Search found 3 matches

by Sjors
April 17th, 2021, 9:11 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 9
Views: 19304

Re: Psy-Q SDK Legal Status

Alright, I guess I was mistaken. Thanks for clarifying that.
by Sjors
July 20th, 2020, 9:46 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 9
Views: 19304

Re: Psy-Q SDK Legal Status

Well, I think actually Psy-Q has violated copyright law as well. I think ccpsx is based on gnucc. gnucc's license mentions that anyone asking for the source of ccpsx should get it for free, and that they have the right to redistribute it too. I don't know about the other tools included in the SDK.
by Sjors
July 20th, 2020, 9:35 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 103791

Re: 3D FPS Example

There's ways to draw primitives without using the TMD format, but AFAIK it's the default format for complex models. I think it's possible to do some optimizations on these files as well, and there's different GsDOBJ handlers for them that affect performance too. As for collision, I'm not sure how to...