Search found 58 matches
- August 2nd, 2013, 12:39 am
- Forum: Programming/CPU
- Topic: How to read bootfile name from system.cnf?
- Replies: 8
- Views: 20342
How to read bootfile name from system.cnf?
I want to add in my program possibility to start game discs, but I don't know how to read filename from inside system.cnf :?: GTA2 system.cnf BOOT = cdrom:\SLES_014.04;1 TCB = 4 EVENT = 10 STACK = 801ffff0 Testcode to start GTA2, only #include <sys/types.h> #include <libgte.h> #include <libgpu.h> #i...
- August 1st, 2013, 12:49 am
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 127697
- July 31st, 2013, 2:30 am
- Forum: Work Logs & Projects
- Topic: Poorman's Usbloader
- Replies: 6
- Views: 17970
Re: Poorman's Usbloader
Well, no smoke so far, but maybe I should add something like this in.
http://www.ebay.com/itm/Logic-Level-Con ... 1097840293
http://www.ebay.com/itm/Logic-Level-Con ... 1097840293
- July 30th, 2013, 8:32 am
- Forum: Work Logs & Projects
- Topic: Poorman's Usbloader
- Replies: 6
- Views: 17970
Poorman's Usbloader
http://i.imgur.com/UebcSTb.jpg Hardware: - Action Replay cartridge (any cart with X-Flash supported eeprom should work) - Link-Cable (half) - USB To RS232 TTL CH340 Auto Converter Module from ebay - Level Conversion Module 5-3v from ebay - (usb connector desoldered, usb-cable from old mouse, small ...
- July 30th, 2013, 12:59 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PSXSERIAL
- Replies: 44
- Views: 199792
Re: [DOWNLOAD] PSXSERIAL
Usefull for background? #include <sys/types.h> #include <libetc.h> #include <libgte.h> #include <libgpu.h> #include <libgs.h> #define DISPLAY_MODE MODE_NTSC #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define ORDERING_TABLE_LENGTH 5 #define MAX_NO_PACKETS 3000 GsOT OT[2]; GsOT_TAG OrderingTab...
- July 29th, 2013, 9:53 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
Combine romloader + serial-loader, flash it to old AR/GS-cart = instaboot serial-loader, poorman's Xplorer
Unfortunately Shadow's serial-loader is too fat to fit in GameShark, but old Hitmen's loader is slim enough.
Unfortunately Shadow's serial-loader is too fat to fit in GameShark, but old Hitmen's loader is slim enough.
- July 29th, 2013, 8:45 pm
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 208401
- July 29th, 2013, 7:42 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
Now, with 0.2, cd-player starts from GameShark without any tricks, just power on, wait about 15s and music starts playing.
- July 29th, 2013, 9:17 am
- Forum: Documentation
- Topic: How to setup Windows XP/7 Enviroment Variables for Psy-Q
- Replies: 10
- Views: 72763
Re: How to setup Windows XP/7 Enviroment Variables for Psy-Q
Some notes from Windows 8 with PsyQ 4.6. You only need to add PSYQ_PATH as new environment variable, and add 'BIN' directory to 'path'. http://i.imgur.com/pyaWX3r.jpg The PSYQ_PATH environment variable must point to the 'BIN' directory with PSYQ.INI file. Here is my PSYQ.INI: [ccpsx] stdlib=libgs.li...
- July 29th, 2013, 6:09 am
- Forum: Work Logs & Projects
- Topic: PSX CD-Player only Project
- Replies: 87
- Views: 208401
Re: PSX CD-Player only Project
Booting from cartridge without bootdisc.
Some delay at start (spuinit, cdinit or something..).
Thanks to sicklebrick for new romloader!
- July 28th, 2013, 9:43 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
Works nicely with Xplorer using reset/switch/reset.
With GameShark-cartridge you have to first start PSX without cartridge, plug cartridge in and then reset PSX.
Something in my cdplayer causes about 30s delay on start, as there is no delay with program that just clears screen.
Great work!
With GameShark-cartridge you have to first start PSX without cartridge, plug cartridge in and then reset PSX.
Something in my cdplayer causes about 30s delay on start, as there is no delay with program that just clears screen.
Great work!
- July 27th, 2013, 8:41 pm
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
have to test this latersicklebrick wrote:@Type97 - Already checked - it sorta works with the last preview of your CD player
(Start psx with cart off, toggle cart on and hit reset, then wait 10 seconds... yeah I'm working on it!)
- July 26th, 2013, 7:49 am
- Forum: Work Logs & Projects
- Topic: Custom ROM creation log.
- Replies: 17
- Views: 29322
Re: Custom ROM creation issues.
Found those from harddrive.sicklebrick wrote:"... I just can't source out the Macros.inc and Equates.inc files. I'm pretty sure I remember reading through them for interesting memory locations and such a few years ago I just can't find them. Any ideas?
- July 25th, 2013, 8:50 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 218423
Re: WORKSHOP CODING INTROS & DEMOS
Modconv.exe comes with Hitmod, http://hitmen.c02.at/files/releases/psx ... tmod15.zip
- July 25th, 2013, 6:23 am
- Forum: General Chat & Messaging
- Topic: Post your dev setup
- Replies: 5
- Views: 12819
Re: Post your dev setup
http://i.imgur.com/zudEm5n.jpg Developing & testing with emulator : normal desktop-pc with Windows 8 64-bit. Tools : (most used) PsyQ - Compiler & Sony Runtime Library 4.6. CPE2PSX v1.0 - by Gemini, convert cpe from compiler to PlayStation executable. TIM Tool 2.0a - by Sony, convert png &a...
- July 12th, 2013, 1:33 am
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 17542
Re: .NET version of Jihad/HITMEN SEND.EXE
Works flawlesly on Windows 8 64bit.
Used this cheap usb-module and half linkcable to connect with PlayStation.
http://www.ebay.com/itm/USB-To-RS232-TT ... 0892424691
- July 9th, 2013, 9:03 pm
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
- Replies: 25
- Views: 145450
Re: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
If I remember correctly 0.34 was first to support Xplorer.
And in 0.35 cheats are saved to memory card, not in cartridge.
Also 0.34 is only that I've managed to get work with Xplorer FX.
I have 0.37 flashed on my normal Xplorer, haven't notice any difference to 0.34.
And in 0.35 cheats are saved to memory card, not in cartridge.
Also 0.34 is only that I've managed to get work with Xplorer FX.
I have 0.37 flashed on my normal Xplorer, haven't notice any difference to 0.34.
- July 5th, 2013, 10:55 am
- Forum: General Chat & Messaging
- Topic: Hi, I'm SCPH79
- Replies: 3
- Views: 6524
Hi, I'm SCPH79
Hello everyone, I'm SCPH79. My first project with PlayStation was cd-player with external display on serialport. http://www.youtube.com/watch?v=6XtvbIvENIY I learned a lot of C and PlayStation programming on that project, also some electronics. Latest project, my very first intro. Big thanks to inc ...
- July 2nd, 2013, 3:10 am
- Forum: Work Logs & Projects
- Topic: How to connect usb/serial to ps1?
- Replies: 8
- Views: 42904
Re: How to connect usb/serial to ps1?
http://i.imgur.com/uZsI9jv.jpg ebay - USB To RS232 TTL CH340 Auto Converter Module http://i.imgur.com/NmY9kmP.jpg Quick test with Putty, PlayStation echoes back nicely. /* $PSLibId: Run-time Library Release 4.1$ */ /* * sio echo back * * Copyright (C) 1997 by Sony Corporation * All rights Reserved ...
- June 26th, 2013, 3:48 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 218423