Search found 306 matches
- December 23rd, 2013, 5:19 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
- Replies: 24
- Views: 60980
Re: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
Thanks for the ROM collection! I wasn't able to unzip the CAEFLASH.zip file and CAETLA30..38.zip's. Either that 10 files are corrupt, or I was doing something wrong. Did anybody else have that problem, too? Or got them unzipped okay?
- November 27th, 2013, 1:39 am
- Forum: Graphics/GPU
- Topic: Dithering Differences?
- Replies: 5
- Views: 11370
Dithering Differences?
I've just noticed that there are some special dithering cases. For example, monochrome LINEs are dithered, but monochrome POLYGONs aren't (and emulated & described it in the new no$psx v1.7 and psx-spx.htm updates at http://nocash.emubase.de/psx.htm ). Alongsides, when searching for psx+dither, goog...
- October 2nd, 2013, 12:39 am
- Forum: CD-ROM
- Topic: Anyone know how to master with XA tracks?
- Replies: 5
- Views: 8622
Re: Anyone know how to master with XA tracks?
Are the XA-compression tools supporting 8bit ADPCM samples, and emphasis? Most (or maybe all) existing PSX games are using 4bit ADPCM without emphasis, but those 8bit & emphasis features can be enabled in the codinginfo byte (in the cdrom sector's subheader), and the PSX hardware does actually suppo...
- April 10th, 2013, 12:02 am
- Forum: Research
- Topic: PSX standby voltage
- Replies: 2
- Views: 7122
PSX standby voltage
The PU-8 mainboards (SCPH-1000) have a 7pin power supply connector (unlike later boards with 5pin connectors). One of the extra pins is just another GND pin. The other one is +3.5V standby, ie. that pin is powered even when the console is switched off. What is THAT for? From what I can see (when gaz...
- April 8th, 2013, 6:36 am
- Forum: Hardware
- Topic: PSX cdrom sector buffer capacity
- Replies: 10
- Views: 11105
PSX cdrom sector buffer capacity
I have been doing some hardware tests on a PSone to find out how many sectors the console can hold in its sector buffer. The result is a bit puzzling: It seems to be able to hold up to EIGHT sectors, BUT: it allows to access only TWO of those sectors. The other sectors are lost - they appear to be i...
- December 4th, 2012, 8:16 am
- Forum: Documentation
- Topic: PSX-SPX new Playstation Spex
- Replies: 4
- Views: 9625
PSX-SPX new Playstation Spex
Hi, I've released a new playstation document. It's trying to give complete specs on cpu, gpu, gte, audio, cdrom, joypads, mice, lightguns, bios, and everything I could think of. http://nocash.emubase.de/psx-spx.htm - html version http://nocash.emubase.de/psx-spx.txt - text version I hope it'll be us...