Search found 27 matches

by pool7
May 7th, 2021, 12:56 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 33061

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

This should work for the license file: FEATURE WIN32_PLAYSTATION_MIPS metrowks 1 permanent uncounted 282F5D36CA60 \ HOSTID=ANY Copy and paste the above to a text file, save it as license.dat I don't remember if CW checks for the license file in a specific location, or if it allows you to choose whe...
by pool7
January 28th, 2021, 1:13 pm
Forum: Members Downloads
Topic: Various PS1 SDK discs newly dumped
Replies: 9
Views: 25429

Re: Various PS1 SDK discs newly dumped

Folders from Sony? I don't remember such a thing. You mean like... physical folder, with papers?
by pool7
January 9th, 2021, 10:50 am
Forum: Members Downloads
Topic: Various PS1 SDK discs newly dumped
Replies: 9
Views: 25429

Re: Various PS1 SDK discs newly dumped

Glad to see people interested in these.
There's been some more discs dumped since I posted these; I'll see if I can share them sometime soon.
by pool7
July 18th, 2018, 11:23 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 17646

Re: Various goodies for y'all :)

http://www.psxdev.net/forum/viewtopic.php?f=75&t=1531 That post links to JP versions of 4.4 and 4.6 (among other older versions). The EN 4.4 leaked a long time ago also has the pssn\gnusrc folder with what seems to be GCC source. PS: I'm not at home, otherwise I'd gladly upload just those folder...
by pool7
July 18th, 2018, 9:36 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 17646

Re: Various goodies for y'all :)

What I would really like to see is the archive containing the source code of the GCC based SDevTC toolchain so I can in theory compile PlayStation projects in Linux natively. That archive has been mentioned in change logs but its omitted in most distributions I've found. Well, the Runtime Library 4...
by pool7
July 17th, 2018, 9:48 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 17646

Re: Various goodies for y'all :)

Yup, you know me: I like sharing old stuff, for preservation purposes ;)

Yeah, the first incarnations of ProDG (PS1 and N64) were IDEs only. Haven't used them but they're probably simpler than CodeWarrior or Visual Studio. But hey, some people prefer simple :)
by pool7
July 17th, 2018, 2:38 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 17646

Various goodies for y'all :)

Thanks to trashcan as well as an anonymous friend for the scene releases. PSYQ.SDevTC.Developers.Toolkit.For.PSX.v4.5-MFD.zip Runtime Library 4.5 (libraries and compilers only) Pro-DG.For.PSX.v1.0.0.4-MFD SN Systems official IDE for PlayStation - 1998/04 nyforms.zip Original Net Yaroze forms as prov...
by pool7
April 17th, 2018, 12:38 pm
Forum: Members Downloads
Topic: Various PS1 SDK discs newly dumped
Replies: 9
Views: 25429

Re: Various PS1 SDK discs newly dumped

Even though these are JAP releases, some of the included tools are in English, so it's a matter of trying.
You can still use the docs from the previous/other english discs we have for reference ;)
by pool7
April 16th, 2018, 8:15 am
Forum: Members Downloads
Topic: Various PS1 SDK discs newly dumped
Replies: 9
Views: 25429

Various PS1 SDK discs newly dumped

In a joint effort, some redump members were able to get more PS1 SDK discs dumped. https://www.preservegames.org/2018/03/playstation-development-tools.html https://www.preservegames.org/2018/04/more-playstation-1-dev-discs-preserved.html Discs: PlayStation_Artist_Tool_-_2D__3D_Graphics_Tool_Japan Pl...
by pool7
March 27th, 2018, 8:47 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 33061

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

Well, the key you provided worked wonders and I was able to get R5 working fully. Thanks so much for that! Glad it worked, but credits go to FCN as well as windwakr from AssemblerGames I was able to convert the Runtime Library 4.6 COFF binaries to LIB format using the PSPro Lib Convert 4.3 example ...
by pool7
March 25th, 2018, 4:17 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 33061

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

All manuals for CW are included in the discs, and should be available as an option during installation. If you browse the discs, you'll find them in: Release 4: CodeWarrior PSX Pro\CodeWarrior Documentation there's a Quickstart here, and more docs in the subfolders Release 5: CodeWarrior for PlaySta...
by pool7
March 24th, 2018, 3:03 pm
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 33061

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

Glad to see someone finally testing/using this! Thank you so much for sharing this! This should work for the license file: FEATURE WIN32_PLAYSTATION_MIPS metrowks 1 permanent uncounted 282F5D36CA60 \ HOSTID=ANY Or you can get the one from the FCN release I shared before. Here's some CW libs I found ...
by pool7
March 2nd, 2018, 9:53 am
Forum: Work Logs & Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 30
Views: 65959

Re: Project Scarlet - My very own 3D engine for the PSX

Just saw this; amazing!!!
Keep up the great work!!!
by pool7
March 2nd, 2018, 9:44 am
Forum: Miscellaneous & Off Topic
Topic: Members area
Replies: 1
Views: 20284

Members area

Not sure if this is the right place to post this. I tried accessing the Members area (not sure if I ever got access before, nor what are its contents), and I got the following error: You are running an unsupported PHP version. Please upgrade to PHP 5.4.0 or higher before trying to install or update ...
by pool7
December 9th, 2017, 1:34 pm
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 33061

Metrowerks CodeWarrior for PlayStation, R4 and R5

DISCLAIMER: All the information provided below (and above) is for educational and preservation purposes!!! I will NOT provide assistance with either installation or usage of this! I am not responsible for anything good or bad that happens to you, your relatives, or your belongs, due to the usage of...
by pool7
April 27th, 2017, 8:48 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, PSIO ready
Replies: 23
Views: 89965

Re: Yopaz IceStar, New Puzzle game, available on sale!

Awesome, thanks so much!!! :)
by pool7
March 11th, 2017, 2:46 am
Forum: Programming/CPU
Topic: Toolchain, libraries and headers relationship
Replies: 4
Views: 11596

Re: Toolchain, libraries and headers relationship

Not to get lost in translation... is that a:
1-Yes, you can grab the libs/headers and use them, they are indepentend of the compiler
or
2-No, you can't use them as-is, there is some kind of dependency between compiler and libs/headers.
by pool7
March 10th, 2017, 4:51 pm
Forum: Programming/CPU
Topic: Toolchain, libraries and headers relationship
Replies: 4
Views: 11596

Toolchain, libraries and headers relationship

Ok, this will sound either really crazy, or really noob (or maybe both), but I thought I'd ask anyway: The official SCE PS1 SDK (or whatever you want to call it) includes compilers, libraries and header files (plus other stuff irrelevant to this post). Now, let's say I want to build my own compiler,...
by pool7
January 27th, 2017, 6:52 pm
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, PSIO ready
Replies: 23
Views: 89965

Re: Yopaz IceStar, New Puzzle game, available on sale!

@Orion_ Any chance you'd make this available as a download? I'm willing to pay for it. The reason I'm not asking for a CD, is that lately our customs office is getting stricter and adding forms and complexity to the process, to the point where it's nearly impossible for a person (ie. non-business) t...