Search found 19 matches

by rsoft
April 23rd, 2014, 9:24 pm
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42386

Re: Yet another PSone serial port mod

Not a problem at all. It looks really easy to read now! I wasn't sure if you were still active anymore, but thank you for the tutorial! I was able to do my serial hack thanks to you. Great to see that I was able to help. :) You should add in the post that you have to use ImgBurn to burn CDs for the...
by rsoft
April 23rd, 2014, 9:07 pm
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42386

Re: Yet another PSone serial port mod

In rsoft's post up the top, click on pads_sect_1_edit_downscale.jpg and you'll see a pin marked "DTS" which is wrong and it should read "DTR" so you don't get confused when soldering. Whoops, thanks for the heads-up! I've fixed the typo and added white highlights under the annot...
by rsoft
August 3rd, 2013, 12:08 am
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar
Replies: 10
Views: 47857

Re: Yopaz IceStar (preview)

Looks great!
I'm going to give this a try very soon!
Edit: I've just given this a go and have to say it's great, even though I usually end up ragequitting this kind of puzzle game. :mrgreen:
by rsoft
August 3rd, 2013, 12:05 am
Forum: Programming/CPU
Topic: How to read bootfile name from system.cnf?
Replies: 8
Views: 20172

Re: How to read bootfile name from system.cnf?

You'd have to write a parser for system.cnf files as you would also want to read the other values like tcb, stack and event.
It's a bit of work but should be doable.
by rsoft
July 28th, 2013, 6:59 pm
Forum: Other SDK
Topic: libspk - A library for reading virtual files from an archive
Replies: 2
Views: 16436

Re: libspk - A library for reading virtual files from an arc

Thanks!
But using it as a protection scheme (be it basic or not) is neither encouraged, nor is it effective being used as one as it is an open format.
by rsoft
July 28th, 2013, 1:29 am
Forum: Other SDK
Topic: libspk - A library for reading virtual files from an archive
Replies: 2
Views: 16436

libspk - A library for reading virtual files from an archive

The disks games like Need for Speed 4 and others use mostly contain files that turn out to be archives. This has, depending on the archive format, several advantages over storing the files directly on the ISO-9660 file system: - Possibility to use longer and more complex file names - Ability to &quo...
by rsoft
July 23rd, 2013, 11:54 pm
Forum: Other SDK
Topic: SIO Library for Tails's SDK
Replies: 4
Views: 21694

Re: SIO Library for Tails's SDK

Well done!
I have yet to test this but i'm sure it's going to work. ^^
by rsoft
July 17th, 2013, 11:47 pm
Forum: Miscellaneous & Off Topic
Topic: PSXDEV related OS customization
Replies: 1
Views: 5361

PSXDEV related OS customization

Post your PSXDEV related OS customizations here :) Everything from wallpapers to splash screens and from DOS to Linux is welcome here. Let me start off with a Win95/98/Me LOGO.SYS replacement (boot splash screen), It's fairly basic but at least has a nice palette cycling animation. Made with GIMP, t...
by rsoft
July 17th, 2013, 11:37 pm
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42386

Re: Yet another PSone serial port mod

danhans42, great to see that you meant to add more detail later on. I still have to get around taking photos of my RS232 adapter build, so I'm not the only one. :D About HITSEND: Shendo took the time to reverse the protocol used and has kindly posted it (together with a .NET clone of HITSEND) over h...
by rsoft
July 17th, 2013, 11:26 pm
Forum: Work Logs & Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 64633

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

Well, once again: RTS and CTS shouldn't be looped back. They need to be connected to the PSX for the handshake to work. On a different note: You're most likely not going to get the full transfer speed powering the MAX232 from +3.3V as required by the PSX and its in- and outputs. For that reason I'm ...
by rsoft
July 13th, 2013, 8:35 pm
Forum: Work Logs & Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 64633

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

Hmm... The sync error does point to a handshake problem. "PC RTS and CTS are wired together." - Is that supposed to mean that PC RTS is connected to PSX CTS and vice versa? If so, then that should be correct. I've had similar problems trying to use siocons (the unix clone) with a Pentium 4...
by rsoft
July 12th, 2013, 6:05 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17348

Re: .NET version of Jihad/HITMEN SEND.EXE

Thanks for posting the protocol here! I've just tried HIT-Serial and the standard transfer rate seems to be rather slow. (Maybe 9600 baud?) I'm able to go up to 115200 baud with Net Yaroze/SIOCONS so I don't think I'm going to use HIT-Serial on a regular basis. Am I doing something wrong, am I just ...
by rsoft
July 12th, 2013, 12:46 am
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42386

Re: Yet another PSone serial port mod

Thanks :) Great to see that you've got it up and running! I didn't use a 9-pin DSUB connector because that could easily be confused with an RS232 I/O port and we don't want to fry our consoles, do we? ;) Weird. My RS232-USB adapter seems to be able to cope with the mode that Dosbox uses as I've been...
by rsoft
July 12th, 2013, 12:34 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 17348

Re: .NET version of Jihad/HITMEN SEND.EXE

Pretty neat.
Did you have any specs to work with and if so, would you mind sharing them?

Edit: Oops, just noticed that you said you used SerialMon to capture the data transfer...
by rsoft
July 6th, 2013, 4:11 am
Forum: Work Logs & Projects
Topic: Yet another PSone serial port mod
Replies: 17
Views: 42386

Yet another PSone serial port mod

Hello! Well, a little while back I had the idea of adding a serial port to my PSone so that I could test my PSX software on real hardware. After a bit of searching, I stumbled upon this blog post: http://psx0.wordpress.com/2013/01/22/psone-usb-link-serial/ The blog post wasn't very in-depth so I had...
by rsoft
June 25th, 2013, 3:18 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 4
Views: 7844

Re: Hello!

lightforce: Sent you a PM.
by rsoft
June 25th, 2013, 2:08 am
Forum: Work Logs & Projects
Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
Replies: 67
Views: 205316

Re: Arduino Memory Card reader

Certainly a really nice project!
There's just one thing that's bothering me a bit.
How does the memory card feel when you power it with 5V instead of the usual 3.3V/3.5V and also use 5V logic levels?
I'm not too sure if this would do any harm in the long run but I'm cautiously optimistic. ;)
by rsoft
June 25th, 2013, 1:59 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 4
Views: 7844

Re: Hello!

First off, thanks for the welcome! Well, I know a bit of Lua and might be able to help you, but I'll have to take a look at the source code before I can say wether or not it is actually easy to port or if you'd be better off doing a complete rewrite in C. (Or did you mean an explanation of a piece o...
by rsoft
June 22nd, 2013, 1:52 am
Forum: General Chat & Messaging
Topic: Hello!
Replies: 4
Views: 7844

Hello!

Hello everybody! I'm fairly new to the psxdev scene and want to introduce myself. My main os is Linux and I've got at least a bit of experience in C, C++ and Makefiles. I've previously been writing a tiny bit of 6502 asm (for the C64) and also Perl and Lua. PHP is more of a foe than a friend and my ...