Search found 340 matches

by LameGuy64
May 17th, 2013, 10:02 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 9976

Re: Can anyone help me with textures and displaying it?

It finally works! Thanks for the help!

All I had to do now is fix the CLUT for the plasma texture (I got the color bits incorrectly ordered) and port my high-speed plasma routine.
by LameGuy64
May 17th, 2013, 1:29 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 9976

Re: Can anyone help me with textures and displaying it?

Then how can I draw the tpage? GsSortSprite still does nothing to the screen.
by LameGuy64
May 16th, 2013, 3:39 pm
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 9976

Can anyone help me with textures and displaying it?

I've been trying to upload and draw a texture but it doesn't seem to work for me. I don't really know why and I doubt anyone can help because those who know how to properly upload and display a texture have probably left this forum by now. What I wanted to do is to be able to upload an 8-bit 160x120...
by LameGuy64
May 13th, 2013, 11:46 am
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

Re: My attempt of mastering PS1 discs without a mastering dr

which OS you have installed? It runs on: WIN XP / VISTA/ 7/ 32 & 64 BIT. Not tested with Windows 8 Does not work on Linux. DX 9 required. Get the latest DX 9 Version It's not a PS1 Executable My Settings and programmed with: Windows 7 Ultimate 64 BIT RAM: 24 GB GFX: Nvidia GeForce GTX 470 DX9 VIRUS...
by LameGuy64
May 11th, 2013, 11:12 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 17
Views: 34304

Re: How to encode STR video files

t0rxe wrote:Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too.
So, how's the player code going?
by LameGuy64
May 10th, 2013, 1:43 pm
Forum: Miscellaneous / Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 9310

Re: Planning to make LameBASIC for the PSX, will it contribu

Thanks for the motivation...The reason why I'm pessimistic and doubtful about this project is because most Game Dev forums I've seen in the past despise anything BASIC related. There's a topic somewhere here that despises PSX BASIC which I bet is weaker than LameBASIC theoretically but it shows that...
by LameGuy64
May 1st, 2013, 11:20 am
Forum: Miscellaneous / Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 9310

Planning to make LameBASIC for the PSX, will it contribute?

I'm planning to make a BASIC compiler for the PlayStation to make programming the system easier for beginners and the like. Unlike PSX BASIC which I think is just a lame interpreter or a very limited compiler (like DragonBASIC for the GBA), this compiles your BASIC code into C++ code which is then c...
by LameGuy64
April 25th, 2013, 5:39 pm
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 17
Views: 34304

Re: How to encode STR video files

Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too. I've now included a link in the tutorial for a sample STR file fo...
by LameGuy64
April 25th, 2013, 10:54 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 17
Views: 34304

How to encode STR video files

While bored and doing some meddling on one of the development tools yesterday, I managed to convert a video file into a MDEC compatible STR video file complete with sound using the included MC32 program. No one seems to have bothered about this but I'll explain how I did it anyway. First, you're goi...
by LameGuy64
April 24th, 2013, 10:51 am
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 8780

Re: What's the DB25 port on a Gameshark/Action Replay for?

inc^lightforce wrote:if you really NEED a comm card i can dispatch you 1 piece. I have one in stock.

cheers
Thanks but no thanks...I can't receive stuff outside my nation practically which is a stinker. I'll only need it when I'm experienced enough to meddle with the PlayStation.
by LameGuy64
April 23rd, 2013, 11:23 pm
Forum: Work Logs / Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 34389

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

Thanks Shadow! Time to make an extremely lame excuse of a MAX232 clone.
by LameGuy64
April 23rd, 2013, 10:50 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 8780

Re: What's the DB25 port on a Gameshark/Action Replay for?

My profile picture (as of the time this was posted) pretty much explains my reaction about it...Its just that stuff like that don't exist in my rubbish nation that's why. I'll just stick with emulators as you don't have to burn a disc for every single build. I've heard of circuits to build a clone o...
by LameGuy64
April 23rd, 2013, 10:23 am
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 8780

What's the DB25 port on a Gameshark/Action Replay for?

When you look at the back of a Gameshark or Action Replay cartridge, you'll find a male DB25 connector which I'm not sure what its used for. I think it connects to the PC's parallel port or connects to some rare PC expansion card.
by LameGuy64
April 23rd, 2013, 10:01 am
Forum: Work Logs / Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 34389

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

I'm not sure if using a bunch of transistors instead of MAX232 chips to convert the voltages will work. The country where I live sucks because there's no way I can acquire any MAX232 chips.
by LameGuy64
April 21st, 2013, 4:32 pm
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

Re: My attempt of mastering PS1 discs without a mastering dr

inc^lightforce wrote:thats nice. so i think, UPX is no longer blacklisted.

btw: the Demo includes 216 CUBES :o
The demo crashes in my PC... :(
by LameGuy64
April 18th, 2013, 10:28 am
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

Re: My attempt of mastering PS1 discs without a mastering dr

The one that had the limbo issue is this cracked version from Paradox (don't mind much about this): http://www.emuparadise.me/Sony_Playstation_ISOs/Spyro_the_Dragon_3_-_Year_of_the_Dragon_[NTSC-U]/37595 Where can I find the proper PPF patch to get rid of the stupid LC crap for the NTSC-U version? I ...
by LameGuy64
April 17th, 2013, 9:58 pm
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

Re: My attempt of mastering PS1 discs without a mastering dr

i can't agree more. we managed PAL and US version of SPYRO THE DRAGON 3. If you need the LC Patch i can store it somewhere for ya. But it only work with a MOD Chipe'd PSX. Did you actually managed to hack Spyro 3's PS-EXE without making the game go limbo? It goes limbo when you gathered enough frie...
by LameGuy64
April 16th, 2013, 11:17 pm
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

Re: My attempt of mastering PS1 discs without a mastering dr

I know how to master discs myself actually but what I'm trying to say is that is it possible to burn a PSX ISO that actually boots on a unmodded system. From what I've read in Wikipedia and some other websites, the invalid EDC/ECC checksums in sectors 12 to 15 is what makes the Playstation detect if...
by LameGuy64
April 16th, 2013, 5:28 pm
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 32559

My attempt of mastering PS1 discs without a mastering drive

Last year, I tried many attempts of getting Spyro 3 to work on a real console as it hates mod-chips, hacks, and disc-swapping to prevent people from pirating the game. What I needed to do is to try to burn a copy of the game that boots on a PlayStation without a mod-chip. However, I was never able t...
by LameGuy64
April 10th, 2013, 5:41 pm
Forum: General Chat / Messaging
Topic: Hello PSXDEV members
Replies: 1
Views: 1733

Hello PSXDEV members

I may be crap at writing stuff like this but anyway... Hi, I'm LameGuy64. a.k.a; John Wilbert M. Villamor which is my real name. You can call me Jobert as that's my nickname or Joe if you wish to write my name as short as possible. Throughout my life, I've been doing programming and game development...