Search found 140 matches

by t0rxe
July 3rd, 2013, 5:56 pm
Forum: Examples (Psy-Q)
Topic: Psy-Q TIM EXAMPLE
Replies: 14
Views: 18636

Re: Psy-Q TIM EXAMPLE

That is because the file 'image.h' contains the character to parse through into the linker. In this case, I named it 'image' IE: unsigned char image[] = { 0x00 ... } If you make a new header/binary, make sure you rename the u_char to the one that matches the extern u_char (unsigned char). You make a...
by t0rxe
July 3rd, 2013, 4:02 pm
Forum: General Chat / Messaging
Topic: Hello!
Replies: 24
Views: 25816

Re: Hello!

by t0rxe
July 3rd, 2013, 3:26 am
Forum: Psy-Q SDK
Topic: Simple Psy-Q MAKEFILE.MAK Example
Replies: 4
Views: 5386

Simple Psy-Q MAKEFILE.MAK Example

#========================================== # PlayStation 1 Psy-Q Makefile # Sony Computer Entertainment Europe (SCEE) #------------------------------------------ # My Project Version 1.0 - Copyright 2013 #========================================== all: del mem.map del main.sym del main.exe del mai...
by t0rxe
June 28th, 2013, 1:43 am
Forum: Work Logs / Projects
Topic: MemCARDuino - Arduino Memory Card reader
Replies: 62
Views: 93201

Re: Arduino Memory Card reader

I have an official Sony Memory Card (SCPH-1020) that is full (15/15 blocks).
by t0rxe
June 27th, 2013, 5:25 pm
Forum: Work Logs / Projects
Topic: MemCARDuino - Arduino Memory Card reader
Replies: 62
Views: 93201

Re: Arduino Memory Card reader

Nice job! Works perfectly fine :)
by t0rxe
June 22nd, 2013, 2:51 pm
Forum: CD-ROM
Topic: Anyone know how to master with XA tracks?
Replies: 5
Views: 7451

Re: Anyone know how to master with XA tracks?

I'll start writing the guide now. You WILL need Nero.
It is actually really simple to make XA tracks on a 2352 disc once you know how ;)
by t0rxe
June 11th, 2013, 1:57 pm
Forum: Homebrew (Homepage)
Topic: [INTRO] ESTYREN
Replies: 2
Views: 9874

[INTRO] ESTYREN

hr PlayStation 1 Intro - ESTYREN hr Username: t0rxe Project Title: ESTYREN Time to Complete: 9 weeks SDK: Psy-Q Genre: Intro Latest Release: Version 1.0 In Development: No Initial Release Date: 09-JUNE-2013 Last Date Updated: 09-JUNE-2013 Controller: N/A Players: N/A Memory Card: N/A Languages: Eng...
by t0rxe
June 8th, 2013, 6:46 pm
Forum: Psy-Q SDK
Topic: PSYLINK Directory Problem *SOLVED*
Replies: 4
Views: 6413

Re: PSYLINK Directory Problem

Okay, I figured more out to this little problem. It turns out that psylink will use a file called main.lnk . However, Windows does not like this file for some weird reason, and it appears as a shortcut. Opening it with any text editor will reveal it's secrets. org $80010000 text group ; main text gr...
by t0rxe
June 8th, 2013, 1:12 am
Forum: Programming/CPU
Topic: How to call another application
Replies: 13
Views: 7919

Re: How to call another application

Learn from Sony's examples. They have many of these examples on executing other PS-EXE's off of the CD-ROM (or from RAM). We can't keep answering all your simple questions. You need to be able to learn yourself :) If you're completely stuck and frustrated, I'll make an example for you anyway. The le...
by t0rxe
June 7th, 2013, 8:47 pm
Forum: Programming/CPU
Topic: How to wait a second?
Replies: 7
Views: 8539

Re: How to wait a second?

You have the right idea :ugeek:
by t0rxe
June 6th, 2013, 3:44 pm
Forum: Graphics/GPU
Topic: 24-bit Images
Replies: 4
Views: 5025

Re: 24-bit Images

Okay, there is a very useful document in the Psy-Q Software Development Kit Documentation CD-ROM called ' MDECNOTE.PDF ' that explains .BS files. When I create my .BS file from my .TIM using MC32 or Movie Converter , the file it gives me looks like this when edited with notepad. This is why I was ge...
by t0rxe
June 6th, 2013, 1:23 pm
Forum: Programming/CPU
Topic: How to wait a second?
Replies: 7
Views: 8539

Re: How to wait a second?

You can make a for loop and use VSync(0) for example to make a timer. VSync( x ) is defined in the Psy-Q manual, where ' x ' is the systems definitive. You will need to do some basic math to figure out the amount of time needed to make a second. In my example below, 10 is just a number I randomly ch...
by t0rxe
June 3rd, 2013, 6:55 pm
Forum: Graphics/GPU
Topic: Psy-Q Video Init and Automatic Video Control (AUTO PAL/NTSC)
Replies: 1
Views: 2521

Psy-Q Video Init and Automatic Video Control (AUTO PAL/NTSC)

void initGraphics() { int SCREEN_WIDTH, SCREEN_HEIGHT; // puts display mask into the status specified by the mask (0 not displayed, 1 displayed) SetDispMask(1); // resets the graphic system (0 full reset, 1 cancels the current drawing and flushes the command buffer, 3 initialises the drawing engine...
by t0rxe
June 3rd, 2013, 6:53 pm
Forum: Graphics/GPU
Topic: Clearing the VRAM
Replies: 1
Views: 2687

Clearing the VRAM

This function makes a 1024x512px rectangle in the framebuffer (coordinates x0, y0) with the colour black (RGB 0,0,0). It is very useful to ensure no garbage is seen whilst loading in new images, or you wish to clear the entire framebuffer. It should be called (once) in your video mode setup stage. v...
by t0rxe
June 3rd, 2013, 6:36 pm
Forum: Examples (Psy-Q)
Topic: 24-bit color mode example
Replies: 1
Views: 4963

Re: 24-bit color mode example

Excellent! :clap Just a small tip though. You don't need in your makefile: for_menu: ccpsx -O -Xo$80010000 main.c \psx\lib\none2.obj -oarot.cpe You just need: # ----------------------------------------- # PlayStation 1 Psy-Q Makefile # Sony Computer Entertainment Europe (SCEE) # --------------------...
by t0rxe
June 3rd, 2013, 4:31 pm
Forum: Programming/CPU
Topic: How to read a .tim file?
Replies: 3
Views: 4076

Re: How to read a .tim file?

Here you go buddy: viewtopic.php?f=46&t=313 :)
by t0rxe
June 3rd, 2013, 4:30 pm
Forum: Examples (Psy-Q)
Topic: Psy-Q TIM EXAMPLE
Replies: 14
Views: 18636

Psy-Q TIM EXAMPLE

hr PlayStation 1 Psy-Q TIM EXAMPLE hr Username: PSXDEV.net Project Title: TIM EXAMPLE Time to Complete: 30 minutes SDK: PSY-Q Genre: Example Latest Release: Version 1.2 In Development: No Initial Release Date: 26-JANUARY-2013 Last Date Updated: 02-JUNE-2013 Controller: N/A Players: N/A Memory Card:...
by t0rxe
June 1st, 2013, 9:31 pm
Forum: Graphics/GPU
Topic: 24-bit Images
Replies: 4
Views: 5025

Re: 24-bit Images

Well, I fixed Sony's example. Here is RGB24 all working :) It has a 'puzzle' solving algorithm in it that will be need to ripped out in order to display the 24-bit flowers correctly. Help on creating BS images using MC32 would be fantastic, as I have been trying but during psymake I get the error " ...