Search found 271 matches
- March 13th, 2023, 9:45 pm
- Forum: General Chat & Messaging
- Topic: How do I join the PSXDEV IRC Channel to chat with members?
- Replies: 6
- Views: 24367
Re: How do I join the PSXDEV IRC Channel to chat with members?
I think discord is one of the better "social" platforms. I politely disagree with your definition of "better" - Discord might be more popular, but it still poses a threat to user privacy and freedom. Hence the alternatives I suggested i.e., XMPP and Matrix. Yes, I've just heard ...
- January 30th, 2023, 6:58 pm
- Forum: Graphics/GPU
- Topic: Truespace 3 released with PSX development support?
- Replies: 1
- Views: 614
Re: Truespace 3 released with PSX development support?
Looks like it was released with PSX formats, it was documented in this book "Caligari trueSpace3 for dummies by Swan, E. W", page 25. :o :shock: :P https://archive.org/details/caligaritruespac00swan/page/25/mode/1up?q=playstation&view=theater Developers for the Sony PlayStation can als...
- January 30th, 2023, 6:44 pm
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 6
- Views: 985
Re: Hellooooooo Everybodyyyy
Hellow fellow PS1 Homebrewers :D , #1) The "animatio.exe" is NOWHERE, I MEAN NOWHERE to be found in the PsyQ SDK, the regular PSx SDK or even the Net Yaroze SDK. ANYONE, I mean ANYONE that can point me to a link to the program, I would totally thank you :praise for ending my search with a...
- January 28th, 2023, 3:45 pm
- Forum: Graphics/GPU
- Topic: Truespace 3 released with PSX development support?
- Replies: 1
- Views: 614
Truespace 3 released with PSX development support?
I was searching for truespace docs, and the playstation BBS pdf (ie Silas S. Warner ) came up, apparently there was a Sony PlayStation build of truespace v1 which supported PSXDEV formats (3D .RSD 2D .TIM), v2 retail versions didn't, as mentioned in the BBS. both version 3.2 and v3 SE have support f...
- January 27th, 2023, 6:18 pm
- Forum: General Chat & Messaging
- Topic: Silas S. Warner the psxdev?
- Replies: 0
- Views: 438
Silas S. Warner the psxdev?
I was reading scea_bbs.pdf ( https://psx.arthus.net/sdk/Psy-Q/DOCS/BBS/scea_bbs.pdf ) And while I was searching, I noticed a frequent name, Silas S. Warner. I searched for wolf: 11/1/95 10:48 AM Re: Texturing RSD files FLORIA L. ROSS Silas S. Warner 3D Development Hi, but I was wondering if you are ...
- December 28th, 2022, 11:20 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 51
- Views: 11479
Re: NO$PSX V2.1 Released (20th Aug 2022)
I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
dragging and dropping seems to crash the same way.
- December 28th, 2022, 10:53 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 63
- Views: 82763
Re: SIOCONS compatible USB Cable
Hey, I got one of those ultra common FTDI breakout boards for the FT232RL and of course it came with a fake chip. I found it easier, in my local context, to reuse the breakout board and install a legitimate FTDI FT232RL, and it seems to have worked pretty well as it committed the input inversion co...
- December 28th, 2022, 10:31 pm
- Forum: General Chat & Messaging
- Topic: Tilemap best practices
- Replies: 13
- Views: 14510
Re: Tilemap best practices
For tilemap (and cell pixel art).... i've been getting into https://tilestudio.sourceforge.net/ It's really old and it gets really slow on big maps (> 64x64) but it does everything and it's opensouce! I think it's strengths are the script export (text or binary) and it's simplicity. https://www.yout...
- December 28th, 2022, 8:39 pm
- Forum: General Chat & Messaging
- Topic: How do I join the PSXDEV IRC Channel to chat with members?
- Replies: 6
- Views: 24367
Re: How do I join the PSXDEV IRC Channel to chat with members?
... as it displaces those users not willing to install non-free software on their machines. I haven't installed anything, I just use the web client, it runs fine... on some servers (that don't requires an email) you dont even need to register an account. I think discord is one of the better "s...
- February 5th, 2022, 11:09 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 21531
Re: "Ðу, погоди!" / Игра микропроцеÑÑÐ¾Ñ€Ð½Ð°Ñ [HOMEBREW]
v1.1 has Impressive mod music!
Fun LCD game and watch game!
Fun LCD game and watch game!
- December 18th, 2020, 1:30 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 11215
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
Hi :) I hope you don't mind, I uploaded your images from the zip file to archive with your credit and link to this forum post? I also PDF'ed it.. it's a nice doc now :) Also archive.org converts image text to real text, hopefully it will turn out ok.. anyway it's here: https://archive.org/details/tu...
- December 15th, 2020, 11:02 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 58765
Re: Recompile Yaroze Source
actually I forgot gcc gets compiled twice, so it needs to be compiled in windows, probably using wls windows linux subsystem or cygwin stuff.
neither which I use :/
neither which I use :/
- December 14th, 2020, 10:07 am
- Forum: Documentation
- Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
- Replies: 4
- Views: 11215
Re: Yaroze Tutorial in spanish magazine (SuperJuegos)
Thanks for the zip file! I ripped a few from archive and started embedding images it to HTML, which is kinda lame :/ http://netyaroze-europe.com/SuperJuegos/ I want to do it in text, and expand it somehow.. who knows. TMK, That's the only printed magazine/book that actually coded Net Yaroze, that wa...
- December 14th, 2020, 9:19 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 63
- Views: 82763
Re: SIOCONS compatible USB Cable
I finally made a video guide on making the cable https://www.youtube.com/watch?v=RxbjWx0MF6M https://www.youtube.com/watch?v=RxbjWx0MF6M wired up the cable and works like a charm thanks for your help @danhans42 & @gwald Here is 2 Photos :- That looks cool! Shame the boards don't come with header...
- December 14th, 2020, 9:07 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 58765
Re: Recompile Yaroze Source
Might be a stupid question but what would be the steps to get this working natively on windows machine, eg the original yaroze was DJGPP and didnt require a linux/unix shell etc.. is there a way to get it cross compiled to work natively on a windows machine? there is, I've compiled it and used it a...
- May 17th, 2019, 8:42 pm
- Forum: General Chat & Messaging
- Topic: Yet Another New User!
- Replies: 6
- Views: 9576
Re: Yet Another New User!
I removed the 32blit plug.. it has a lot to do with PS1 programming, their both low powered tech and they provide education and a community.. which as mentioned above is important to many getting started, how many people come here wanting to program the PS1 and dont know where to start and just give...
- May 17th, 2019, 11:21 am
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 31339
Re: Configuring C::B for Psy-Q
:cringe:
I used C::B for a while and went back to eclipse (CDT C/C++) via makefile, but whatever you feel best coding in, use that!
Beside, this stuff now is kinda old now, there's been alot of new tools working better then the OG NY DOS compiler or even homebrew stuff
I used C::B for a while and went back to eclipse (CDT C/C++) via makefile, but whatever you feel best coding in, use that!
Beside, this stuff now is kinda old now, there's been alot of new tools working better then the OG NY DOS compiler or even homebrew stuff

- May 17th, 2019, 11:14 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 58765
Re: Recompile Yaroze Source
Ha cool! Have you used my yarexe by any chance? https://github.com/gwald/Yarexe It's a hack of all the exe's that turn the yaroze's siocon's auto file into a single ps1 exe, which then the emulator ran, with printf debugging.. that was 90% of my workflow and worked pretty well, way faster then hardw...
- May 17th, 2019, 11:10 am
- Forum: General Chat & Messaging
- Topic: Yet Another New User!
- Replies: 6
- Views: 9576
Re: Yet Another New User!
Hi welcome! Your mentors are smart people! The problem with retro dev, 20+ years later is: 1. Hardware is going to get harder and more expensive to get 2. Experienced people forgetting the tech and less people with the right skills will be interested in learning. Which means, the communities will be...
- April 6th, 2019, 9:05 pm
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 32216
Re: n00bDEMO - Demo made using my own SDK
good work man!
Sent as a PM
Thanks again.
Mike.
Sent as a PM
Thanks again.
Mike.