Search found 4 matches

by zanneth
February 14th, 2019, 3:07 pm
Forum: Graphics/GPU
Topic: Convert TIM to BMP and Retain Semi-Transparency Data
Replies: 2
Views: 9009

Re: Convert TIM to BMP and Retain Semi-Transparency Data

Yagotzirck wrote: February 13th, 2019, 11:20 pm EDIT: Disregard all the gibberish above - Tim2View with "Black Transparence" option seemed to work just fine:
Image
You are my hero! Thank you!
by zanneth
February 13th, 2019, 7:04 pm
Forum: Graphics/GPU
Topic: Convert TIM to BMP and Retain Semi-Transparency Data
Replies: 2
Views: 9009

Convert TIM to BMP and Retain Semi-Transparency Data

Hello! I'm trying to hack an arcade game called "Dance Dance Revolution EXTREME" which uses PSX-based hardware called the System 573. I'm trying to modify one of the TIM files that is included with the game. To do this, I am converting the TIM file into a BMP, modifying the BMP in Photosho...
by zanneth
September 5th, 2018, 5:32 pm
Forum: Miscellaneous
Topic: Code Injection into Existing PS-X EXE files
Replies: 3
Views: 13729

Re: Code Injection into Existing PS-X EXE files

Thanks for the reply Shadow. As for your first point, I'm not exactly sure what you mean. What is the advantage of patching in a PS-EXE running on the arcade hardware before the game boots, when I can do it on my PC instead? A trainer is not quite what I'm looking to build. This is not a program tha...
by zanneth
September 4th, 2018, 8:54 am
Forum: Miscellaneous
Topic: Code Injection into Existing PS-X EXE files
Replies: 3
Views: 13729

Code Injection into Existing PS-X EXE files

I'm working on a project to patch an existing PS-X EXE file so that I can inject code into the game binary. The game in particular is the arcade version of Dance Dance Revolution EXTREME. This game runs on a hardware platform called the System 573, which is based on the original PS-X hardware. My go...