Search found 145 matches

by inc^lightforce
January 2nd, 2014, 8:44 am
Forum: Homebrew (General)
Topic: Silly "demo" - Where am I?
Replies: 5
Views: 5799

Re: Silly "demo" - Where am I?

another fine BLACK SCREEN :S
by inc^lightforce
December 29th, 2013, 5:45 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 24951

Re: Nebula X Worklog

Okay PPL. last Nite i was inspired by the Idea of t0rxe's Project. I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version you will be able to move the Ship and shoot the Asteroids. Looking forward. Have Fun. http://abload.de/img/nebulaxo8uyz.jpg Important: NFO Problems...
by inc^lightforce
December 28th, 2013, 10:52 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 24951

Re: Nebula X Worklog

very nice :)
by inc^lightforce
December 28th, 2013, 1:51 am
Forum: Graphics/GPU
Topic: How to animate a sprite?
Replies: 5
Views: 4940

Re: How to animate a sprite?

If I wrote code like that at work I would be fired! :-D
ha ha :D
we call it "leisure Coding"

feel free to check some of my other code-samples here: viewtopic.php?f=41&t=272

cheers
by inc^lightforce
December 26th, 2013, 12:27 pm
Forum: Graphics/GPU
Topic: How to animate a sprite?
Replies: 5
Views: 4940

Re: How to animate a sprite?

You can have my Source Code that i wrote in 2010. Something isn't used, but all necessary files are included in the package i think :) see Example: http://www.youtube.com/watch?v=MGpOiG5goxM the jumping Mouse is the animated Sprite called "mumie" in the Source Code PACK here: http://rapidshare.com/s...
by inc^lightforce
December 17th, 2013, 6:34 am
Forum: General Chat / Messaging
Topic: Hi to All
Replies: 4
Views: 3796

Re: Hi to All

thank you and have fun.
by inc^lightforce
December 13th, 2013, 9:03 am
Forum: General Chat / Messaging
Topic: Hi to All
Replies: 4
Views: 3796

Re: Hi to All

welcome :)

feel free to start over here: viewtopic.php?f=41&t=272

grab one of my source codes and see what happens and what can be done.
by inc^lightforce
December 2nd, 2013, 2:47 pm
Forum: Competition #03 (Codeblast '14)
Topic: PSXDEV Competiton #03 - Codeblast 2014
Replies: 8
Views: 14619

Re: PSXDEV Competiton #03 - Codeblast 2014

i'm in with something :D
3D & 2D Sprite and Music and Effects
by inc^lightforce
November 12th, 2013, 11:31 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 24951

Re: Nebula X Worklog

i have to check my code. i made similar like t0rxe, long time ago and had never freezing-problems with a removed and replaced Game PAD. update soon EDIT: just a quick IDEA. not tested yet... do you have a correct PAD Definition for "Pad 1" and "Pad 2" in your Source Code and have verified it? Defini...
by inc^lightforce
November 11th, 2013, 9:37 am
Forum: Work Logs / Projects
Topic: Nebula X Worklog
Replies: 25
Views: 24951

Re: Nebula X Worklog

@t0rxe this " stand alone " Win Based Tool creates animated Explosions and other good things if you know how to use. http://www.saschawillems.de/?page_id=253 support: dds files and transparent png files. many dds files can be found in DOOM 3 or QUAKE 4. open the gamefiles called .PAK with winrar and...
by inc^lightforce
November 11th, 2013, 5:07 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 13
Views: 12839

Re: I need help with mod (sound)

if you wanna make a MOD File you must create Instruments of your wav-Song. EDIT: if you create Intruments by *.WAV Files it must have the following Settings: 8bit/ Samplerate: 8.000 or use old AMIGA *.IFF standard settings for Export to a valid *.wav instrument: http://abload.de/img/neu-23so9w.jpg ~...
by inc^lightforce
November 10th, 2013, 7:44 am
Forum: General Chat / Messaging
Topic: Aloha!
Replies: 4
Views: 3916

Re: Aloha!

hi and welcome.

i am open for Chiptunes to use in our PC Cracktros.
by inc^lightforce
November 4th, 2013, 10:15 am
Forum: Graphics/GPU
Topic: Scrollable background: how?
Replies: 2
Views: 2895

Re: Scrollable background: how?

the rectangle code can be replaced with your background image. feel free to use my code Also give a Try to this MapBuilder: http://rapidshare.com/share/34A2D16781A6B254BCB21BDA7F10C6CB HERE: CODING RECTANGLE & LINES with Code... Grab all Files incl. a Demo for PS1 EMU here http://abload.de/img/2drec...
by inc^lightforce
October 28th, 2013, 11:18 pm
Forum: General Chat / Messaging
Topic: Hello
Replies: 1
Views: 2121

Re: Hello

welcome !

start here:
viewtopic.php?f=41&t=272
by inc^lightforce
October 28th, 2013, 11:04 pm
Forum: Graphics/GPU
Topic: TIM file with black as main sprite color
Replies: 8
Views: 6901

Re: TIM file with black as main sprite color

a near black avatar is possible. how LameGuy64 said: the PSX is setting r0 g0 b0 to full transparent. that's the rule of PS1 GFX usage made by SONY. You can also manipulate the colour with code like mine: this one is taken from my workshop and manipulates the color of the used Font Scroller sprLette...
by inc^lightforce
August 12th, 2013, 11:03 pm
Forum: Graphics/GPU
Topic: 3D Camera + Object Rotation
Replies: 6
Views: 5465

Re: 3D Camera + Object Rotation

ah okay. i'm using RSD Tool for Texturing. i have no Idea if it's working for Game Objects too. But if am i right, i know i have a Game design Tool. I'll check back when i found it.
by inc^lightforce
August 12th, 2013, 1:54 pm
Forum: Graphics/GPU
Topic: 3D Camera + Object Rotation
Replies: 6
Views: 5465

Re: 3D Camera + Object Rotation

hm. why not exporting from 3dsmax to DXF to TMD? no plugin needed.
i use it in that way very easy.
here is a simple 3d logo used with the matrix code:
http://rghost.net/private/48060251/2d96 ... 2b93c63d27
by inc^lightforce
August 3rd, 2013, 6:27 am
Forum: Programming/CPU
Topic: How to read bootfile name from system.cnf?
Replies: 8
Views: 8155

Re: How to read bootfile name from system.cnf?

i have a scene tool with it you can read the absolute start address by an game exe file. maybe this will help?
and another scene tool will read the absolute start sector by a complete IMAGE of the game.

lemme know.