Search found 1902 matches

by Shadow
December 22nd, 2023, 4:27 am
Forum: Graphics/GPU
Topic: [SOLVED] My app keeps crashing/glitching
Replies: 7
Views: 3757

Re: [SOLVED] My app keeps crashing/glitching

The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...
by Shadow
November 9th, 2023, 4:35 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 274579

Re: Website Updates and News

  • "Internal Server Error 500" fixed (seems the cache was maxed out or corrupted).
  • Over 2,500 members are now a part of our forums! :flag
by Shadow
November 9th, 2023, 4:27 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 131
Views: 3809589

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

welhim8te wrote: October 29th, 2023, 9:15 pm i have a problem i cannot download any of the bioses can you fix it ?
On a link, right click it and go to "Save As".
by Shadow
October 23rd, 2023, 1:35 am
Forum: NO$PSX Emulator
Topic: Does NO$PSX works on Windows 98 ?
Replies: 14
Views: 26240

Re: Does NO$PSX works on Windows 98 ?

NO$PSX runs on my Windows 98 SE machine. It's not able to run at full speed, but it does indeed run. If I upgraded my machine from a Pentium 3 at 400 MHz to something faster (perhaps 800 MHz) it should then be able to run at full speed. Though, I'd have to do research on my mainboard since the bottl...
by Shadow
October 23rd, 2023, 1:31 am
Forum: General Chat & Messaging
Topic: I have a question... a crazy question...
Replies: 2
Views: 5676

Re: I have a question... a crazy question...

Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example :)
by Shadow
October 23rd, 2023, 1:28 am
Forum: NO$PSX Emulator
Topic: A difference of opinion on NO$PSX....
Replies: 2
Views: 7906

Re: A difference of opinion on NO$PSX....

Uhm, BLEEM! was last updated 22 years ago and lacks a lot of the correct PSX core emulation. It is not a better emulator than NO$PSX.
by Shadow
September 12th, 2023, 3:00 am
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 43
Views: 71172

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Try a PU-7 or PU-8 board with the analog servos and adjust the laser power slightly since CD-R's require more gain ;)
by Shadow
August 16th, 2023, 3:16 pm
Forum: General Chat & Messaging
Topic: psxdev.net slow loading and timeouts
Replies: 4
Views: 8414

Re: psxdev.net slow loading and timeouts

I couldn't find anything in the database. The issue might be on your end because multiple test sites worked fine with a paint time of approximately 1.5 seconds. Here is a result from Germany: https://www.webpagetest.org/result/230816_BiDc71_35W/
by Shadow
August 5th, 2023, 11:20 am
Forum: General Chat & Messaging
Topic: psxdev.net slow loading and timeouts
Replies: 4
Views: 8414

Re: psxdev.net slow loading and timeouts

Strange. It could be from the database side. I'll check it out.
by Shadow
July 29th, 2023, 1:41 am
Forum: Graphics/GPU
Topic: Batch STR Converter
Replies: 1
Views: 4394

Re: Batch STR Converter

Why go to all that trouble when you can just use FFMPEG. Run the batch below and then merge the WAV and AVI in MC32.EXE to produce the STR.

Code: Select all

@ECHO OFF
CLS
ffmpeg -i input.mp4 -vcodec rawvideo -s 320x256 -r 25 -an output.avi
ECHO.
ffmpeg -i input.mp3 -acodec pcm_s16le -vn output.wav
PAUSE
by Shadow
July 25th, 2023, 3:13 pm
Forum: CD-ROM
Topic: questions about BULIDCD
Replies: 11
Views: 11081

Re: questions about BULIDCD

nocash wrote: July 25th, 2023, 2:49 pm I have never used that buildcd tool. But you can easily find info when searching for buildcd + cdda.
But please consider to use the correct spelling. It's called buildcd (like B-U-I-L-D), not bulidcd (B-U-L-I-D).
If you are having trouble using BUILDCD, then try the MKPSXISO tool.
by Shadow
July 21st, 2023, 5:00 pm
Forum: NO$PSX Emulator
Topic: NO$PSX Bios on PS3
Replies: 2
Views: 7027

Re: NO$PSX Bios on PS3

hey you german shit, why don't you even react on me? no cash, you have not better deserved. stupid liars and idiots. shame on you Please don't talk to other members like that :naughty Warning issued :!: I'm surprised a custom BIOS written for NO$PSX even works on such a questionable emulator for th...
by Shadow
July 21st, 2023, 2:08 pm
Forum: General Chat & Messaging
Topic: Helping to Cover the costs
Replies: 1
Views: 6379

Re: Helping to Cover the costs

Only taking BTC :(
by Shadow
July 4th, 2023, 6:06 pm
Forum: General Chat & Messaging
Topic: Few homebrew games on PlayStation
Replies: 1
Views: 6754

Re: Few homebrew games on PlayStation

Davide_G wrote: July 4th, 2023, 4:24 pm In your opinion, why are there very few homebrew games for PlayStation compared to other consoles (such as the Sega Saturn), despite it being one of the most popular and easy-to-program consoles?
Maybe because it's too easy and the Saturn provides a greater challenge? :shrug
by Shadow
June 29th, 2023, 2:01 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 274579

Re: Website Updates and News

Over 2,000 members are now a part of our forums! :flag
by Shadow
June 28th, 2023, 4:54 pm
Forum: Psy-Q SDK
Topic: Linker error: Symbol not defined
Replies: 4
Views: 5537

Re: Linker error: Symbol not defined

Don't include libmcrd.lib unless you need it as it'll just bloat your CPE/EXE. The same goes for any other libs if you're not using them. Not sure what's going on, but try replacing libsn.lib with the 4.6 version instead. It looks like mine is from Wednesday, 28 July 1999 compared to Friday, 18 Febr...
by Shadow
June 27th, 2023, 12:13 pm
Forum: Graphics/GPU
Topic: TIM transparency
Replies: 14
Views: 9932

Re: TIM transparency

nocash wrote: June 26th, 2023, 5:48 am Hey, guys, that was a joke.
What were the four most popular drinks in the middle ages? Answer:

Code: Select all

   I   Liquid
   II  Beer
   III Wine
   IV  Coca Cola
I don't know about you but I'll have a nice cold glass of liquid :lol:
by Shadow
June 27th, 2023, 11:59 am
Forum: Psy-Q SDK
Topic: Linker error: Symbol not defined
Replies: 4
Views: 5537

Re: Linker error: Symbol not defined

What's your PSYQ.INI file look like? This is mine for 4.7. [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc.lib libapi.lib libsn.lib libc.lib libcd.lib libcard.lib libmath.lib libds.lib libpress.lib libpad.lib libtap.lib libgun.lib libsio.lib libmcrd.lib compiler_path=C:\p...
by Shadow
June 25th, 2023, 12:37 pm
Forum: Graphics/GPU
Topic: TIM transparency
Replies: 14
Views: 9932

Re: TIM transparency

Colour multiply seems to have the most realistic effect, but don't use emulation when experimenting with 3D especially in the field of lighting. Always use real hardware for proper accurate results.