Search found 9 matches

by FatherlyNick
January 8th, 2024, 11:05 am
Forum: Miscellaneous & Off Topic
Topic: Need help from experienced PSX developer / reverse-engineer
Replies: 2
Views: 9910

Re: Need help from experienced PSX developer / reverse-engineer

Hi there. To link debug functions from a .sym file to a game executable, you need to modify the game's code. You essentially replace or redirect calls to existing functions in the game with calls to the debug functions. You'll need to disassemble the game executable to understand its assembly code....
by FatherlyNick
December 15th, 2022, 11:59 pm
Forum: Miscellaneous & Off Topic
Topic: Need help from experienced PSX developer / reverse-engineer
Replies: 2
Views: 9910

Need help from experienced PSX developer / reverse-engineer

Hello PSX offtopic, I am trying to understand how the OP of this video https://www.youtube.com/watch?v=yCqbSHEKI1g managed to get the debug functions to work. Quake 2 came with main.sym symbol table. From what I understand, .sym files contains some function names, var names etc and OP was able to li...
by FatherlyNick
July 7th, 2022, 11:19 pm
Forum: Miscellaneous & Off Topic
Topic: [HELP] Silent Hill PAL to NTSC
Replies: 8
Views: 37226

Re: [HELP] Silent Hill PAL to NTSC

Thank you for the reply ! Unfortunately it does the same thing - no changes to the image with these codes :/ Regards, iCEQB try this-> D0018F00-0010 80018F00-FFF8 D0023114-0001 80023114-0000 D00190CC-0010 800190CC-0008 Somewhat offtopic from this thread, but could you explain how you got these valu...
by FatherlyNick
January 15th, 2021, 8:10 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 121101

Re: NO$PSX V2.0 Released (12th Aug 2017)

Shadow wrote: November 10th, 2018, 8:11 pm There's a lot of games that don't work with NO$PSX, but NO$CASH has fled the PSX Development scene and doesn't seem interested in it anymore.
Even the site is down now. Namely https://problemkaputt.de/
=(
by FatherlyNick
January 31st, 2015, 4:47 am
Forum: Documentation
Topic: All the PSX / PS1 Development Links that are alive and dead
Replies: 4
Views: 48181

Re: All the PSX / PS1 Development Links that are alive and d

Shadow wrote:Already got them all. They are in the Psy-Q SDK...
Thanks for pointing me there. Got them all!
by FatherlyNick
January 26th, 2015, 2:57 pm
Forum: Documentation
Topic: All the PSX / PS1 Development Links that are alive and dead
Replies: 4
Views: 48181

Re: All the PSX / PS1 Development Links that are alive and d

Found a link which lists a lot of interesting documents. https://groups.yahoo.com/neo/groups/psx ... topics/163

I wonder if anyone actually got their hands on all of those docs.
by FatherlyNick
January 26th, 2015, 2:49 pm
Forum: Documentation
Topic: Playstation Developer's Guide (modified for Caetla)
Replies: 1
Views: 32044

Re: Playstation Developer's Guide (modified for Caetla)

I see a lot of 2.5c versions for 1998. Does anyone have the later versions of this?
by FatherlyNick
January 26th, 2015, 2:42 pm
Forum: Documentation
Topic: PS-X Partnership Opportunities - Full Version ?
Replies: 2
Views: 19906

Re: PS-X Partnership Opportunities - Full Version ?

Shadow wrote:Nope. If someone has it, carefully remove the staples and scan each page as a high quality image and turn it into a PDF.
I second that.
by FatherlyNick
January 23rd, 2015, 3:18 pm
Forum: Programming/CPU
Topic: Leaked commercial game source code (sort of)
Replies: 4
Views: 20865

Re: Leaked commercial game source code (sort of)

Nice find. As for loss of work, I really hope it was an intern or something.