Search found 61 matches

by Dedok179
November 28th, 2019, 4:40 pm
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 38
Views: 57463

Re: PSX Blaster (USB Comms Link)

привет :) Here is the current result :/ Took me half years, til get the PIO connectors from Cybdyn. Currently I don't have time to assemble.. I will ASAP to do and post here the result. This can not but rejoice :clap . The question remained whether any software was written for this hardware at all.
by Dedok179
November 19th, 2019, 3:52 pm
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 38
Views: 57463

Re: PSX Blaster (USB Comms Link)

Did you try to recreate it?
by Dedok179
November 19th, 2019, 7:28 am
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 38
Views: 57463

Re: PSX Blaster (USB Comms Link)

szalay_1 wrote:
April 1st, 2019, 9:43 am
Yes i know Matt told me..
I ordered from him PIO connector, when i get in my hand i will try it.
It was worth a try once no ?
Did you manage to test? And what is the result if it turned out.
by Dedok179
November 15th, 2019, 11:32 pm
Forum: Graphics/GPU
Topic: I have a problem with 2D sprite in 3D game
Replies: 20
Views: 1834

Re: I have a problem with 2D sprite in 3D game

RetroPsx wrote:
November 15th, 2019, 10:44 pm
Psy-Q SDK and all possible resources in this site
If you are hoping to come to the ready, then no. It doesn’t work like that.
by Dedok179
November 3rd, 2019, 5:36 pm
Forum: Sound/SPU
Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Replies: 12
Views: 1144

Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB

Will fl studio version 20 affect anything?
by Dedok179
September 16th, 2019, 3:05 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

That's cool that you solved your problem. I have a question though. What flags do you set in your function setflags() before you jump to game. I'm interested in knowing... It might solve a problem I'm having. Thank you. I don't use her anymore. Now the structure looks like this, and everything work...
by Dedok179
September 4th, 2019, 5:49 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

Everything turned out, it was necessary to copy the trainer files through the asm function).

https://youtu.be/Z54yDGbfhpo
by Dedok179
September 4th, 2019, 5:29 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

PC pointer goes into the unknown.
by Dedok179
September 4th, 2019, 3:47 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

Maybe after switching to copying the asm routine I need to give CD some command? It just all works perfectly when the executable file is loaded from the internal file when everything is written to an empty disk, or how then can I do it to load the file from the internal storage and force the rest of...
by Dedok179
September 3rd, 2019, 7:09 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

Something is getting trashed in memory then. You'll have to do some more debugging and tests. One thing you can check is to compare the registers on the one that works and the one that does not to make sure that something like RA (for example) isn't pointing to something different. Well, I don’t se...
by Dedok179
September 3rd, 2019, 5:44 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Re: Problem starting external PSX-EXE

Shadow wrote:
September 3rd, 2019, 12:17 pm
Try doing it with interrupts disabled by using 'EnterCriticalSection' and then turn them back on with 'ExitCriticalSection'.
No, this did not fix the problem.

https://youtu.be/PbtpYd2LEpE
by Dedok179
September 3rd, 2019, 4:23 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 1635

Problem starting external PSX-EXE

Hello. Please help me solve the problem. An external executable file cannot be executed when the code for switching to the asm routine is active, but it executes fine when it is loaded into memory from the inside of the main executable file or when switching to the asm routine is disabled. What coul...
by Dedok179
September 2nd, 2019, 5:14 pm
Forum: Work Logs / Projects
Topic: FPGA Recreation of the GPU/GTE/MDEC
Replies: 14
Views: 2602

Re: FPGA Recreation of the GPU/GTE/MDEC

Maybe here you will find some necessary information. What you are doing is a very interesting project.
https://github.com/led02/psx_fpga
by Dedok179
August 19th, 2019, 11:57 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 14
Views: 4822

Re: PSn00b Debugger - Homebrew debugger for retail consoles

Shadow wrote:
August 19th, 2019, 11:48 pm
Edit "PSYQ.INI" in the BIN directory and make sure the library (libsio.lib) is defined.
Thank, it's working)
by Dedok179
August 19th, 2019, 8:29 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 14
Views: 4822

Re: PSn00b Debugger - Homebrew debugger for retail consoles

LameGuy64 wrote:
August 19th, 2019, 7:36 pm
You need to do AddSIO(115200) to replace the BIOS tty driver with a serial driver, so tty messages from printf are sent out to serial.
libsio added on project, psx-exe program not compile.
by Dedok179
August 19th, 2019, 12:20 am
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 14
Views: 4822

Re: PSn00b Debugger - Homebrew debugger for retail consoles

How to printf output to message window of this debugger? since I wrote( printf("LoadData Complete"); ), they don’t want to be displayed in it.
by Dedok179
August 14th, 2019, 10:31 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 28
Views: 42623

Re: WORKSHOP CODING INTROS & DEMOS

Almost finished work on the trainer builder.
Thanks to such guys as Icarus, Shadow, INC, LameGuy64, Mr2, Brill. Only thanks to these guys I was able to implement this program, which I have long wanted to do. Thank you for all the dudes :D .

https://youtu.be/-A0aCiLDAVY
by Dedok179
August 1st, 2019, 3:29 am
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 16
Views: 7566

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

The problem was in .ini file, I forgot to change the path in it too. Now there is no problem with the build on a 64 bit system. The test was a success.
by Dedok179
July 31st, 2019, 11:19 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 16
Views: 7566

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

LameGuy64 wrote:
July 31st, 2019, 10:43 pm
Get it from the Programmers Tool CD 2.2 ISO in the Downloads page. That one has the copy of the toolchain that is all 32-bit.

The Programmers Tool CD is more or less PsyQ but several magnitudes cleaner and more organized.
The problem was in the INI file. 8-)