Search found 256 matches

by gwald
November 12th, 2018, 11:16 am
Forum: General Chat / Messaging
Topic: 32/64 bit compatible yaroze set up or alternatives
Replies: 3
Views: 1603

Re: 32/64 bit compatible yaroze set up or alternatives

No success, I tried building a few things, gcc, djgpp and even siocons, but no luck... all over my head :( I use linux and windows via virtualbox (winXP) but serial didn't work via VB so had to use dosbox in linux. Not sure how the binaries would go in a 64bit windows, If you're PC doesn't have seri...
by gwald
November 12th, 2018, 11:09 am
Forum: General Chat / Messaging
Topic: The Net Yaroze of today - Nintendo 3DS
Replies: 0
Views: 1929

The Net Yaroze of today - Nintendo 3DS

If anyone is looking for something like the "Net Yaroze of today", it's the Nintendo 3DS for sure! http://developer.nintendo.com/ https://pbs.twimg.com/media/DlrNnTaU0AAVXn8.jpg ---- Any console development isn't for noobs, and PSXDEV is a lot easier then 3DS ---- [/u][/b] In many ways it's a lot ha...
by gwald
November 11th, 2018, 11:10 pm
Forum: General Chat / Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 6
Views: 2592

Re: Blade Libs + MIPSGCC + Jum SDK

Cool, strange 'bug', thanks for the info!
Hopefully I'll have time to look at it in some detail next week.
by gwald
November 11th, 2018, 10:56 pm
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 7655

Re: SERIOUS TOPIC : What about a full tutorial ?

Actually, I KNOW how to make game (I made a frickin' 2 players Chess), but what I want to learn, is PS1 programming, because it's fun. And I will do it, even if you think it's too hard "for me". It can take time, but I will be able to create games on the PS1 one day. Thanks for "all the helps". Goo...
by gwald
November 11th, 2018, 10:35 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 18046

Re: SIOCONS compatible USB Cable

Well, I finished it and it was a success! :dance :clap I used the sticker/old end So I used Dan's table with the correct colours: PSX Sticker/old end 1 – green .....-> CTS 2 – purple ....-> GND 3 – orange....-> DSR 4 – grey .......-> RTS 5 – brown .....-> RXD 6 – blue ........-> DTR 7 – red-NA 8 – y...
by gwald
November 9th, 2018, 6:38 pm
Forum: General Chat / Messaging
Topic: 32/64 bit compatible yaroze set up or alternatives
Replies: 3
Views: 1603

Re: 32/64 bit compatible yaroze set up or alternatives

hi Guys So its been a long time, having played with yaroze long ago. Hello again, fellow Net Yarozee! :clap :dance As you know I looked into updating the Net Yaroze toolchain in 2016 and failed :crying Siocons only worked in dosbox for me (I couldn't get Virtual Box serial working either) and for w...
by gwald
November 9th, 2018, 5:19 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 18046

Re: SIOCONS compatible USB Cable

Hi again :) So this is how I figured out my wiring. First, I cut the cable in two equal pieces, I didn't bother testing them before cutting, too much hassle and the test below is plenty proof they work! Next figure out which end is 1 and which is 8, ie from http://www.psxdev.net/forum/viewtopic.php?...
by gwald
November 8th, 2018, 1:07 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 18046

Re: SIOCONS compatible USB Cable

:)
Stupid question, but reverting the inverting (ie not applying the invert), would it then be compatible with PSXSERIAL?
by gwald
November 8th, 2018, 8:56 am
Forum: General Chat / Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 6
Views: 2592

Re: Blade Libs + MIPSGCC + Jum SDK

brill wrote:
November 8th, 2018, 3:18 am
mipsgcc
excellent! thank you!
by gwald
November 7th, 2018, 10:57 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 18046

Re: SIOCONS compatible USB Cable

Amazing how small it is! https://pbs.twimg.com/media/DrZdKPgVAAE8e91.jpg https://pbs.twimg.com/media/DrZdL09U4AE-20t.jpg I checked on the debian/ubuntu repos and there's: ftdi-eeprom, Tool for reading/erasing/flashing FTDI USB chip EEPROMs, but I followed your linux instructions and it work pretty e...
by gwald
November 7th, 2018, 3:22 pm
Forum: General Chat / Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 6
Views: 2592

Blade Libs + MIPSGCC + Jum SDK

Continuing from http://www.psxdev.net/forum/viewtopic.php?f=62&t=1630 I didn't want to take that thread so off topic, The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Whitney coded them in the mid-nineties. People would usually use "Blade Libs + MIPSG...
by gwald
November 7th, 2018, 11:27 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 7655

Re: SERIOUS TOPIC : What about a full tutorial ?

IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
by gwald
November 7th, 2018, 11:11 am
Forum: Work Logs / Projects
Topic: [PS1] "Ну, погоди!" (G&W clone)
Replies: 7
Views: 3605

Re: [PS1] "Ну, погоди!" (G&W clone)

Wow, "Your search - playstation "bladesdk" - did not match any documents. " Never heard of that one before..is it a fork of PSXSDK? Could you please post some links to info on bladesdk? I found it here: www.candu.co.uk/psx/ The 3d.c looks interesting, it even has it's own GS implementation! Very cool!
by gwald
November 7th, 2018, 10:59 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 7655

Re: SERIOUS TOPIC : What about a full tutorial ?

I get you're first language isn't English, but there's not much anybody can do to help. I know Xavi is in Barcelona, maybe he can 'parla catala' with you? But he uses PSXSDK, which is nice for 2D (opensourced Net Yaroze 2D SDK) But a FULL tutorial, what you're asking for is very very rare! It's here...
by gwald
November 6th, 2018, 5:29 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 41
Views: 22025

Re: 3D FPS Example

That looks cool! Like I said, TMD is ok if used in few draw calls, but it's not really good for fast/action games, IMO anyway. I don't know much about PSY-Q but I think there's a primitive library? ie it doesn't start with GS. Ie: addPrim mentioned in above ZIP file Which looks like it uses the TMD'...
by gwald
November 6th, 2018, 9:38 am
Forum: Work Logs / Projects
Topic: [PS1] "Ну, погоди!" (G&W clone)
Replies: 7
Views: 3605

Re: [PS1] "Ну, погоди!" (G&W clone)

Nice!
Congrats!

I see you're using mipsgcc.. which libs you using?
by gwald
November 6th, 2018, 8:53 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 7655

Re: SERIOUS TOPIC : What about a full tutorial ?

+1 Lamb_of_senpai comments. PSX isn't the easiest thing to learn, Net Yaroze subset, is a lot easier, but it's still pretty low level stuff (RAM access etc.). You're not just learning C and really old and useless libraries :lol: , but also a toolchain! Starting with 2D SDL is good advice, I'd add do...
by gwald
November 6th, 2018, 8:39 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 41
Views: 22025

Re: 3D FPS Example

So, i think a TMD format is perfect for basic 3D objects (characters, decorations, etc), but not for level geometry, right? TMD is a dirty word around here :lol: It's not really perfect for anything apart from a menu or non playable screens, it's way to big of a format! But if you like using it, th...
by gwald
November 1st, 2018, 2:47 pm
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 2480

Re: How to make a menu

-c on gcc (unix/linux/etc compiler) give you not an exacutable but a binary 'object' windows uses .obj instead of .o (unix/linux). Look at makefiles, you'll see -c producing .o (.obj) files then the last command links main, libraries and the obj's to create a executable. You should read up on the to...
by gwald
November 1st, 2018, 8:20 am
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 2480

Re: How to make a menu

Looks good, simple yet functional. I would look at moving the functions from the headers though, maybe into a constants.c (building it with -c, getting the .o (or .obj), then linking it to the exe), leaving the declaration prototypes. or keep it as is and define them as inline? ie: https://stackover...