Search found 1883 matches
- March 22nd, 2023, 1:31 am
- Forum: Hardware
- Topic: Is it possible to debug PS1 code with an XPlorerFX ?
- Replies: 2
- Views: 80
Re: Is it possible to debug PS1 code with an XPlorerFX ?
To debug, use NO$PSX with the Psy-Q symbols. However, for basic debugging just adding printf() will suffice.
- March 21st, 2023, 5:25 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] X-LINK - Future Console Design (MS-DOS / WIN95)
- Replies: 0
- Views: 66
- March 21st, 2023, 5:22 am
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 70216
Re: GameShark, Action Replay & Pro Comms Link pictures
You mean, X-LINK for MS-DOS or Windows 95 by FCD?

XLINK95 (for Windows 95)
XLINK (for MS-DOS)
Enjoy

XLINK95 (for Windows 95)

XLINK (for MS-DOS)

Enjoy

- March 15th, 2023, 4:12 pm
- Forum: Hardware
- Topic: scph1000 ntsc-j mm3 modchip diagram
- Replies: 2
- Views: 172
Re: scph1000 ntsc-j mm3 modchip diagram
If we assume your soldering was done right and the code was flashed correctly to the PIC, it could be anything from incorrect install guide images to bad code on the chip. The most common being that the install image that told you where to solder doesn't align with the pinouts and logic on the PIC. ...
- March 4th, 2023, 2:29 pm
- Forum: Graphics/GPU
- Topic: Problem with sprite moving on background
- Replies: 5
- Views: 274
Re: Problem with sprite moving on background
Solved. Put LoadImage at the end of Display function in order to reload the background on every frame. void display(void) { // Flip buffer index //db = !db; // Wait for all drawing to complete DrawSync(0); // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode) // and prevent screen...
- March 4th, 2023, 7:13 am
- Forum: Homebrew (General)
- Topic: Mission: Paper Airplane
- Replies: 9
- Views: 490
Re: Mission: Paper Airplane
That looks nice. I've only watched the movie because I haven't been able to decompress the .7z file, the downloaded file is 30,246,760 bytes tall, but 7zip tells me that it can't open it as an archive (my 7zip version is quite old, but I never had that problem before). I have that problem on Window...
- February 23rd, 2023, 6:04 am
- Forum: Homebrew (General)
- Topic: Mission: Paper Airplane
- Replies: 9
- Views: 490
Re: Mission: Paper Airplane
That's pretty impressive. It looks very difficult though. I'd suggest improving the textures, adding lighting and working on maintaining 60 FPS. The biggest problem to me seems to be the texture resolution. Also, paper aeroplanes are white (not sure why you picked grey) ;) For some reference to what...
- February 20th, 2023, 2:48 pm
- Forum: Psy-Q SDK
- Topic: Reasonable range for world coordinates? VECTOR?
- Replies: 1
- Views: 295
Re: Reasonable range for world coordinates? VECTOR?
There's a PDF and PowerPoint presentation from Sony describing the matrix's in better detail on the Technical Reference CD. That information should help you.
- February 18th, 2023, 2:09 pm
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 6
- Views: 1020
- February 17th, 2023, 3:03 am
- Forum: CD-ROM
- Topic: Lubrication
- Replies: 19
- Views: 21715
Re: Lubrication
The formula varies from each country: https://en.wikipedia.org/wiki/WD-40 For the Australian formula, I find WD-40 tends to evaporate, dry out and leave a film of slime. Hence, it's not good for actual permanent lubrication of moving parts where you need the oil to remain the same viscosity. I find ...
- February 17th, 2023, 1:13 am
- Forum: Psy-Q SDK
- Topic: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.
- Replies: 2
- Views: 254
Re: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.
I need help about converting a Ps1 exe compiled with Psy-Q to Ps2 POPS compatible SLUS_XX.XX file. These are the PSXDEV forums. They were specifically setup since 2012 for the PS1. For that, you'll need to find a "PS2DEV" forum to find someone who knows PS2 development. I'm not sure why y...
- February 17th, 2023, 1:06 am
- Forum: CD-ROM
- Topic: Lubrication
- Replies: 19
- Views: 21715
Re: Lubrication
If you can't find clock oil, you can use sewing machine oil. Basically you want a very thin and light oil with no heavy detergents (IE: you wouldn't want to use WD-40 even if it's generally thin because it has detergents).
- February 17th, 2023, 1:02 am
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 6
- Views: 1020
Re: Hellooooooo Everybodyyyy
Once you have VSCodePSX from NDR008 's repo working in Visual Studio Code, you can run the PS-EXE that was built in an emulator such as NO$PSX (undisputedly the best emulator for debugging) or DuckStation (great for running the final build of your game with upscaled graphics). The author of PCSX Red...
- February 9th, 2023, 6:32 am
- Forum: Members Downloads
- Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
- Replies: 5
- Views: 1026
Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only
I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ? If yes, i can adapt and update this tool for x64 Systems too ;) thanks Why don't you just write your own binary to raw hex converter in whatever language your program uses? There are plenty of examples out there ...
- February 9th, 2023, 6:29 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] BootEdit V2.0 - Loser 2000
- Replies: 3
- Views: 21556
- February 9th, 2023, 6:26 am
- Forum: Graphics/GPU
- Topic: Images to TMD
- Replies: 6
- Views: 688
- January 18th, 2023, 6:07 am
- Forum: CD-ROM
- Topic: PsyQ CD Emulator with SCSI2SD?
- Replies: 6
- Views: 4837
Re: PsyQ CD Emulator with SCSI2SD?
No, you use GENCTI.EXE. It will read every file and directory in your working directory and create the CTI (so it needs to be edited after usually to remove a few non-needed files). The SYSTEM.CNF sheet must always be the first file on the disc as well. REM Make the CTI sheet (edit it as needed afte...
- January 18th, 2023, 6:03 am
- Forum: Graphics/GPU
- Topic: DTL-H201A Graphic Artist Board
- Replies: 1
- Views: 581
Re: DTL-H201A Graphic Artist Board
I've used the artist board before. I managed to run the program which lets you render 3D stuff. It worked, but mapping textures to 3D objects is basically impossible due to how poor the program interface is. Instead, I used Lameguys Blender export tool for doing the 3D stuff and then I threw the fin...
- January 17th, 2023, 4:18 pm
- Forum: CD-ROM
- Topic: PsyQ CD Emulator with SCSI2SD?
- Replies: 6
- Views: 4837
Re: PsyQ CD Emulator with SCSI2SD?
When you write the RCUBE sample via BUILDCD, make sure in the CTI sheet the SYSTEM.CNF file is the first one in the hierarchy. Also make sure the CNF text is correct and it points to the correct PS-EXE (IE: the "BOOT" string value).
- January 11th, 2023, 6:26 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 51
- Views: 11568
Re: NO$PSX V2.1 Released (20th Aug 2022)
Just an update regarding the broken volume levels. It seems I overlooked the volume slider ('Sound Volume' seen in my screenshot below) within the NO$PSX options. Sliding it back to full volume restored the issue. It operates independently from the Windows volume slider which is why I was so confuse...