Search found 6 matches

by Elvarg
August 19th, 2022, 7:00 am
Forum: Members Downloads
Topic: Compressor for TIM Textures
Replies: 1
Views: 5187

Compressor for TIM Textures

Found this really cool TIM Compression Util (with SRC as well) from one of the old Net Yaroze websites. The SRC itself however is pretty old, dates back to 1998 and I couldn't find any newer versions of it else where.
by Elvarg
January 6th, 2022, 5:22 am
Forum: Homebrew (General)
Topic: melinda (3d tech demo)
Replies: 4
Views: 8859

Re: melinda (3d tech demo)

Looks cool! But apparently, you seem to have forgotten to provide the atd_export plugin script for Blender.
by Elvarg
September 28th, 2021, 2:49 am
Forum: General Chat & Messaging
Topic: Tilemap best practices
Replies: 13
Views: 25769

Re: Tilemap best practices

As for the tilemap data, you'll have to make your own tilemap format that simply consists of a bunch of 16-bit unsigned shorts with 0xffff being the transparent tile entry and a simple header that defines the size of the map in tiles. Speaking of tilemaps, can one use Tiled -based maps as a tilemap...
by Elvarg
March 11th, 2021, 4:11 am
Forum: Work Logs & Projects
Topic: psyq2elf - Convert Psy-Q SDK libraries
Replies: 8
Views: 20402

Re: psyq2elf - Convert Psy-Q SDK libraries

Nope, it still gives me "undefined reference" errors. I even checked if had my libs in the correct directory and it still gives me those errors. Here's my output before the errors: mipsel-unknown-elf-gcc -c -g -O3 -G0 -ffreestanding -I../../include cube.c mipsel-unknown-elf-ld -o cube -g -...
by Elvarg
March 7th, 2021, 7:26 am
Forum: Work Logs & Projects
Topic: psyq2elf - Convert Psy-Q SDK libraries
Replies: 8
Views: 20402

Re: psyq2elf - Convert Psy-Q SDK libraries

I'm having issues building the example cube program. When I run the make command it complains about not finding entry symbol __SN_ENTRY_POINT; though it's included in the source file and it also complains about other undefined symbols. Here's my output result: mipsel-unknown-elf-ld: warning: cannot ...
by Elvarg
November 21st, 2020, 2:29 am
Forum: Work Logs & Projects
Topic: First Person Shooter test
Replies: 4
Views: 16062

Re: First Person Shooter test

Cool demo you got there pal!
Keep up the good work and spirit 👍