Search found 282 matches
- March 17th, 2024, 7:11 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 1155
Re: TSQ Files?
matsuda.zip That's the only TSQ files in the Tron leak (https://archive.org/download/capcom-leak-2020_202012/Capcom/Archive%234/), at least searching for *.tsq files. I dont know if they used it in retail, the leak to me looks like a dump of everything from start to end, so maybe they only tested i...
- March 14th, 2024, 10:39 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 1155
Re: TSQ Files?
I know capcom tested them, maybe used them, it's in the tron bonne leak /Capcom3ID451/00_?????_ID442/00_?????/PS_???????/???/disc2/matsuda/mywork/bg/????? ?????.7z grep -r GZC00 PAL?/TRON_CD1/PSX/TRON/LDF/ST80_00.LDF:..\GEZEL\CUTDATA\0000\GZC00S.BG N_DAT 0x801FD350 0 0 grep: PAL?/TRON_CD1/PSX/TRON/L...
- March 5th, 2024, 8:29 pm
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 4681
Re: Thesis about a PS1 Game Engine
They filmed the making of DHT: https://www.youtube.com/watch?v=HVgokAf416Q&list=PL2--W5T9mC31UNO5dEdMEhy4lCd11n20R I think the in game level editor would have been used internally, it's just a guess tho, but to program that feature to me suggest that it was, eg the game testers were also fixing ...
- March 4th, 2024, 10:59 am
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 4681
Re: Thesis about a PS1 Game Engine
No problem, well, DHT was a FPS (on rails), a driving game and 3rd person top down... and doing it all pretty well, to me that's pretty general purpose and flexible... it's not perfect, characters look quirky (made from billboards) but it could have been used to make pretty much any 3D game, ie GTA ...
- March 1st, 2024, 7:45 am
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 4681
Re: Thesis about a PS1 Game Engine
I dont see what's new or challenges anything about this thesis? There have been many games that used the same "engine" on PSX, I know the die hard trilogy engine is pretty generic (with fake 3D people) and it was used on another different game. There are PS games that have source code avai...
- January 23rd, 2024, 8:33 am
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4012
Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Oh okay, I understand now... the psy-q toolchain injected that... wow.
Cool, thanks for that.
Cool, thanks for that.
- January 21st, 2024, 9:42 am
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4012
Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
This is my homebrew, I'm not explicitly inserting anything into the BIOS, I wouldn't know how :lol: I build my executable via the Net Yaroze compiler, then it's packaged up with yarexe (the old combine.exe and exefixup in one) and it out put only that message. But when I build with PSX.dev's toolcha...
- January 14th, 2024, 10:31 pm
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4012
'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Hi,
what does "'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'" this mean?
It doesn't crash on no$psx or other emulators.
what does "'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'" this mean?
It doesn't crash on no$psx or other emulators.
- October 28th, 2023, 8:40 am
- Forum: NO$PSX Emulator
- Topic: Programming Specs feedback/question
- Replies: 2
- Views: 7234
Re: Programming Specs feedback/question
Thanks for the explanation, I saw wrapping and assumed it was texture wrapping.
- October 27th, 2023, 9:13 am
- Forum: NO$PSX Emulator
- Topic: Programming Specs feedback/question
- Replies: 2
- Views: 7234
Programming Specs feedback/question
While it's not incorrect using the extreme boundaries, not mentioning the tpage boundary wrapping, I think is misleading. The wrapping occurs on each TPage, after 255 values. Or does the TPage wrapping occur somewhere else? https://problemkaputt.de/psxspx-gpu-memory-transfer-commands.htm Wrapping If...
- August 20th, 2023, 11:39 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 14
- Views: 35348
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
Just wondering if anyone here knows any old school crackers that has Flex experience? The R 5 update (5.2) doesn't work... the old key isn't compatible, making this update unusable. I got in touch with pool7, he wrote: I was looking a little more into this. FlexLM's license has to have a list of &qu...
- March 13th, 2023, 9:45 pm
- Forum: General Chat & Messaging
- Topic: How do I join the PSXDEV IRC Channel to chat with members?
- Replies: 6
- Views: 50992
Re: How do I join the PSXDEV IRC Channel to chat with members?
I think discord is one of the better "social" platforms. I politely disagree with your definition of "better" - Discord might be more popular, but it still poses a threat to user privacy and freedom. Hence the alternatives I suggested i.e., XMPP and Matrix. Yes, I've just heard ...
- January 30th, 2023, 6:58 pm
- Forum: Graphics/GPU
- Topic: Truespace 3 released with PSX development support?
- Replies: 1
- Views: 5489
Re: Truespace 3 released with PSX development support?
Looks like it was released with PSX formats, it was documented in this book "Caligari trueSpace3 for dummies by Swan, E. W", page 25. :o :shock: :P https://archive.org/details/caligaritruespac00swan/page/25/mode/1up?q=playstation&view=theater Developers for the Sony PlayStation can als...
- January 30th, 2023, 6:44 pm
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 8
- Views: 14280
Re: Hellooooooo Everybodyyyy
Hellow fellow PS1 Homebrewers :D , #1) The "animatio.exe" is NOWHERE, I MEAN NOWHERE to be found in the PsyQ SDK, the regular PSx SDK or even the Net Yaroze SDK. ANYONE, I mean ANYONE that can point me to a link to the program, I would totally thank you :praise for ending my search with a...
- January 28th, 2023, 3:45 pm
- Forum: Graphics/GPU
- Topic: Truespace 3 released with PSX development support?
- Replies: 1
- Views: 5489
Truespace 3 released with PSX development support?
I was searching for truespace docs, and the playstation BBS pdf (ie Silas S. Warner ) came up, apparently there was a Sony PlayStation build of truespace v1 which supported PSXDEV formats (3D .RSD 2D .TIM), v2 retail versions didn't, as mentioned in the BBS. both version 3.2 and v3 SE have support f...
- January 27th, 2023, 6:18 pm
- Forum: General Chat & Messaging
- Topic: Silas S. Warner the psxdev?
- Replies: 0
- Views: 8774
Silas S. Warner the psxdev?
I was reading scea_bbs.pdf ( https://psx.arthus.net/sdk/Psy-Q/DOCS/BBS/scea_bbs.pdf ) And while I was searching, I noticed a frequent name, Silas S. Warner. I searched for wolf: 11/1/95 10:48 AM Re: Texturing RSD files FLORIA L. ROSS Silas S. Warner 3D Development Hi, but I was wondering if you are ...
- December 28th, 2022, 11:20 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 70526
Re: NO$PSX V2.1 Released (20th Aug 2022)
I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.
dragging and dropping seems to crash the same way.
- December 28th, 2022, 10:53 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 122673
Re: SIOCONS compatible USB Cable
Hey, I got one of those ultra common FTDI breakout boards for the FT232RL and of course it came with a fake chip. I found it easier, in my local context, to reuse the breakout board and install a legitimate FTDI FT232RL, and it seems to have worked pretty well as it committed the input inversion co...
- December 28th, 2022, 10:31 pm
- Forum: General Chat & Messaging
- Topic: Tilemap best practices
- Replies: 13
- Views: 26526
Re: Tilemap best practices
For tilemap (and cell pixel art).... i've been getting into https://tilestudio.sourceforge.net/ It's really old and it gets really slow on big maps (> 64x64) but it does everything and it's opensouce! I think it's strengths are the script export (text or binary) and it's simplicity. https://www.yout...
- December 28th, 2022, 8:39 pm
- Forum: General Chat & Messaging
- Topic: How do I join the PSXDEV IRC Channel to chat with members?
- Replies: 6
- Views: 50992
Re: How do I join the PSXDEV IRC Channel to chat with members?
... as it displaces those users not willing to install non-free software on their machines. I haven't installed anything, I just use the web client, it runs fine... on some servers (that don't requires an email) you dont even need to register an account. I think discord is one of the better "s...