Search found 44 matches

by Tommy
June 23rd, 2014, 1:52 am
Forum: General Chat & Messaging
Topic: Hilarious comment this morning by gf...
Replies: 4
Views: 9940

Re: Hilarious comment this morning by gf...

Maybe your girlfriend is a C programmer but you're a SmallTalk programmer? That sort of thing is forever causing off-by-one errors.
by Tommy
June 21st, 2014, 2:21 am
Forum: Members Downloads
Topic: Extract 3D models/Tools
Replies: 11
Views: 35909

Re: Extract 3D models/Tools

I suppose this is the Blender PSX support: Impressive, but sadly the tense is wrong: The Blender Game Engine originally was able to deploy for the Playstation One architecture. This video shows the demo CD made by Ton Roosendaal to attract investors to Blender. A working playstation with the demos ...
by Tommy
June 21st, 2014, 12:53 am
Forum: General Chat & Messaging
Topic: Playstation SCPH-1001 Laser
Replies: 8
Views: 20837

Re: Playstation SCPH-1001 Laser

Just an FYI, I have a couple DTL-H1101 consoles and they feature the poor quality laser assembly. There doesn't seem to be a PlayStation without a poor quality drive, at least when compared to CD players as a whole. Saturns never seem to have any sort of problem... maybe that's where the extra $100...
by Tommy
June 20th, 2014, 12:20 am
Forum: General Chat & Messaging
Topic: Playstation SCPH-1001 Laser
Replies: 8
Views: 20837

Re: Playstation SCPH-1001 Laser

My understanding was that, electrically, the different mechanisms are interchangeable — with only the physical aspects changing (length of cable, whether it has little feet, a few millimetres here and there in shape around the top). Is that not the case? Anyway, I took the easy way out and ordered...
by Tommy
June 13th, 2014, 5:33 am
Forum: General Chat & Messaging
Topic: Playstation SCPH-1001 Laser
Replies: 8
Views: 20837

Re: Playstation SCPH-1001 Laser

I replaced worn out laser unit couple months ago, cost about 15 dollars. Got it from here: dx.com OEM-quality product and works fine. And they even got the different versions of it, because there's different kind of drives between the SCPH-models, so make sure, that you open your machine and read t...
by Tommy
May 28th, 2014, 9:11 am
Forum: Research
Topic: How to disassemlbe/edit PSX BIOS ?
Replies: 12
Views: 61771

Re: How to disassemlbe/edit PSX BIOS ?

The BIOS has got nothing to do with how modchips work (not including stealth). Modchips were made by hackers reverse engineering the system to know exactly what they had to do in order to get the PSX to boot copies. They spoof a signal between the CD drive and the outer hardware to make it look lik...
by Tommy
May 27th, 2014, 4:19 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 126993

Re: PSX Blaster (USB Comms Link)

Should we still expect prebuilt blasters to become available? If so then what's the relative timetable versus PSIO? Will one become available before the other?
by Tommy
May 27th, 2014, 9:46 am
Forum: Competition #03 (Codeblast '14)
Topic: Competition #03 (Codeblast '14) — Early 3D Demo
Replies: 6
Views: 33581

Re: Competition #03 (Codeblast '14) — Early 3D Demo

isufje wrote:Who cares :)
In that case I've gone one step further and started a repository on GitHub. That solves the problem of showing code now and ensuring any improvements I find time to make are always published.

Also it's a very convenient backup...
by Tommy
May 27th, 2014, 2:05 am
Forum: Psy-Q SDK
Topic: How to?
Replies: 4
Views: 12459

Re: How to?

You may only when you have made fun of Nintendo instead ;) The Atari Lynx, 1989: a frame buffer with a scaling blitter and hardware support for line drawing and filled polygon drawing; a maths coprocessor oriented towards 3d transformations. The Gameboy Advance, 2001: tiles and sprites, much like e...
by Tommy
May 26th, 2014, 2:44 pm
Forum: Psy-Q SDK
Topic: How to?
Replies: 4
Views: 12459

Re: How to?

It sounds like possibly you don't know how to program in general? If so then the PlayStation isn't a good learning platform. The tools are awkward — the compiler is out of date (especially by virtue of predating C99) and you're unlikely to get a debugger to work. I don't think there's any means to...
by Tommy
May 26th, 2014, 2:27 pm
Forum: Competition #03 (Codeblast '14)
Topic: Competition #03 (Codeblast '14) — Early 3D Demo
Replies: 6
Views: 33581

Re: Competition #03 (Codeblast '14) — Early 3D Demo

Right. Here's a bootable ISO and the latest EXE. This project has now been tested on real hardware and a screenshot from there, in glorious composite, is attached. I also threw in a few more ships, as I continue barely to tax the hardware despite hugely inefficient code. That second bit is why I hav...
by Tommy
May 26th, 2014, 2:03 pm
Forum: Hardware
Topic: Replacing the SCPH-1001 CD drive
Replies: 3
Views: 17634

Replacing the SCPH-1001 CD drive

Backstory: I haven't owned a PlayStation for about a decade. I bought one in pursuit of this hobby. Being useless at soldering, I therefore needed a modded one. It's an SCPH-1001*. Per the desire to avoid crazy prices, I went to Craigslist rather than eBay. The seller warned me it was a little tempe...
by Tommy
May 25th, 2014, 1:54 pm
Forum: Programming/CPU
Topic: Testing interlaced code; no real hardware to hand
Replies: 15
Views: 31249

Re: Testing interlaced code; no real hardware to hand

Although the topic has strayed into much more interesting territory in the interim, I just thought I'd mention that I've managed to try the latest version of my code on real hardware at last and all works well. I threw what I had into the Codeblast competition because at the time there were no other...
by Tommy
May 25th, 2014, 1:48 pm
Forum: Competition #03 (Codeblast '14)
Topic: Competition #03 (Codeblast '14) — Early 3D Demo
Replies: 6
Views: 33581

Re: Competition #03 (Codeblast '14) — Early 3D Demo

Should I reply to myself? I've no idea of the etiquette. Anyway, I managed to produce a video on real hardware; I'm tortuously burning discs right now* so the fact that I'd left some debug info on screen wasn't enough to dissuade me from uploading. [youtube]http://www.youtube.com/watch?v=ZNgUEvLaSpY...
by Tommy
May 25th, 2014, 8:50 am
Forum: Work Logs & Projects
Topic: SDK Project part 3 Sonic
Replies: 5
Views: 15747

Re: SDK Project part 3 Sonic

bizarro2011 wrote:I use the emulator epsxe 1.7 :shrug
I'm sure it won't be your code at fault. Either No$PSX (less likely) or my setup (more likely) will be to blame.

I hope to be able to see the video soon.
by Tommy
May 25th, 2014, 8:31 am
Forum: Programming/CPU
Topic: Does PsyQ expose the furthest extent of your .exe...
Replies: 0
Views: 5234

Does PsyQ expose the furthest extent of your .exe...

... or in any other way provide such information as would allow the arguments required for the InitHeaps to be obtained automatically? Or do PlayStation .exes not work like that? Are they theoretically relocatable?
by Tommy
May 25th, 2014, 5:47 am
Forum: Work Logs & Projects
Topic: SDK Project part 3 Sonic
Replies: 5
Views: 15747

Re: SDK Project part 3 Sonic

It gets this far and then No$PSX hangs, on my machine anyway. So, ummm, it's not for that emulator. On my machine.

Can you describe the program more in depth anyway, for the curious?

Image
by Tommy
May 24th, 2014, 3:57 am
Forum: Miscellaneous & Off Topic
Topic: A noobie question
Replies: 9
Views: 19020

Re: A noobie question

Good, so we all agree that if we were to take a poll "does the PS3 have anything to do with PSX/PS1" then the overwhelming answer would be 'yes'. Putting that unhelpful detour aside the question stands: does the PS3's PS1 emulator, of whatever quality, run CDRs if the console itself is a d...
by Tommy
May 23rd, 2014, 9:46 am
Forum: Miscellaneous & Off Topic
Topic: A noobie question
Replies: 9
Views: 19020

Re: A noobie question

Gradius wrote:No offense, but what ps3 has to do with PSX/PS1 ?
It's:
  • made by the same company; and
  • designed to play commercial PS1 games.
All versions of the PS3 are explicitly sold as backwards compatible with the PS1. Many people therefore use them for playing their classic PS1 titles.
by Tommy
May 22nd, 2014, 3:32 pm
Forum: Miscellaneous & Off Topic
Topic: A noobie question
Replies: 9
Views: 19020

Re: A noobie question

What about one of those 'test' development PS3s?