Search found 120 matches

by Xavi92
December 9th, 2013, 6:39 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, available for FREE !
Replies: 22
Views: 23974

Re: Yopaz IceStar, New Puzzle game, available on sale!

I played the demo a few months ago and it was great fun, I'm so glad to see you've released it with such a professional presentation - I may buy a copy the next week. :)

Great job!

PD: BTW, where did you get the screen for the PS1?
by Xavi92
June 5th, 2013, 12:04 am
Forum: General Chat / Messaging
Topic: hello everybody!
Replies: 2
Views: 2293

Re: hello everybody!

Welcome Elia! I'll be glad to see your projects in a near future. :)
by Xavi92
April 7th, 2013, 7:55 am
Forum: General Chat / Messaging
Topic: Hi PSXDEV!
Replies: 5
Views: 4398

Re: Hi PSXDEV!

I haven't received any e-mail from you yet! Did you have any problems with the e-mail address? :shrug
by Xavi92
April 5th, 2013, 7:47 am
Forum: General Chat / Messaging
Topic: Hi PSXDEV!
Replies: 5
Views: 4398

Re: Hi PSXDEV!

PM with my e-mail sent! :D
by Xavi92
April 4th, 2013, 8:35 am
Forum: General Chat / Messaging
Topic: Hi PSXDEV!
Replies: 5
Views: 4398

Re: Hi PSXDEV!

Benvingut, Marc! Per part meva fa un temps que programo per a la PSX (utilitzant el PSXSDK en comptes de Psy-Q), i quina alegria trobar algú de Catalunya entusiasta per aquesta consola. Jo també tinc algunes idees en ment, però estic esperant a acabar el curs per començar-hi. I vés per on, estava bu...
by Xavi92
February 21st, 2013, 12:50 am
Forum: Graphics/GPU
Topic: Quick question about NTSC and PAL timing
Replies: 8
Views: 5928

Re: Quick question about NTSC and PAL timing

AFAIK, the PlayStation does NOT handle this automatically, so you should have a header file somewhere in your source code as a reference. :shrug
by Xavi92
January 15th, 2013, 10:33 pm
Forum: Work Logs / Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 25490

Re: Potential Codeblast 2013 entry (WIP)

This game looks absolutely awesome! Keeping it to 640x480 was a great idea indeed. :clap
by Xavi92
December 19th, 2012, 11:28 pm
Forum: General Chat / Messaging
Topic: PlayStation 1 Scene
Replies: 1
Views: 1513

Re: PlayStation 1 Scene

Welcome torxe! I'll wait eagerly for your tools! :D
by Xavi92
December 19th, 2012, 12:21 am
Forum: Work Logs / Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 25490

Re: Potential Codeblast 2013 entry (WIP)

Cool stuff bro! What about Project Gunmary?
by Xavi92
December 19th, 2012, 12:06 am
Forum: Other SDK
Topic: linux for ps1 or someone has managed to install?
Replies: 7
Views: 7987

Re: linux for ps1 or someone has managed to install?

Linux for PS1 has never been released, AFAIK, but only for PS2 (PS3 maybe too? I don't have that console).
by Xavi92
December 15th, 2012, 7:19 am
Forum: General Chat / Messaging
Topic: Heya
Replies: 1
Views: 1385

Re: Heya

Welcome aboard. ;)
by Xavi92
December 15th, 2012, 6:54 am
Forum: General Chat / Messaging
Topic: Hrm, I hate introductions...
Replies: 2
Views: 1868

Re: Hrm, I hate introductions...

Hey welcome! I saw your videos over a month ago and even sent you a PM through YouTube about that. :P
Your game looks great. Keep up the good work!
by Xavi92
December 15th, 2012, 5:46 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 32287

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

CodeAsm wrote:Sadly your forum seems offline
Hey, that's Tails92, not me. I'm just a PSXSDK user. :)
by Xavi92
November 15th, 2012, 2:43 am
Forum: General Chat / Messaging
Topic: Hi, Everyone here.
Replies: 2
Views: 2234

Re: Hi, Everyone here.

Welcome Shin! :)
by Xavi92
November 2nd, 2012, 3:01 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 32287

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Although nowadays this procedure isn't needed anymore unless you want to compile PSXSDK under Linux. There is an automatic installer which eases the job:

https://code.google.com/p/psxsdk/downlo ... e&can=2&q=
by Xavi92
November 1st, 2012, 9:02 pm
Forum: Work Logs / Projects
Topic: Help With Test Demo App
Replies: 2
Views: 2684

Re: Help With Test Demo App

Be careful using true and false values when writing in C, since they aren't supported natively. Instead, use 1 or 0, or write on the top of your source code: #define true 1 #define false 0 Apart from that, I've seen there are some syntax mistakes here: if (emove=true){ eship.x=eship_coordinates[0]+=...
by Xavi92
October 30th, 2012, 10:55 am
Forum: Programming/CPU
Topic: help my on PSXSDK
Replies: 4
Views: 3775

Re: help my on PSXSDK

I'll write below the post in Spanish. I know that's disrespectful for many of you, so I wrote it in English as well. Just check inside the spoiler box: Usa este pequeño ejemplo que hice hace cosa de un año. Simplemente es una imagen que se mueve al apretar las teclas de dirección, pero el código fue...
by Xavi92
October 26th, 2012, 2:26 am
Forum: Other SDK
Topic: PSXSDK WIP version pre-compiled toolchain for Linux
Replies: 1
Views: 2583

PSXSDK WIP version pre-compiled toolchain for Linux

Since it hasn't been released in PSXSDK's website yet, you can download the newest PSXSDK toolchain for Linux below. It's been compiled using GCC 4.5.1 and Binutils 2.21.1.

PSXSDK WIP toolchain for Linux

Installation notes and examples included. Enjoy!
by Xavi92
October 25th, 2012, 7:41 am
Forum: Documentation
Topic: SPASM Assembler
Replies: 7
Views: 9872

Re: spasm assembler

I agree with T-Shirt: almost everything about the PS1 is outdated nowadays. Psy-Q isn't an exception either, remember that it was made with old Windows 9x systems in mind. I appreciate your post, BTW - even if writing code directly in ASM isn't handy at all, I think we should make as much informatio...
by Xavi92
October 11th, 2012, 8:55 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 32287

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Hell YEAH! THANK YOU! I had tried to do this for ages and I hadn't achieved it until I read your tutorial! Seriously, thanks a lot again! :D Users who need compiling GMP, MPFR and MPC before GCC (as me) should read this how-to: http://www.acsu.buffalo.edu/~charngda/cc_build.html PD: BTW, I didn't ne...