Search found 7 matches
- July 10th, 2016, 7:57 pm
- Forum: Input/Output
- Topic: Xplorer/Xploder Communication Protocoll (Upload File)
- Replies: 14
- Views: 56058
Re: Xplorer/Xploder Communication Protocoll (Upload File)
Sorry, I didn't check the thread regularly in the last months. So one of my guess was correct, it seems that the length value has to be 32bits/4bytes. Cannot remember if I ever tried that two years ago, but with the last answer by Martin, I think that this would also not work without the correct che...
- August 28th, 2014, 6:10 am
- Forum: Input/Output
- Topic: Xplorer/Xploder Communication Protocoll (Upload File)
- Replies: 14
- Views: 56058
Re: Xplorer/Xploder Communication Protocoll (Upload File)
Hi, so I switched to something easier: Freeze and Unfreeze of the PSX. The code in the attachment contains a Linux program (needs to be executed as root) to Freeze and Unfreeze the PSX while playing a game using the Xploder. My Xploder (Basic) has the V2 Rom and the bytes for freeze are 0x57, 0x4C a...
- August 25th, 2014, 8:56 am
- Forum: Input/Output
- Topic: Xplorer/Xploder Communication Protocoll (Upload File)
- Replies: 14
- Views: 56058
Xplorer/Xploder Communication Protocoll (Upload File)
Hi, I recently build a litte cable and tool to sniff on the communication between my old Win98-PC and the Xploder. The result was basically what is on Martin Korths site (Link: http://problemkaputt.de/psx-spx.htm#cheatdevicesxplorerio ). I tried to implement the protocoll (on Linux using the basic '...
- January 12th, 2014, 9:01 pm
- Forum: Psy-Q SDK
- Topic: PSYQ.INI in Psy-Q_4.6.zip
- Replies: 1
- Views: 7662
PSYQ.INI in Psy-Q_4.6.zip
Hi, I just noticed that the PSYQ.INI in Psy-Q_4.6.zip will assume you installed PSYQ to E:\PSX\PSYQ. So if you will call psymake it wont find the C Preprocessor cpppsx So if you get this error ... when calling psymake or ccpsx directly Error : could not execute cpppsx Bad return code - make aborted ...
- May 4th, 2013, 7:33 am
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 26671
Re: Code an Intro or Demo and run it without PS1 Hardware
Automatically it call the epsxe EMU and run the "CODE WORK PROGRESS". MORE THAN EASY to programm for our beloved PLAYSTATION 1. ... I have one question: Is the ePSXe still runiing when you close the main window? I think every version of this emulator I tried never killed the main process ...
- May 3rd, 2013, 6:04 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 127059
Re: PSX Blaster (USB Comms Link)
Ok, due to this sentence ...,
..., I thought the PSIO would be weaker in its debugging capabilities. Thanks for clarify that. Then I am only interessted in a PSIO.Shadow wrote:If you have donated and supported PSIO, you will receive a discount on the PSX Blaster should you purchase one.
- May 3rd, 2013, 5:53 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 127059
Re: PSX Blaster (USB Comms Link)
@inc^lightforce: The source code for the EXEFIXUP is hosted here: http://napalm-x.thegypsy.com/adk/psx/ . Although I had to change a few lines of the code to be compatible with the latest gcc. I've uploaded the modified code at my pastebin . Greetings PS: Will there be a special offer if you would p...