Search found 8 matches

by Z3R0X
September 12th, 2023, 7:27 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 200074

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1

@Alexfree Very interesting idea, thanks for sharing your knowledge! :clap
by Z3R0X
September 8th, 2023, 2:44 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 200074

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1

This is one of the best threads ever, thank you lightforce for all your knowledge. I learned a lot form you and PSXDev. The only suggestions I can think of it is to divide/struct the code into smaller files with typical C project struct like the include, lib, src folders. Because if everything is in...
by Z3R0X
July 17th, 2019, 1:08 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117185

Re: NO$PSX V2.0 Released (12th Aug 2017)

I love this emulator is just pure gold, I hope some day he come back and fix compatibility for games like Parasite Eve 1 and 2.
If he decided to quit forever would be great if he release the source code to this masterpiece.
by Z3R0X
June 30th, 2019, 3:41 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 23331

Re: PS-X EXE Loader

I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA.
Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases.
by Z3R0X
June 29th, 2019, 2:07 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 23331

Re: PS-X EXE Loader

Thank you so much for your help :praise
by Z3R0X
June 29th, 2019, 1:42 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 200074

I love this thread, should be pinned and the files uploaded, it inspires me to start coding in C. Thank you so much inc^lightforce. :praise :praise :praise Thread: I do most ASM hacking I'm thinking of instead of defining opcodes for trainers like: #define NOP 0x00000000 I saw in a exemple here var ...
by Z3R0X
June 28th, 2019, 4:31 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 23331

PS-X EXE Loader

Hello, everyone, I'm learning a bit about C programing using PSYQ I managed to compile a small exe with music using hitman mod and some TIM sprites with this site expemples, but now I want to make a loader for another exe from X game, I use UPX to compress the main game exe but I don't know how to l...
by Z3R0X
July 31st, 2018, 5:26 pm
Forum: General Chat & Messaging
Topic: PS-X EXE Modding
Replies: 0
Views: 4859

PS-X EXE Modding

Hello everyone, I'm new around here, also kinda new to PSX game hacking, I do simple mods on games that act like cheats, fixes or game enhancers, sometimes I came across a routine that do something that I want to change, but I don't have enough space to inject custom code so I need to insert a JAL, ...