Search found 37 matches

by smf
July 23rd, 2019, 6:01 pm
Forum: Psy-Q SDK
Topic: Making 3d games with psy-q
Replies: 3
Views: 12877

Re: Making 3d games with psy-q

Skateboi101 wrote: July 17th, 2019, 6:09 pmIs this possible with psyq or do you need a net yaroze system in order to do this
psyq gives you the best chance, because that is what game developers used.

Whether you can achieve it will come down to your own skill.
by smf
July 23rd, 2019, 10:42 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Re: Tomb Raider: Chronicles (Decompile)

Gh0stBlade wrote: June 12th, 2019, 12:42 amIn the future all GTE code will be stripped out (This is mostly used for experimental purposes on the PSXPC_N code path for TOMB5).
What are you going to replace it with?
by smf
June 12th, 2019, 12:18 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Re: Tomb Raider: Chronicles (Decompile)

Hi,

I'm glad you found my gte code useful, you didn't credit me but I know it so well that I can recognize it anyway :D

Where did you copy it from? It's been taken by a few people who claimed it as their own over the years.
by smf
June 17th, 2015, 9:41 am
Forum: Hardware
Topic: Duplicating the offical 12v DC Power supply?
Replies: 5
Views: 12421

Re: Duplicating the offical 12v DC Power supply?

The external PSU I have is labled "za12001gn" and is rated 100V- 240V so it will work anywhere in the world, but it appears to be quite rare. They are relatively rare, but not extremely rare. I have some spare ones that have a figure 8 connector if anyone wants to buy one. I am not sure I...
by smf
April 29th, 2015, 7:32 am
Forum: Miscellaneous & Off Topic
Topic: Is this thing worth buying?
Replies: 11
Views: 32464

Re: Is this thing worth buying?

Thanks for the quick reply! Anyway I want to buy a developer board that's a little more serious than my current one. It is based on a PIC 16F877 so i'm very limited :D Unfortunately Raspberry Pi 2 is cheaper, but the CI20 has more stuff built in. So if you were going to buy the add ons for the Pi 2...
by smf
April 29th, 2015, 4:17 am
Forum: Hardware
Topic: PSX with Component cable.
Replies: 13
Views: 37968

Re: PSX with Component cable.

In future will have only HDTV with 8K and more, HDMI 2.0 and superior, DisplayPort 1.X and other interface, the SCART will not have future on other TV. I have Sony 4K 55' display, where the hell I use SCART? This thread is about using component YUV from PS1, not SCART. The point is valid that one d...
by smf
April 28th, 2015, 6:33 pm
Forum: Hardware
Topic: PSX with Component cable.
Replies: 13
Views: 37968

Re: PSX with Component cable.

I find it's easier to get an old CRT TV and drive the cathode RGB guns directly from RGB out of the console. That is mental, I like it. It should be possible to modify the PS1 to output YUV, or do it externally. http://shmups.system11.org/viewtopic.php?f=6&t=31989 http://www.sega-16.com/forum/s...
by smf
April 25th, 2015, 2:48 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH
Replies: 25
Views: 128833

Re: [DOWNLOAD] All PSX CAETLA Versions and CAEFLASH

which the proper pin parallel cable? http://i111.twenga.com/informatica/cabo-para-impressora/cabo-serial-p-impressora-tp_4306803222055491653f.jpg That picture looks correct. You need one with male db25 at one end & female db25 at the other (also known as an extension cable). Some Male to Female...
by smf
April 12th, 2015, 8:13 pm
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 135
Views: 3824505

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

Hi everyone, i have a 7501 , I would like to help complete the list, but not how to download my BIOS, I have the console with Mod Chip and I have a PS2 with McBoot, is not whether it is possible to use the PS2 in the process For consoles with a working parallel port you can use an xplorer and paral...
by smf
March 26th, 2015, 4:44 am
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 64
Views: 165763

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

Or did you mean SCREEN xflip, not texture xflip? Yes the whole screen could be flipped horizontally, a lot of arcade hardware allows this as you can mount the monitor in the bottom of the cabinet facing up and then have a mirror reflecting the image. Like sprite flipping you had to change the displ...
by smf
March 25th, 2015, 6:31 pm
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 64
Views: 165763

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

Didn't knew about that bit. From my own tests (on a PSone), bit13 did disable textures... which might be actually happening due to issuing a chipselect to an absent VRAM chip... and then, it seems to be still supported on PSone's. It's difficult to be confident as you don't say what GPU you tested ...
by smf
March 25th, 2015, 3:59 am
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 64
Views: 165763

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

PU-7, PU-8 up to and including -2x: CXD8530[AB]Q Later PU8s, etc: CXD8606[AB}Q There is a CXD8606CQ used on later Namco System 10 boards, I don't know if that turned up in any consoles. Games were still being released in 2003. Confusingly Namco System 12 predated System 10, the first of those board...
by smf
March 25th, 2015, 12:08 am
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 64
Views: 165763

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

PU-7 and -1x PU-8s used the CXD8514Q Everything from the -2x PU-8 to the early PSones used CXD8561[ABC]Q The later PSOnes used another part that I can't remember the P/N for that had the SGRAM in the package. I've not seen the CXD8514Q used with 2mb of vram, but anything with a CXD8561[ABC]Q should...
by smf
March 24th, 2015, 7:17 pm
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 64
Views: 165763

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

On the other hand, if there's really 2MByte on System 11, then it might be inactive, too. Did anybody emulate that System 11, and knows more about its VRAM? Yes, over a decade ago. Early System 11 boards have a very different GPU (CXD8538Q) that has different encodings for commands and textures can...
by smf
March 18th, 2015, 10:37 pm
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 135
Views: 3824505

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

Do you think that the "C" is for Clone??? Well, maybe that's possible, too. Whatever it is: The console's feet & label are uncommon, and if anybody does have one of them then it would be definetly worth to open it up and look inside of it. Assuming it's actually a psone and not a nes ...
by smf
March 17th, 2015, 6:15 pm
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 135
Views: 3824505

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

It would be a good indicator that the console should contain a PM41(2) board, right? A picture is not much help, "SCPH102C" on the label and the different feet could be an indicator that it's a clone http://www.bordersdown.net/threads/107116-Clones-Fakes-and-Budget-Consoles If the label i...
by smf
March 17th, 2015, 8:04 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 135
Views: 3824505

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

So far, I've only seen them on photos (like the http://i.ifreeads.ru/2013/08/19/125880/125880_1376905223_2.jpg one posted earlier in this thread), and also found old posts from people complaining that their modchips won't work with those newer cost-down model). Anyways, up now nobody showed up owni...
by smf
March 17th, 2015, 1:40 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 135
Views: 3824505

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

I don't think that anybody has ever dumped the bios from SCPH-102A, -102B, or -102C models (it might turn out that they use the same bios version(s) as SCPH-102 though). AFAIK they were just different SKU for different countries, probably power cable. English https://www.playstation.com/manual/pdf/...
by smf
March 11th, 2015, 7:21 pm
Forum: Research
Topic: SCPH-5903 PSX VCD Main/Sub-board Images
Replies: 39
Views: 120370

Re: SCPH-5903 PSX VCD Main/Sub-board Images

Shadow wrote:I have two VCD's. Let me know if you want me to rip them...
Sure, it would save me some time.
by smf
March 11th, 2015, 8:04 am
Forum: Research
Topic: SCPH-5903 PSX VCD Main/Sub-board Images
Replies: 39
Views: 120370

Re: SCPH-5903 PSX VCD Main/Sub-board Images

Actually, I don't know anything about MPEG decompression. I would assume that it's more complicated than Playstation's MDEC format - but I might wrong there. Does anybody have some (compact) info on how to decompress VCDs? IIRC MDEC is effectively MJPEG, which is MPEG only using I-frames. http://en...