Search found 149 matches

by inc^lightforce
April 25th, 2014, 5:27 am
Forum: Programming/CPU
Topic: Code an Intro or Demo and run it without PS1 Hardware
Replies: 13
Views: 15268

Re: Code an Intro or Demo and run it without PS1 Hardware

The SDK was pure DOS. i also used Windows 98 for some win based GFX tools.
if you still need it i can make a package for you. let me know
by inc^lightforce
March 2nd, 2014, 5:34 am
Forum: Graphics/GPU
Topic: Understanding interlace mode
Replies: 13
Views: 11700

Re: Understanding interlace mode

damn this TIM is phukin bIG ! :D

i suggest to split ! not loading directly the TIM into the vram

Quote
... then create two sprites and copy them onto the display, one at the time. ...
END Quote


my words

PS. i must test your code. MY reply asap.

later
by inc^lightforce
March 1st, 2014, 4:37 pm
Forum: Graphics/GPU
Topic: Understanding interlace mode
Replies: 13
Views: 11700

Re: Understanding interlace mode

320*240 is a big size. when i want load up a full screen picture, i always must split it in 2 screens. left and right side. in my code the maximum size is always: 256*256 see a example here: (the green pic with the eggs in the background) http://www.psxdev.net/forum/viewtopic.php?f=41&t=272#p1973 de...
by inc^lightforce
January 2nd, 2014, 8:44 am
Forum: Homebrew (General)
Topic: Silly "demo" - Where am I?
Replies: 5
Views: 6446

Re: Silly "demo" - Where am I?

another fine BLACK SCREEN :S
by inc^lightforce
December 29th, 2013, 5:45 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 26037

Re: Nebula X Worklog

Okay PPL. last Nite i was inspired by the Idea of t0rxe's Project. I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version you will be able to move the Ship and shoot the Asteroids. Looking forward. Have Fun. http://abload.de/img/nebulaxo8uyz.jpg Important: NFO Problems...
by inc^lightforce
December 28th, 2013, 10:52 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 26037

Re: Nebula X Worklog

very nice :)
by inc^lightforce
December 28th, 2013, 1:51 am
Forum: Graphics/GPU
Topic: How to animate a sprite?
Replies: 5
Views: 5263

Re: How to animate a sprite?

If I wrote code like that at work I would be fired! :-D
ha ha :D
we call it "leisure Coding"

feel free to check some of my other code-samples here: viewtopic.php?f=41&t=272

cheers
by inc^lightforce
December 26th, 2013, 12:27 pm
Forum: Graphics/GPU
Topic: How to animate a sprite?
Replies: 5
Views: 5263

Re: How to animate a sprite?

You can have my Source Code that i wrote in 2010. Something isn't used, but all necessary files are included in the package i think :) see Example: http://www.youtube.com/watch?v=MGpOiG5goxM the jumping Mouse is the animated Sprite called "mumie" in the Source Code PACK here: http://rapidshare.com/s...
by inc^lightforce
December 17th, 2013, 6:34 am
Forum: General Chat / Messaging
Topic: Hi to All
Replies: 4
Views: 4082

Re: Hi to All

thank you and have fun.
by inc^lightforce
December 13th, 2013, 9:03 am
Forum: General Chat / Messaging
Topic: Hi to All
Replies: 4
Views: 4082

Re: Hi to All

welcome :)

feel free to start over here: viewtopic.php?f=41&t=272

grab one of my source codes and see what happens and what can be done.
by inc^lightforce
December 2nd, 2013, 2:47 pm
Forum: Competition #03 (Codeblast '14)
Topic: PSXDEV Competiton #03 - Codeblast 2014
Replies: 8
Views: 16014

Re: PSXDEV Competiton #03 - Codeblast 2014

i'm in with something :D
3D & 2D Sprite and Music and Effects
by inc^lightforce
November 12th, 2013, 11:31 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 26037

Re: Nebula X Worklog

i have to check my code. i made similar like t0rxe, long time ago and had never freezing-problems with a removed and replaced Game PAD. update soon EDIT: just a quick IDEA. not tested yet... do you have a correct PAD Definition for "Pad 1" and "Pad 2" in your Source Code and have verified it? Defini...
by inc^lightforce
November 11th, 2013, 9:37 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 26037

Re: Nebula X Worklog

@t0rxe this " stand alone " Win Based Tool creates animated Explosions and other good things if you know how to use. http://www.saschawillems.de/?page_id=253 support: dds files and transparent png files. many dds files can be found in DOOM 3 or QUAKE 4. open the gamefiles called .PAK with winrar and...
by inc^lightforce
November 11th, 2013, 5:07 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 13
Views: 13864

Re: I need help with mod (sound)

if you wanna make a MOD File you must create Instruments of your wav-Song. EDIT: if you create Intruments by *.WAV Files it must have the following Settings: 8bit/ Samplerate: 8.000 or use old AMIGA *.IFF standard settings for Export to a valid *.wav instrument: http://abload.de/img/neu-23so9w.jpg ~...
by inc^lightforce
November 10th, 2013, 7:44 am
Forum: General Chat / Messaging
Topic: Aloha!
Replies: 4
Views: 4155

Re: Aloha!

hi and welcome.

i am open for Chiptunes to use in our PC Cracktros.
by inc^lightforce
November 4th, 2013, 10:15 am
Forum: Graphics/GPU
Topic: Scrollable background: how?
Replies: 2
Views: 3114

Re: Scrollable background: how?

the rectangle code can be replaced with your background image. feel free to use my code Also give a Try to this MapBuilder: http://rapidshare.com/share/34A2D16781A6B254BCB21BDA7F10C6CB HERE: CODING RECTANGLE & LINES with Code... Grab all Files incl. a Demo for PS1 EMU here http://abload.de/img/2drec...
by inc^lightforce
October 28th, 2013, 11:18 pm
Forum: General Chat / Messaging
Topic: Hello
Replies: 1
Views: 2272

Re: Hello

welcome !

start here:
viewtopic.php?f=41&t=272