Search found 3 matches
- March 21st, 2019, 1:27 pm
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 46974
Re: n00bDEMO - Demo made using my own SDK
This is really good and i'm certainly going to mess around with the SDK when its released, but a few questions: does it support C99, and does it have floating point emulation like Psy-Q?
- February 15th, 2019, 8:57 am
- Forum: Psy-Q SDK
- Topic: Compiled EXE doesn't work
- Replies: 2
- Views: 11243
Re: Compiled EXE doesn't work
On further investigation, uh.. what the hell is up with this compiler? It seems like using multiple files AT ALL (except for EXTREMELY small instances?) causes it to make a broken exe. Like, splitting the graphics setup/buffer swapping code from the example into its own .c/.h causes it to make anoth...
- February 13th, 2019, 2:11 pm
- Forum: Psy-Q SDK
- Topic: Compiled EXE doesn't work
- Replies: 2
- Views: 11243
Compiled EXE doesn't work
I'm trying to port a game I made in C/MinGW to the PS1. After making everything C89/fixing errors it compiles, but after using cpe2x the resulting EXE just shows a black screen in no$PSX. It doesn't even get to the very first line of main (a printf) and somehow just ends up executing some area fille...