Search found 120 matches

by Xavi92
October 5th, 2016, 5:47 am
Forum: Programming/CPU
Topic: Multi-threading in PSX
Replies: 4
Views: 3586

Multi-threading in PSX

Hello there, I was looking at Nocash PSX documentation and I noticed about the use of multi-threading in PSX games. I certainly know what multi-threading is and what advantages and disadvantages it brings, but... are there any known PSX commercial/homebrew game or app out there which actually made u...
by Xavi92
July 31st, 2016, 5:43 am
Forum: Homebrew (Homepage)
Topic: [RPG] Zia and the Goddesses of Magic
Replies: 41
Views: 30335

Re: [RPG] Zia and the Goddesses of Magic

I admire your dedication, Orion. Just take it easy and spread your work to every corner. :P
by Xavi92
July 10th, 2016, 6:56 am
Forum: Homebrew (Homepage)
Topic: [RPG] Zia and the Goddesses of Magic
Replies: 41
Views: 30335

Re: [RPG] Zia and the Goddesses of Magic

PSX is sadly a long forgotten platform for most people, even for retro gamers. If I were you and sales were sort of important, I would focus my efforts on other, more popular platforms, and then try to port them to PS1 if it doesn't take too much time. IMHO, I find ~30 US$ to be a bit expensive. I k...
by Xavi92
July 5th, 2016, 10:16 pm
Forum: Homebrew (Homepage)
Topic: [RPG] Zia and the Goddesses of Magic
Replies: 41
Views: 30335

Re: [RPG] Zia and the Goddesses of Magic

This looks so promising. Looking forward for it. :)
by Xavi92
June 11th, 2016, 6:07 pm
Forum: Work Logs / Projects
Topic: Amateur made RPG game project
Replies: 14
Views: 13434

Re: Amateur made RPG game project

You know I purchased Yopaz IceStar, so ensure yourself I'd love to get a copy of any of your future PS1 projects. :)
Keep going on!

P.D.: Sorry for reviving this old topic. ^^'
by Xavi92
June 9th, 2016, 4:30 am
Forum: Programming/CPU
Topic: Custom fonts?
Replies: 6
Views: 4396

Re: Custom fonts?

As others have said, primitive list defines size limit for how many sprites / lines / rectangles / whatever can be drawn on screen. This size is selected by user, so I usually set it around 4000 - 5000. If you want to optimise resources, always precalculate new frame when GPU is working, but do NOT ...
by Xavi92
June 9th, 2016, 4:09 am
Forum: Examples (Other SDK)
Topic: PSXSDK question?
Replies: 5
Views: 5140

Re: PSXSDK question?

Hi NaughtyCow, Choose whatever SDK you like the most. I am fond of open-source software, so I'm like PSXSDK all the way. In fact,I was looking exactly for the same thing on PSXSDK a few weeks ago. Only CDDA is supported AFAIK by calling CdPlayTrack(), but did not get any good results. IIRC, some CD ...
by Xavi92
May 17th, 2016, 1:51 am
Forum: Work Logs / Projects
Topic: PSXNET Library - Connect the PlayStation to the Internet!
Replies: 17
Views: 12074

Re: PSXNET Library - Connect the PlayStation to the Internet

This looks absolutely impressive! Shamefully, I only own a SCPH-102 PSOne, so I can't test this. Does this means that there is a chance to create multiplayer games for PSX?
by Xavi92
May 9th, 2016, 8:29 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, available for FREE !
Replies: 22
Views: 23974

Re: Yopaz IceStar, New Puzzle game, available on sale!

This weekend I showed your game to my girlfriend and she absolutely loved it - feel proud of yourself and what yo do! :)
by Xavi92
October 20th, 2015, 9:02 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 6737

Re: Pinballoid

New version available! :dance

http://bit.ly/1M2Krm4

Memory card isn't working under real hw yet, but it works perfectly under PCSXr emulator.
by Xavi92
October 8th, 2015, 2:01 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 6737

Re: Pinballoid

I've sent you a PM with the source code. :)
by Xavi92
October 7th, 2015, 9:13 pm
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 6737

Re: Pinballoid

I don't recall any way to initialize memory cards on PSXSDK, from the final user scope. It could be related to PSXSDK's internal implementation. :shrug
by Xavi92
October 5th, 2015, 3:26 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 32287

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Getting this error when configuring binutils-2.25: $ ./configure --disable-nls --prefix=/usr/local/psxsdk --target=mipsel-unknown-elf --with-float=soft checking build system type... x86_64-unknown-cygwin checking host system type... x86_64-unknown-cygwin checking target system type... mipsel-unknown...
by Xavi92
October 2nd, 2015, 6:26 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 6737

Re: Pinballoid

Link updated! Shendo, I talked to Giuseppe and told me you contributed to the SDK by updating the memory card routines, so I used those ones. But under real hw the game crashes once you get into the editor and press R1. There're no memory card operations there, so I don't really know what's going on...
by Xavi92
October 1st, 2015, 7:12 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 6737

Pinballoid

hr Pinballoid hr Username: Xavi92 Project Title: Pinballoid Time to Complete: 16 months SDK: PSXSDK Genre: Arcade Latest Release: Version 0.1 In Development: Yes Initial Release Date: 30-SEPTEMBER-2015 Last Date Updated: 30-SEPTEMBER-2015 Controller: DUALSHOCK Players: 2 Memory Card: 1 Block Langua...
by Xavi92
August 21st, 2015, 4:09 am
Forum: Homebrew (Homepage)
Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
Replies: 71
Views: 95715

Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati

So fascinating to see you achieved a commercial-like quality on your game! :)
by Xavi92
June 15th, 2014, 9:20 pm
Forum: Competition #03 (Codeblast '14)
Topic: Competition #03 (Codeblast'14) - Marilyn: In the Magic World
Replies: 15
Views: 44944

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Brilliant! You did a fantastic job indeed. :)
by Xavi92
March 22nd, 2014, 1:07 am
Forum: Homebrew (Homepage)
Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
Replies: 71
Views: 95715

Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati

Your work is absolutely splendid. :shock: Seriously, you've left me speechless!
by Xavi92
January 4th, 2014, 11:04 pm
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, available for FREE !
Replies: 22
Views: 23974

Re: Yopaz IceStar, New Puzzle game, available on sale!

My copy arrived yesterday. Such a great game! Some of the levels were very challenging - I'm wishing for my friends to play on some of my own levels. :mrgreen:
by Xavi92
December 18th, 2013, 7:09 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, available for FREE !
Replies: 22
Views: 23974

Re: Yopaz IceStar, New Puzzle game, available on sale!

I've just bought a copy.

Always glad to support PSX developers. :D