Search found 235 matches

by Shendo
April 24th, 2019, 7:53 pm
Forum: Homebrew (General)
Topic: n00bDEMO - Demo made using my own SDK
Replies: 13
Views: 934

Re: n00bDEMO - Demo made using my own SDK

Excellent work LameGuy64, very impressive :)
I really appreciate that you shared the source for your SDK on GitHub.
by Shendo
February 11th, 2019, 1:06 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 33983

Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux

No I haven't. It's under "Download and install toolchain" section.
But you have to scroll to reveal the entire code, maybe that's throwing you off...
by Shendo
February 5th, 2019, 1:46 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 33983

Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux

Yes, however that repo is outdated. The newest PSXSDK is 20180115. I could make a new repository with the current version but there are two problems with that approach. 1. It's not my project, 2. If Tails keeps updating his SDK then we will have code discrepancy. So I would really like to have an of...
by Shendo
February 4th, 2019, 2:06 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 33983

Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux

Thanks. Yeah, it's a pain sometimes to get everything working. I actually also wanted to add macOS to the list but I'm having trouble compiling PSXSDK's tools for the host OS. Compiler seems to be stricter and what would otherwise be warnings it treats as errors. But it's OK, those errors/warnings n...
by Shendo
February 3rd, 2019, 8:41 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 33983

Re: [TUTORIAL] Setting up the PSXSDK under Windows and Linux

I updated the guide. Now for both Windows and Linux (Ubuntu) and with the latest binutils and gcc.
by Shendo
February 2nd, 2019, 9:07 am
Forum: Hardware
Topic: Questions about my motherboard
Replies: 3
Views: 794

Re: Questions about my motherboard

Was it you who jumped all those fuses or did you get it in that shape? What a mess... :( Fuses blow for a reason. You need to remove all those wires and reinstall working fuses. And it looks like you jumped a capacitor in one of the images. Might just be the thing that is killing (killed) it as that...
by Shendo
December 6th, 2018, 11:07 am
Forum: General Chat / Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 1765

Re: Sony playstation Classic aka mini

I have been following the news around PlayStation Classic and it seems like hardware is of good quality but software is shoddy (PCSX ReARMed, lack of options, slower PAL titles, crappy interface, etc). Once it's hacked I believe it will be a pretty neat system to own. Would be cool to have Retroarch...
by Shendo
December 6th, 2018, 10:58 am
Forum: Work Logs / Projects
Topic: PSX BIOS Dumper
Replies: 20
Views: 17546

Re: PSX BIOS Dumper

I analyzed differences between my dumper and NexTro and came to conclusion that it's related to _96_init() function which initializes CD-ROM system and is called by the PSXSDK's PSX_Init(). In newer versions of SDK Tails92 added PSX_InitEx() which allows coder to specify various flags, one of them s...
by Shendo
December 4th, 2018, 2:55 am
Forum: General Chat / Messaging
Topic: Modchip for JP PS1?
Replies: 10
Views: 2019

Re: Modchip for JP PS1?

/WE should be Write Enable so just use a pullup resistor.
by Shendo
November 29th, 2018, 2:07 am
Forum: General Chat / Messaging
Topic: Weird colours on PAL (demodded) SCPH-1002
Replies: 5
Views: 1254

Re: Weird colours on PAL (demodded) SCPH-1002

Oooohhhh I get it now. Someone performed a PAL color mod on the consoles (to get PAL60 in NTSC games). When you removed mods (modchip, oscillator and bridges) you also removed a bridge which connected that trace to GND. SCPH-1002 and SCPH-9002 boards differ so for 9002 removing bridge and connecting...
by Shendo
November 28th, 2018, 1:44 am
Forum: General Chat / Messaging
Topic: Weird colours on PAL (demodded) SCPH-1002
Replies: 5
Views: 1254

Re: Weird colours on PAL (demodded) SCPH-1002

Hm... That image looks like it's missing a red channel but the background would be aqua, not white. Could it be that your phone fixed white balance? Here is my recreation. sony logo.png Is there anything strange around IC501? And do you have an RGB cable to test the RGB output to see if it's fine?
by Shendo
November 28th, 2018, 1:39 am
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 9960

Re: SIOCONS compatible USB Cable

danhans42 wrote:
November 26th, 2018, 7:28 pm
I could write a separate guide for that if anyone is interested, as this one was intended to be just using an FTDI as it requires no extra parts other than a cable.
Definitely. Guides are always appreciated :D
by Shendo
November 26th, 2018, 2:23 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 9960

Re: SIOCONS compatible USB Cable

Yes, that cable has FTDI chip but also a ZT213 which converts TTL signals given by the FTDI to RS232. If you were to remove ZT213 or add MAX232 then yes, you can use the cable. Otherwise no. Just check out the name of that cable: YIDAMA-TONGLE for Win 8, Win 10, Android, Mac, FT232+ZT213 , USB to RJ...
by Shendo
November 24th, 2018, 12:50 pm
Forum: Work Logs / Projects
Topic: SIOCONS compatible USB Cable
Replies: 56
Views: 9960

Re: SIOCONS compatible USB Cable

I believe those are RS232 cables and not TTL. I remember from my high school days in Cisco course we used cables with DB9 to RJ45 connectors which those cables you linked are emulating. In short, you will fry your PS1 if you connect it without MAX232 IC. Edit: Haha, I still have one of those lying a...
by Shendo
November 24th, 2018, 12:08 pm
Forum: Work Logs / Projects
Topic: PSX BIOS Dumper
Replies: 20
Views: 17546

Re: PSX BIOS Dumper

Hm, that's a great observation Danhans42 but I don't think that's the issue if NexTro is working. Apart from a different size defined in header all applications (working and non working) have the same initial load address. Must be something else... Screen Shot 2018-11-24 at 01.12.03.png I wonder if ...
by Shendo
November 21st, 2018, 12:49 pm
Forum: Work Logs / Projects
Topic: PSX BIOS Dumper
Replies: 20
Views: 17546

Re: PSX BIOS Dumper

Older versions were made using blade's libs while 2.6 was made using PSXSDK. Might be related.

Can you try launching something form this list? Those applications are all programmed using PSXSDK.
by Shendo
February 2nd, 2018, 7:57 am
Forum: Work Logs / Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 22
Views: 7474

Re: Project Scarlet - My very own 3D engine for the PSX

Impressive work LameGuy. You probably already know about this but if not it might be useful. The Playstation had this oddball 512×240 video mode that everyone else ignored, it wasn’t standard (320×240) and ate up video memory others wanted for textures. But it looked SHARP and we found the machine w...
by Shendo
November 23rd, 2017, 10:31 pm
Forum: Miscellaneous / Off Topic
Topic: PS2?
Replies: 18
Views: 16620

Re: PS2?

LISgame wrote:Just for the record, a PSone can read a cd-r with a PS iso, without any change to that console?
No. There is a copy protection mechanism in place to battle piracy. You need a modchip.
Check out PSNee.
by Shendo
November 22nd, 2017, 10:37 pm
Forum: Miscellaneous / Off Topic
Topic: PS2?
Replies: 18
Views: 16620

Re: PS2?

I imagine, nobody has yet found out how to create a 3D program for the PS. Not true. There is plenty of 3d homebrew, even from back in the day: http://hitmen.c02.at/html/psx_releases.html And even for the alternative libs like Rob Withey's . Download libs and there will be a compiled 3d car demo wi...