Search found 9 matches

by sinaptik
May 10th, 2013, 2:01 pm
Forum: Miscellaneous / Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 8927

Re: Planning to make LameBASIC for the PSX, will it contribu

Thanks for the motivation...The reason why I'm pessimistic and doubtful about this project is because most Game Dev forums I've seen in the past despise anything BASIC related. There's a topic somewhere here that despises PSX BASIC which I bet is weaker than LameBASIC theoretically but it shows tha...
by sinaptik
May 10th, 2013, 10:54 am
Forum: Miscellaneous / Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 8927

Re: Planning to make LameBASIC for the PSX, will it contribu

EDIT: This planned project is now canned to the trash bin...Cuz' nobody freakin' cares! The attitude you should have is: "Developing this will further my understanding, I will opensource this software so people can learn how it works, and if someone uses the final product, that's cool too" I expect...
by sinaptik
February 4th, 2013, 4:35 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 10379

Re: How to draw simple rectangle

I'm stuck again :(

All I want to do is draw with double buffering:

setRGB0(&(player.tile), 0, 0, 0);

AddPrim(1, &(player.tile));

where player is TILE_1
by sinaptik
January 27th, 2013, 7:36 am
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 10379

Re: How to draw simple rectangle

Thanks for the example, sadly I'm using an emulator so I can't run it.

Why is using a TIM better than the method in ot_example.zip? Only the added things like rotation and shading? If I wanted to make a game that only had a 320x256 grid of pixels, would the ot_example.zip way of drawing be okay?
by sinaptik
January 26th, 2013, 8:33 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 10379

Re: How to draw simple rectangle

Just make a 1x1 pixel as a TIM, and use code to stretch it and position it on the screen where you wish. It will also allow you to also use more features, such as rotation and colour shading. I know that may sound simple to you, but I (just starting out in ps1 dev) barely know what a TIM is, let al...
by sinaptik
January 26th, 2013, 4:16 pm
Forum: Programming/CPU
Topic: How to draw simple rectangle
Replies: 12
Views: 10379

How to draw simple rectangle

I'm slowly understanding how to code for the ps1, mostly by looking at other peoples' source code. I'm yet to find out how to draw a simple 2d rectangle, something like this:

fillRect(Xposition, Yposition, length, width);

Anyone have some simple code that will achieve this?


Thanks
by sinaptik
January 11th, 2013, 8:53 am
Forum: Miscellaneous / Off Topic
Topic: Code source hosting ?
Replies: 6
Views: 5474

Re: Code source hosting ?

What about svn, a git server or even github?
by sinaptik
January 9th, 2013, 4:58 pm
Forum: General Chat / Messaging
Topic: Hello
Replies: 3
Views: 2229

Re: Hello

I've had a read about how to get the software side of it up and running, but I'm still not 100% sure on how to get the playstation connected to my pc. Apparently I'm waiting for the PSX blaster...
by sinaptik
January 9th, 2013, 11:07 am
Forum: General Chat / Messaging
Topic: Hello
Replies: 3
Views: 2229

Hello

I'm a (mostly) C# programmer, and I want to get into PSX and pocketstation development.

I also have good knowledge in Atmel micros and Arduinos - there may be some hardware hacking down the line!


Now all I need is to find me a good PSX to get my development environment up and running.