAsm
October 24th, 2017, 9:07 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 42
Views: 35249

Re: Compiling RUNIX (PSXLinux)

Time for me to try again, how did you convert the resulting kernel file into an ecoff file or how did you transfer the kernel to the PS1 ? I would love to try reverseing the memorycard code (or write new one, cause it looks like its kinda lost) For experience I tried this: http://mgalgs.github.io/20...
by CodeAsm
August 26th, 2017, 2:57 am
Forum: Miscellaneous / Off Topic
Topic: SCPH-5000, Bios Dump.
Replies: 5
Views: 17575

Re: SCPH-5000, Bios Dump.

Here is a "Like" from me, Thanks for sharing :D (not so many difernces :P I dont understand yet all locations what they do but version numbers, dates and some small bytes are changed (some call locations maybe? ... the SCHP-5000 Japan only, according to wiki, some hardware changes... intresting to s...
by CodeAsm
August 18th, 2017, 5:02 am
Forum: Hardware
Topic: PSNee further development
Replies: 550
Views: 388845

Re: PSNee further development

https://www.aliexpress.com/item/CJMCU-CP2102-MICRO-USB-to-UART-TTL-Module-6Pin-Serial-Converter-UART-STC-Replace-FT232-NEW/32587986095.html I installed this one yesterday succesfully. it has a DTR pin, and I plan on getting the DSR out aswell... but for those resend Serial sending applications, you ...
by CodeAsm
August 15th, 2017, 6:56 am
Forum: General Chat / Messaging
Topic: Any plans for an official Discord Server?
Replies: 10
Views: 8269

Re: Any plans for an official Discord Server?

I have a nice small Plotter for MSX computers, im sure im able to control it from the PS1 one day. Wordperfect probably aswell, if I can get the plotter to accept printcommands over serial. Too many ideas, so little time (or money... mostly time to get money to get projects done) Ill be asking about...
by CodeAsm
August 15th, 2017, 6:49 am
Forum: Hardware
Topic: PSNee further development
Replies: 550
Views: 388845

Re: PSNee further development

@pre10c maybe picture of your solderjob and wich PSnee version did you program?
(are you sure its on the arduino? you flashed blinky lights on there first to see your programming works?)
by CodeAsm
August 14th, 2017, 2:39 am
Forum: General Chat / Messaging
Topic: Any plans for an official Discord Server?
Replies: 10
Views: 8269

Re: Any plans for an official Discord Server?

-1 for discord cause logging all previous chats is hard, its API is bad and IRC is there already for so long, all kinds of tools are availeble to log, search and backup. also works on all kind of systems, and probably a PS1irc client is posible. (I need a bouncer Thx Shadow, I forgot the name of wha...
by CodeAsm
August 13th, 2017, 10:54 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 22
Views: 29034

Re: VCD Player for PSX (software based)

Ow this sounds cool. Also the general kernel replacement. Should this be supported by all ps1 hardware or on wich did you test this?
by CodeAsm
August 11th, 2017, 6:10 pm
Forum: Documentation
Topic: Writing an assembler for the PS1
Replies: 10
Views: 11318

Re: Writing an assembler for the PS1

I have no idea if this is any good: http://chortle.ccsu.edu/assemblytutorial/ I dont speak Mips assembly (yet) but @Orion_ seems to be right here, "what is an assembler" what does it do? What is machine language... what do those bytes mean when you look at a executable? can you write those yourself?...