Search found 47 matches
- April 1st, 2015, 11:34 am
- Forum: Input/Output
- Topic: Action Replay help for newbies
- Replies: 3
- Views: 7679
Re: Action Replay help for newbies
OK, where would I get a mod chip then?
- March 31st, 2015, 2:13 pm
- Forum: Input/Output
- Topic: Action Replay help for newbies
- Replies: 3
- Views: 7679
Action Replay help for newbies
OK, so I am going to attempt to play my PS1 game I'm making on my unmodded PS1. I can use Action Replay to do this. I'm wondering which version of Action Replay I should buy. For example, will this one on eBay work (auction #201312929220)? Or would I need a different one? Also, how do I go about &qu...
- March 24th, 2015, 4:13 am
- Forum: Programming/CPU
- Topic: Loading screens?
- Replies: 5
- Views: 12415
Re: Loading screens?
OK, so if the Playstation is loading info the screen goes blank then. I've always wondered why no N64 games had a loading screen while PSX games did. I assume it is faster when it is cartridge based as opposed to disc based.
- March 23rd, 2015, 3:50 am
- Forum: Programming/CPU
- Topic: Loading screens?
- Replies: 5
- Views: 12415
Loading screens?
I got to thinking about loading screens. Every PS1 game has one. I was just wondering when you would need to put one in, or if my Jack and the Beanstalk game needs any at all.
- March 20th, 2015, 5:34 am
- Forum: Examples (Psy-Q)
- Topic: VAG Example (VAG DEMO)
- Replies: 25
- Views: 104610
Re: VAG Example (VAG DEMO)
I must have something missing, like some file I need to make a program with sound. I compiled Fly Little Bat, and it doesn't have any sound in it.
- March 10th, 2015, 7:24 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
No, I don't know how.
- March 10th, 2015, 5:16 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
Nothing real exciting going on right now, just Jack walking among the trees. I tested this in PS7 and everything works fine, so I wonder what is going on with PSIO.
- March 10th, 2015, 4:25 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
So I was going to ask for help with collision detection when I thought it out and I think this works OK. Took me at least a couple of hours, though. Link to the latest version is in my signature.
- January 25th, 2015, 8:58 am
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
I didn't know you would need the .h file. I've added it on the website.
- January 25th, 2015, 4:17 am
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
What nobody told me is I had to define each tree copy as its own sprite. If I do this, then why bother with the array and just define each tree with the treea.x and treea.y variables? I guess I could see where an array would come in handy for each screen, but I just did what I did for now. So I gues...
- January 19th, 2015, 12:02 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
I've tried a lot of stuff and nothing seems to do anything. The best I could do was get five trees flashing, but I don't want them to do that, I want them to be all on the screen at once. Or is there a limit to how many sprites can be on the screen at one time? Link to my code is here: http://www.at...
- January 18th, 2015, 6:18 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
So I tried doing this: for(treea.x=-10;treea.x<200;treea.x=treea.x+40) { // if the tree is off the screen, update the position if (treea.x == 30) { treea.x = treesxscreen1[0]; treea.y = treesxscreen1[0]; } if (treea.x == 70) { treea.x = treesxscreen1[1]; treea.y = treesxscreen1[1]; } if (treea.x == ...
- January 18th, 2015, 6:13 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
OK, I understand why now.
- January 18th, 2015, 6:02 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
If I try to do any for statement beginning with for(;;) the game freezes.
- January 18th, 2015, 5:19 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
Well, even if I do this, it still displays one tree: treea.x = treesxscreen1[0]; // draw at x coord 0 treea.y = treesxscreen1[0]; // draw at y coord 0 treea.x = treesxscreen1[1]; // draw at x coord 0 treea.y = treesxscreen1[1]; treea.x = treesxscreen1[2]; // draw at x coord 0 treea.y = treesxscreen1...
- January 18th, 2015, 4:37 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
I learned about arrays, I think I learned how to understand them, but what I don't understand is how to make multiple copies(in this case, trees), out of the same image. As a test, I did an array from 0-4 and I only got one tree to display at the last array point. What do I do? int treesxscreen1 [5]...
- January 9th, 2015, 6:50 am
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
I fixed that problem I was having. Seems like I was calling something when I wasn't supposed to be. About arrays, then, I have been using the sample code for displaying a picture. Would I be able to shorten the code a lot when I put it in one? Here's the code I am using to display one tree: RECT rec...
- January 8th, 2015, 1:08 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
But before I attempt to do that, a new problem popped up. It seems that moving Jack left or up glitches up all the sprites until he gets to near the top. I don't know what's causing this.
- January 7th, 2015, 4:06 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
Well, I would want the trees in specific various places, not randomly, like to create a maze of trees that the player must navigate through.
- January 7th, 2015, 3:28 pm
- Forum: Programming/CPU
- Topic: Newbie wanting help
- Replies: 31
- Views: 51777
Re: Newbie wanting help
I have a tree sprite. I want multiple copies of the tree sprite scattered various places, like a pattern. How would I do this? The pattern of the trees would change once you clear the screen.