I remember you from ASMG ages ago...
Thank you for sharing
Search found 21 matches
- January 9th, 2021, 1:31 am
- Forum: Members Downloads
- Topic: Various PS1 SDK discs newly dumped
- Replies: 6
- Views: 6677
- November 18th, 2017, 2:35 am
- Forum: Input/Output
- Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
- Replies: 57
- Views: 61713
Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
I'm sorry for a lil offtopic, I want to visit the assemblergames link above but it only display a empty tab like I open a new empty tab.
I've know some people over there which I could contact for your questions in case the site is not down.
gracie @ Davide_G for the capture :)
I've know some people over there which I could contact for your questions in case the site is not down.
gracie @ Davide_G for the capture :)
- March 25th, 2016, 1:44 am
- Forum: Sound/SPU
- Topic: Sound Conversion...
- Replies: 2
- Views: 5005
Re: Sound Conversion...
Hye Shadow,
PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.
Thanks for the lead
PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.
Thanks for the lead
- March 24th, 2016, 9:53 am
- Forum: Sound/SPU
- Topic: Sound Conversion...
- Replies: 2
- Views: 5005
Sound Conversion...
I had many soundfiles (.wav) from the game Sould Blade. These files was converted in the wrong bit or sample-rate because they way to fast and high pitched. The root of the evil is, that they all in different wrong bit/samplerates and a correction in the PlayStation sound specificated format result ...
- February 13th, 2016, 3:43 am
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 11678
Re: My General Purpose makefile for Psy-Q PlayStation Projec
I'm sorry about your trouble with combine2 and also glad to read about your success with the source.
- February 6th, 2016, 5:56 am
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 11678
Re: My General Purpose makefile for Psy-Q PlayStation Projec
I also can offer combine2 but only a precompiled build.
Is there something else what you are looking for about Net Yaroze stuff?
Feel free to ask
Is there something else what you are looking for about Net Yaroze stuff?
Feel free to ask
- February 5th, 2016, 12:49 am
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 11678
Re: My General Purpose makefile for Psy-Q PlayStation Projec
@ gwald
In case that is what you looking for
In case that is what you looking for
- September 26th, 2015, 10:46 am
- Forum: Psy-Q SDK
- Topic: Error when using the 'psymake' command
- Replies: 3
- Views: 6624
Re: Error when using the 'psymake' command
Tomorrow I will update the help section and also remove that terribly messy Psy-Q SDK and replace it with the direct version from the original CD-ROM. That's been on my to do list for a while. The original Psy-Q came on four floppy discs according the documentation. If your development stuff came o...
- August 6th, 2015, 11:08 pm
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 10
- Views: 14932
Re: RSDanim & msRSDExporter
Pardon me,
it's that what you have thought when you was using the Sony SDK to develope and sell a unlicensed
game without the permission from SCEE? Seems kind of non "legal" too for me.
Edit:
This was no answer to my question :naughty
it's that what you have thought when you was using the Sony SDK to develope and sell a unlicensed
game without the permission from SCEE? Seems kind of non "legal" too for me.
Edit:
This was no answer to my question :naughty
- August 6th, 2015, 8:48 am
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 10
- Views: 14932
Re: RSDanim & msRSDExporter
Do you want to share this nostalgic disc?
- January 27th, 2015, 6:18 am
- Forum: Documentation
- Topic: All the PSX / PS1 Development Links that are alive and dead
- Replies: 4
- Views: 19797
Re: All the PSX / PS1 Development Links that are alive and d
Great work shadow.
I really know how hard research in PSX can be.
The most links I've already looted but you surprised me with another golden coin.
Thank you very much
I really know how hard research in PSX can be.
The most links I've already looted but you surprised me with another golden coin.
Thank you very much
- November 5th, 2014, 6:57 am
- Forum: General Chat / Messaging
- Topic: A site spelling mistake
- Replies: 2
- Views: 3553
Re: A site spelling mistake
A discreet pm had worked too...
- October 21st, 2014, 10:07 pm
- Forum: General Chat / Messaging
- Topic: which the top 10 ps1 games for you?
- Replies: 21
- Views: 28851
Re: which the top 10 ps1 games for you?
10. Thrill Kill 09. Ghost in the Shell 08. Fighting Force 07. Soul Blade 06. Tekken (1, 2, 3) 05. Medal of Honor 04. Resident Evil (DC & 2) 03. Wipeout 02. Die Hard Triology 01. Twisted Metal and of curse: Metal Gear Solid, Command & Conquer-Series, Lifeforce Tenka, Collin McRae Rally, Need 4 Speed...
- March 21st, 2014, 8:55 am
- Forum: Miscellaneous / Off Topic
- Topic: Is the Psy-Q development kit abandonware?
- Replies: 8
- Views: 8099
Re: Is the Psy-Q development kit abandonware?
There's allready a lite version of sonys software developement kit, it's called net yaroze. I just wanted the exact 1:1 copy that Sony released. Now though, I finally have the original Psy-Q 1:1 copies available for download and they work fine. You talk about the download at the psxdev main, right?
- February 9th, 2014, 1:53 am
- Forum: Miscellaneous / Off Topic
- Topic: PlayStation Graphic Artist
- Replies: 0
- Views: 2893
PlayStation Graphic Artist
Hye everybody, do anybody know the graphic artist who design the whole covers for all PlayStation titles or was it designed by different companies who develop the games? I mean, it's look like they were used a standart template at least for borders and feature symbols. Sorry for that disturbing engl...
- April 13th, 2013, 6:22 am
- Forum: General Chat / Messaging
- Topic: Biggest PlayStation Fan Discovers Awesome Sauce
- Replies: 18
- Views: 23793
Re: Biggest PlayStation Fan Discovers Awesome Sauce
Sometimes I watch out for a case but every time a owner sold it I was to late or it's the version with
the red cherry memory card. I know there is a complete gold painted version, golden ncon and golden memcard.
the red cherry memory card. I know there is a complete gold painted version, golden ncon and golden memcard.
- April 13th, 2013, 2:01 am
- Forum: General Chat / Messaging
- Topic: my never ending story...
- Replies: 2
- Views: 3329
Re: my never ending story...
Well... better don't talk about the details of the way I lost my stuff.
There was many reasons mixed of own stupity and other mistakes.
Thanks for friendly ambitions Mr. Lichtwaffe ;-) . Let's talk about your tools.
There was many reasons mixed of own stupity and other mistakes.
Thanks for friendly ambitions Mr. Lichtwaffe ;-) . Let's talk about your tools.
- April 11th, 2013, 5:06 pm
- Forum: General Chat / Messaging
- Topic: Biggest PlayStation Fan Discovers Awesome Sauce
- Replies: 18
- Views: 23793
Re: Biggest PlayStation Fan Discovers Awesome Sauce
I don't know where the sticker at. My copy of Elemental Gearbolt never has one and isn't sealed anymore.
I was believe the content is different between the contest and the retail copy of the game. By the way...
you got any ideas for best storing my PlayStation collection?
I was believe the content is different between the contest and the retail copy of the game. By the way...
you got any ideas for best storing my PlayStation collection?
- April 11th, 2013, 1:38 pm
- Forum: General Chat / Messaging
- Topic: Biggest PlayStation Fan Discovers Awesome Sauce
- Replies: 18
- Views: 23793
Re: Biggest PlayStation Fan Discovers Awesome Sauce
This gold sticker on the case makes me confuse...
Have you figured out any difference between the game versions?
Have you figured out any difference between the game versions?
- April 9th, 2013, 5:09 pm
- Forum: General Chat / Messaging
- Topic: my never ending story...
- Replies: 2
- Views: 3329
my never ending story...
I don't know why but I'm trapped in 90's and I'm glad to finding still alive peoples which share that feeling with me. Actually I hate myself because I lost my very expensive psx tool collection stuff long time ago and it's hard to find and sometimes impossible to got them again. Please don't kill m...