Search found 149 matches
- August 3rd, 2014, 10:30 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 15268
Re: Code an Intro or Demo and run it without PS1 Hardware
i'll check my version.
- April 25th, 2014, 5:27 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 15268
Re: Code an Intro or Demo and run it without PS1 Hardware
The SDK was pure DOS. i also used Windows 98 for some win based GFX tools.
if you still need it i can make a package for you. let me know
if you still need it i can make a package for you. let me know
- March 2nd, 2014, 5:34 am
- Forum: Graphics/GPU
- Topic: Understanding interlace mode
- Replies: 13
- Views: 11700
Re: Understanding interlace mode
damn this TIM is phukin bIG ! 
i suggest to split ! not loading directly the TIM into the vram
Quote
... then create two sprites and copy them onto the display, one at the time. ...
END Quote
my words
PS. i must test your code. MY reply asap.
later

i suggest to split ! not loading directly the TIM into the vram
Quote
... then create two sprites and copy them onto the display, one at the time. ...
END Quote
my words
PS. i must test your code. MY reply asap.
later
- March 1st, 2014, 4:37 pm
- Forum: Graphics/GPU
- Topic: Understanding interlace mode
- Replies: 13
- Views: 11700
Re: Understanding interlace mode
320*240 is a big size. when i want load up a full screen picture, i always must split it in 2 screens. left and right side. in my code the maximum size is always: 256*256 see a example here: (the green pic with the eggs in the background) http://www.psxdev.net/forum/viewtopic.php?f=41&t=272#p1973 de...
- January 15th, 2014, 7:29 am
- Forum: Work Logs / Projects
- Topic: How to test and reprogram the cartridge pro action replay?
- Replies: 8
- Views: 8929
- January 2nd, 2014, 8:44 am
- Forum: Homebrew (General)
- Topic: Silly "demo" - Where am I?
- Replies: 5
- Views: 6446
Re: Silly "demo" - Where am I?
another fine BLACK SCREEN :S
- December 29th, 2013, 5:45 am
- Forum: Work Logs / Projects
- Topic: Nebula X Worklog
- Replies: 25
- Views: 26037
Re: Nebula X Worklog
Okay PPL. last Nite i was inspired by the Idea of t0rxe's Project. I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version you will be able to move the Ship and shoot the Asteroids. Looking forward. Have Fun. http://abload.de/img/nebulaxo8uyz.jpg Important: NFO Problems...
- December 28th, 2013, 10:52 am
- Forum: Work Logs / Projects
- Topic: Nebula X Worklog
- Replies: 25
- Views: 26037
Re: Nebula X Worklog
very nice 

- December 28th, 2013, 1:51 am
- Forum: Graphics/GPU
- Topic: How to animate a sprite?
- Replies: 5
- Views: 5263
Re: How to animate a sprite?
ha haIf I wrote code like that at work I would be fired!

we call it "leisure Coding"
feel free to check some of my other code-samples here: viewtopic.php?f=41&t=272
cheers
- December 27th, 2013, 10:53 am
- Forum: Graphics/GPU
- Topic: How to animate a sprite?
- Replies: 5
- Views: 5263
- December 26th, 2013, 12:27 pm
- Forum: Graphics/GPU
- Topic: How to animate a sprite?
- Replies: 5
- Views: 5263
Re: How to animate a sprite?
You can have my Source Code that i wrote in 2010. Something isn't used, but all necessary files are included in the package i think :) see Example: http://www.youtube.com/watch?v=MGpOiG5goxM the jumping Mouse is the animated Sprite called "mumie" in the Source Code PACK here: http://rapidshare.com/s...
- December 17th, 2013, 6:34 am
- Forum: General Chat / Messaging
- Topic: Hi to All
- Replies: 4
- Views: 4082
Re: Hi to All
thank you and have fun.
- December 13th, 2013, 9:03 am
- Forum: General Chat / Messaging
- Topic: Hi to All
- Replies: 4
- Views: 4082
Re: Hi to All
welcome 
feel free to start over here: viewtopic.php?f=41&t=272
grab one of my source codes and see what happens and what can be done.

feel free to start over here: viewtopic.php?f=41&t=272
grab one of my source codes and see what happens and what can be done.
- December 2nd, 2013, 2:47 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: PSXDEV Competiton #03 - Codeblast 2014
- Replies: 8
- Views: 16014
Re: PSXDEV Competiton #03 - Codeblast 2014
i'm in with something
3D & 2D Sprite and Music and Effects

3D & 2D Sprite and Music and Effects
- November 12th, 2013, 11:31 am
- Forum: Work Logs / Projects
- Topic: Nebula X Worklog
- Replies: 25
- Views: 26037
Re: Nebula X Worklog
i have to check my code. i made similar like t0rxe, long time ago and had never freezing-problems with a removed and replaced Game PAD. update soon EDIT: just a quick IDEA. not tested yet... do you have a correct PAD Definition for "Pad 1" and "Pad 2" in your Source Code and have verified it? Defini...
- November 11th, 2013, 9:37 am
- Forum: Work Logs / Projects
- Topic: Nebula X Worklog
- Replies: 25
- Views: 26037
Re: Nebula X Worklog
@t0rxe this " stand alone " Win Based Tool creates animated Explosions and other good things if you know how to use. http://www.saschawillems.de/?page_id=253 support: dds files and transparent png files. many dds files can be found in DOOM 3 or QUAKE 4. open the gamefiles called .PAK with winrar and...
- November 11th, 2013, 5:07 am
- Forum: Sound/SPU
- Topic: I need help with mod (sound)
- Replies: 13
- Views: 13864
Re: I need help with mod (sound)
if you wanna make a MOD File you must create Instruments of your wav-Song. EDIT: if you create Intruments by *.WAV Files it must have the following Settings: 8bit/ Samplerate: 8.000 or use old AMIGA *.IFF standard settings for Export to a valid *.wav instrument: http://abload.de/img/neu-23so9w.jpg ~...
- November 10th, 2013, 7:44 am
- Forum: General Chat / Messaging
- Topic: Aloha!
- Replies: 4
- Views: 4155
Re: Aloha!
hi and welcome.
i am open for Chiptunes to use in our PC Cracktros.
i am open for Chiptunes to use in our PC Cracktros.
- November 4th, 2013, 10:15 am
- Forum: Graphics/GPU
- Topic: Scrollable background: how?
- Replies: 2
- Views: 3114
Re: Scrollable background: how?
the rectangle code can be replaced with your background image. feel free to use my code Also give a Try to this MapBuilder: http://rapidshare.com/share/34A2D16781A6B254BCB21BDA7F10C6CB HERE: CODING RECTANGLE & LINES with Code... Grab all Files incl. a Demo for PS1 EMU here http://abload.de/img/2drec...
- October 28th, 2013, 11:18 pm
- Forum: General Chat / Messaging
- Topic: Hello
- Replies: 1
- Views: 2272