Search found 17 matches

by HatMusic
November 30th, 2019, 3:30 am
Forum: Graphics/GPU
Topic: What format should I use for animated models?
Replies: 12
Views: 20506

Re: What format should I use for animated models?

...the best option is a derivative of hierarchical animation (the one where models are made of individual parts) where you generate faces to connect the objects, for instance, suppose you have two cubes that make an "arm": ... But generating a closed of, linked mesh is basically free (exc...
by HatMusic
November 29th, 2019, 10:53 am
Forum: Work Logs & Projects
Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Replies: 37
Views: 84286

Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck

You have no idea how excited I am whenever I hear news about this and the associated engine :D
Keep up the good work! I'm hoping I can learn C with it eventually.
by HatMusic
November 7th, 2019, 4:39 am
Forum: General Chat & Messaging
Topic: Wanting to start a new project, and a few questions.
Replies: 12
Views: 17211

Re: Wanting to start a new project, and a few questions.

So it's sort of like how Gran Turismo and others draw shiny surfaces on cars? Cool beans.
by HatMusic
November 6th, 2019, 6:39 am
Forum: General Chat & Messaging
Topic: Wanting to start a new project, and a few questions.
Replies: 12
Views: 17211

Re: Wanting to start a new project, and a few questions.

Can you tell me more about the Soul Reaver fog system? I'm not sure I understood your explanation. For texture warping (for ground textures, anyway), Sheep Dog N' Wolf uses a technique which works really well. In that game, the basic ground is always gouraud shaded untextured polygons, but with patc...
by HatMusic
April 14th, 2019, 1:59 am
Forum: Examples (Psy-Q)
Topic: Simple STR video player library
Replies: 14
Views: 65297

Re: Simple STR video player library

I've been trying for hours to get this to do anything - I just have no idea what I'm doing with regards to compiling it, or indeed if i'm meant to compile this rather than stuff it into another program somewhere. I tried following a tutorial [https://www.youtube.com/watch?v=ITXleeBpic8] on how to ma...
by HatMusic
December 22nd, 2018, 11:20 am
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 26
Views: 85845

Re: VCD Player for PSX (software based)

thedukeofnukem wrote: December 22nd, 2018, 9:21 am I have to ask, how the hell did you do this?
I'd like to know too - asked this question a few years ago and would love to see something like this (especially with some kind of "insert next disc" type of thing after the end of the video so multiple discs could work without psio).
by HatMusic
February 8th, 2018, 1:41 am
Forum: Work Logs & Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 30
Views: 65684

Re: Project Scarlet - My very own 3D engine for the PSX

This is crazy amazing! The cell shading and big texture is amazing enough, but a whole engine that could make 3D homebrew a more viable thing for the PSX? I'm excited to see how this develops, particularly as you mention there's a way to go performance-wise - ~45fps already without occlusion and oth...
by HatMusic
February 7th, 2018, 1:37 pm
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5278278

Re: UniROM V6 - New stuff and things.

Sorry if this is the wrong place to ask, but is it possible to have Unirom standalone on the "off" switch position, with the original ROM at the "on" position for 512kb carts? Also, if I swapped to standalone instead of the +caetla+plugin, would that mean I regain on/off function...
by HatMusic
September 13th, 2017, 2:34 am
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5278278

Re: UniROM V6 - New stuff and things.

With Xplorer FX, I'm getting "Checksum error!" every time I try to flash the EEPROM with anything other than an Xplorer FX ROM. What am I doing wrong? EDIT: Never mind, works now. New problem: on MGS, I get 5 seconds into the game and then the sound loops and the game freezes. its this som...
by HatMusic
November 6th, 2014, 1:44 pm
Forum: General Chat & Messaging
Topic: which the top 10 ps1 games for you?
Replies: 21
Views: 42884

Re: which the top 10 ps1 games for you?

I hope we're counting sequels as one entry because otherwise I'm cheating. In no particular order: 1. wipEout, Wipeout 2097, Wipeout 3 SE. 2. Driver, Driver 2. 3. Toca 2: Touring Cars, Toca World Touring Cars. 4. Tony Hawk's Skateboarding. 5. Sheep Dog N' Wolf. 6. Demolition Racer. 7. Rally Masters....
by HatMusic
August 17th, 2014, 4:35 am
Forum: Examples (Psy-Q)
Topic: TMD model viewer example
Replies: 17
Views: 61556

Re: TMD model viewer example

You're right - I can't believe I didn't notice, but then again I did only test it on an emulator
This has amazing potential and I must say I would like to see how much of this the ps1 could handle :D
by HatMusic
August 15th, 2014, 7:26 am
Forum: Examples (Psy-Q)
Topic: TMD model viewer example
Replies: 17
Views: 61556

Re: TMD model viewer example

Holy cow! This is amazing!
I imagine this took a very long time, too.
And 60fps as well - on a ps1!
Very nice.
(I really like the smooth camera aswell)
by HatMusic
July 28th, 2014, 11:03 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 131
Views: 3809431

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

I see that we are missing SCPH102. I think I can help. Actually I just found out there are two different SCPH102s - 102a and 102b. I think the bios may be different in each. I think the music visualizer changed a little bit, but I could be wrong. If I work out how to perform a bios dump safely I wil...
by HatMusic
July 13th, 2014, 3:59 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 21
Views: 96547

Re: How to encode STR video files

Oh. ok. I guess. I just thought it would be a very interesting thing to be able to do - just adding to the vesatility of the ps1 in modern times. At least we know it is possible theoretically.
by HatMusic
July 7th, 2014, 1:54 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 21
Views: 96547

Re: How to encode STR video files

Any further progress on a wizard?
by HatMusic
May 31st, 2014, 6:08 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 21
Views: 96547

Re: How to encode STR video files

Sorry, that's what I meant. Just like an all in one sort of thing for standard video formats.
by HatMusic
May 29th, 2014, 9:03 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 21
Views: 96547

Re: How to encode STR video files

Joined in the hope of finding a tool to enable burning of video cds playable on any ps1 - I'm eagerly awaiting news of such a wizard.