Search found 121 matches

by NITROYUASH
December 1st, 2018, 11:47 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 6
Views: 3402

Re: Psy-Q SDK Legal Status

Can we make licensed PS1 games in 2018? o_O''
by NITROYUASH
December 1st, 2018, 8:18 pm
Forum: Graphics/GPU
Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Replies: 10
Views: 4847

Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?

How do you sort TMDs into the ordering table? Using your TMD code and light model for testing (LinkModel + PutObject) :) But this 2 boxes - not TMD. int Draw3DBoxF4(u_char semitrans, int start_fade_dist, int end_fade_dist, VECTOR scale, VECTOR pos, SVECTOR rot, CVECTOR *color, DIVPOLYGON4 div, POLY...
by NITROYUASH
December 1st, 2018, 5:45 am
Forum: Graphics/GPU
Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Replies: 10
Views: 4847

Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?

CompMatrixLV(&view.view, &omtx, &tmtx); Yeah, it's working, but i miss something and it's seems, um, like this (including TMD models). Looks like i need to do something with OT? https://pp.userapi.com/c845121/v845121428/13de6b/w5fFIDp2ZkA.jpg https://pp.userapi.com/c845121/v845121428/13de74/NwcpOpX...
by NITROYUASH
November 28th, 2018, 3:18 am
Forum: General Chat / Messaging
Topic: Hi! New Here, Trying to Make a 3D Game
Replies: 6
Views: 2906

Re: Hi! New Here, Trying to Make a 3D Game

Textured 3D model (TMD) example
Textured 3D geometry example + fog + LOD's + Draw Distance
Good examples for start.

And Psy-Q SDK have some examples too (it's hard to me).
by NITROYUASH
November 21st, 2018, 9:45 pm
Forum: Graphics/GPU
Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Replies: 10
Views: 4847

Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?

Okay, this is code for camera (Looks familiar, doesn't it? :D): void CalculateCamera() { // This function simply calculates the viewpoint matrix based on the camera coordinates... // It must be called on every frame before drawing any objects. //View handler GsVIEW2 view; // Temporary VECTOR vec; //...
by NITROYUASH
November 21st, 2018, 8:55 pm
Forum: Graphics/GPU
Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Replies: 10
Views: 4847

Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?

CompMatrixLV( &cam_mtx, &obj_mtx, &tmp_mtx );

cam_mtx? Not cam_mat? This is fine?
by NITROYUASH
November 21st, 2018, 4:57 am
Forum: Graphics/GPU
Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Replies: 10
Views: 4847

Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?

Hi PSXDEV. I have a small question about SetRotMatrix ( SRM ) and SetTransMatrix ( STM ). void Draw3DBoxF4(int cube_size, VECTOR pos, SVECTOR rot, CVECTOR *color, POLY_F4 *obj, MATRIX *omtx) { int i; int isomote; int x,y,z; long p, otz, opz, flg; u_char p_count = 6; /* vertex */ SVECTOR P0 = {-cube_...
by NITROYUASH
November 15th, 2018, 12:05 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 41
Views: 27395

Re: 3D FPS Example

Sounds great. I will try to work with this code too :)
by NITROYUASH
November 15th, 2018, 7:39 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 41
Views: 27395

Re: 3D FPS Example

UPD:
Thanks to Lameguy and this awesome 3D example, i did something like that.
► Show Spoiler
It looks like I still have a lot of work, but it's working :p
by NITROYUASH
November 13th, 2018, 9:25 pm
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Re: Simple (?) question about Parallel I/O

Nice. Thanks to all for helping. c:
by NITROYUASH
November 13th, 2018, 8:47 pm
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Re: Simple (?) question about Parallel I/O

oh, okay. Guess i need to find Xplorer FX. He is rare?
by NITROYUASH
November 13th, 2018, 4:56 am
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Re: Simple (?) question about Parallel I/O

Finaly, you need a not so common "action replay" called, the "Xplorer FX".
No other action replay will work, even if you think that your action replay have a parallel port, it doesn't !
Only the Xplorer FX have a port that can be plug directly into your PC parallel port !
It's true?
by NITROYUASH
November 12th, 2018, 10:35 pm
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Re: Simple (?) question about Parallel I/O

(Nocashio driver doesn't seem to work with X64 versions).
I working on Win7 x64 and compile my PS1 code with dos emulator. Can i use this system for transferring data from PC to PS1?
by NITROYUASH
November 12th, 2018, 5:23 pm
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Re: Simple (?) question about Parallel I/O

You'll need a parallel printer cable and a computer with a native parallel port.
(I'm using old IBM T42/T43 notebooks running Win98/Xp, also tried a Port Replicator Docking Station for my E6540 laptop and that worked too).
Can i use a modern PC?
by NITROYUASH
November 12th, 2018, 10:32 am
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7264

Simple (?) question about Parallel I/O

So, my PSOne is half-dead (Press F to Pay Respects ;_;) and now i'm looking for PS Fat with Parallel I/O port for testing some PS-EXE on a real hardware. What do i need for this (except compatible console)? A special cartridge + parallel printer cable to usb, right? So... What cartridges can i use f...
by NITROYUASH
November 10th, 2018, 9:28 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 36
Views: 37692

Re: NO$PSX V2.0 Released (12th Aug 2017)

oh
It's sad
by NITROYUASH
November 10th, 2018, 10:33 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 36
Views: 37692

Re: NO$PSX V2.0 Released (12th Aug 2017)

Look's like this emulator has a problems with right analog (R3) or what? It work's only in two directions - left and right (and only if you put the stick on up or down). Up/Down directions just isn't working. This problem is existing only on NO$PSX. On EPSXE,PCSXR and PS3 everything is fine. Dualsho...
by NITROYUASH
November 8th, 2018, 7:23 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 11618

Re: SERIOUS TOPIC : What about a full tutorial ?

And trying to make a game from a complex existing one (like turok) it's just impossible, because if you have no knowledge of how the engine works, you won't figure out how to do something with it. You're right, you just can't make the game copying source code (lol). But I am not making the game, i ...
by NITROYUASH
November 7th, 2018, 8:08 pm
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 11618

Re: SERIOUS TOPIC : What about a full tutorial ?

gwald wrote:
November 7th, 2018, 11:27 am
IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
Thanks again! I love stuff like this.
by NITROYUASH
November 7th, 2018, 8:00 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 41
Views: 27395

Re: 3D FPS Example

make their own rendering system
*oof*
Okay, sounds hard. Very hard.