Search found 3 matches

by sy-pha
January 10th, 2019, 11:05 pm
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959979

Re: PSNee further development

That's what I do and I haven't encountered a problem yet. I have 3 different controllers on a breadboard with what I call "header" - 8 pins single row and I have those headers out of several playstation models thanks a lot for elaborating .. I'm gonna set up a similar environment the next...
by sy-pha
January 9th, 2019, 11:06 pm
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959979

Re: PSNee further development

I think my wires were to long. Since I disassembled and reassembled the PS so many times I decided to take my kynar wires outside the console for debugging .. but apparently that doesn't work .. I guess that caused jumping voltages @rama3 Now I soldered in the ATtiny with a debug build and short wir...
by sy-pha
December 31st, 2018, 10:32 am
Forum: Hardware
Topic: PSNee further development
Replies: 570
Views: 959979

Re: PSNee further development

Hi Guys, new here. Was modding my first PS1 the last week and I just can't get it to work :'( I tried with two different Arduino Nano clones (one 168 and one 328) both at internal 8MHz. and one ATtiny85. Couldn't get any of them to work on my PAL SCPH-1002 PU-8 board. All of the sketches were burnt ...