Search found 17 matches

by xdaniel
February 11th, 2013, 11:03 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Taking a bit of a break from coding for the PSX; went back to hacking N64 games. Regardless, here's the latest changes from late January and two not-so-expressive screenshots. I'll resume this once Zelda and C# bore me again :P - Refactoring & expanding memcard support; created game-specific MC ...
by xdaniel
January 23rd, 2013, 9:36 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Haven't looked into XA again yet, haven't yet looked into fixing some slowdown issues I'm having, but have worked on memory card support: - Minor changes - Preliminary stub code for memcard handling & message boxes - Having slight slowdown issues (at least in part) due to the tiled scrolling BG;...
by xdaniel
January 19th, 2013, 4:07 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Will look into XA again later, not sure when exactly, tho. Seems like I caught a bit of a cold, so I'm probably taking a few days off from coding. Before that, some recent changes: - Started in-game overhaul: backgrounds & pause function added so far - Minor AI changes; game now keeps track of o...
by xdaniel
January 16th, 2013, 5:17 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

torxe: If it's "just" the conversion to XA, could you post about your method so far? Every time I tried to build an image with XA data, the data doesn't appear to be recognized as such by the code. That might just be my code, tho... Anyway, another tiny update to the menu, before I'll (pro...
by xdaniel
January 15th, 2013, 7:27 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Hrm, guess I'll experiment with XA a bit more later this week then... In game-related news, here's some more recent changes to report: - Beginning of the visual style change, going from cartoonish to sleek/simple; big font changed, panel style changed (will re-add the previous one as an alternate), ...
by xdaniel
January 11th, 2013, 2:59 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Great to hear, looking forward to the guide! :D As for the sound playing too fast, I'm guessing there's a mismatch between the sound frequency or some other parameters of the XA file and your code, but I can't be sure. Edit: - Panels now use asset loading mechanism, added "variable" asset ...
by xdaniel
January 10th, 2013, 2:24 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Yeah, you should not use Win 64-bit for Psy-Q. It will be a problem. I may make a Windows XP Virtual PC HDD image for people to download that is ready to go. It's a bit of a pain if there's no 32-bit replacement available for the affected programs, like with BuildCD here, but compiling code works f...
by xdaniel
January 10th, 2013, 1:11 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Looking good! Do you know how to master a PSX CD-ROM with XA audio tracks, DA and STR? I sent a message to 'isufje' for sharing some light on the subject, but I yet wait to receive a reply back from him. Sadly not. I just had a quick look through the Psy-Q SDK's samples, and while \addons\scee\CD\X...
by xdaniel
January 10th, 2013, 12:48 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

One SVN change, haven't been coding much due to RL stuff: - Improved/changed asset management somewhat, added loading screen for when assets are being loaded (via VSyncCallback); updated Codeblast logo ...thus there's not much new to see: http://i.imgur.com/KvTEA.png http://i.imgur.com/Hlxfg.png (Fi...
by xdaniel
January 4th, 2013, 11:44 pm
Forum: Miscellaneous & Off Topic
Topic: TV card BT878 P+ and drivers for Windows 7 64bit
Replies: 7
Views: 21583

Re: TV card BT878 P+ and drivers for Windows 7 64bit

Upside: I've seen a 64-bit "port" or whatever of BTWincap, an open source driver for Bt8xx-based capture cards, somewhere that's supposed to work on 64-bit Windows Vista and 7. Downside: I can't remember where I've seen it, nor can I find it offhand, nor could I get it to work with my (IIR...
by xdaniel
January 3rd, 2013, 9:15 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Latest changes on the SVN: - Christmas/new year's changes, bunch of stuff - Logo stuff changed; replaced disclaimer with Codeblast '13 logo & swapped screen order - Some AI tweaking, still stupid & still does OOB moves that screw up the field, need more bounds-checking!; minor changes to the...
by xdaniel
December 21st, 2012, 9:46 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Some SVN commit messages from yesterday and today, telling of some of the progress being made: - makefile update; removed unneeded variables & lines, reshuffled some lines, added some comments - Main game code rewrite WIP; no resolving etc. yet - In-air delay on panel movement removed, caused to...
by xdaniel
December 20th, 2012, 6:25 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Re: Potential Codeblast 2013 entry (WIP)

Xavi92: GunMary's on hold right now. I'll see about picking it up again after this, tho when that'll be remains to be seen - Spring or Summer, I guess? Anyway, as for this game, I've looked into possible ways of getting sound into it, with VAGs looking good for sound effects (thanks to PSXDEV.net's ...
by xdaniel
December 18th, 2012, 3:44 pm
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 55213

Potential Codeblast 2013 entry (WIP)

"Potential" because I have no idea if I'll stick with the project. It's relatively simple - or rather, difficult in different ways, compared to my stalled shoot'em up - in that it's a puzzle game; basically Tetris Attack with a few twists here and there. The original plan had a bit more or...
by xdaniel
December 18th, 2012, 12:35 am
Forum: Competition #02 (Codeblast '13)
Topic: PSXDEV Competiton #02 - Codeblast 2013
Replies: 19
Views: 107977

Re: PSDEV Competiton #02 - Codeblast 2013

Hm, I might enter, but I have two short questions: 1) Regarding the rule "You can not use an existing game you have been working on." : Can I reuse code I've already written, like helper functions for graphics, text display and such? 2) Is the game required to have sound, or does no sound ...
by xdaniel
December 15th, 2012, 7:03 am
Forum: General Chat & Messaging
Topic: Hrm, I hate introductions...
Replies: 2
Views: 5579

Re: Hrm, I hate introductions...

Xavi92 wrote:Hey welcome! I saw your videos over a month ago and even sent you a PM through YouTube about that. :P
Your game looks great. Keep up the good work!
That might very well be... I don't really pay attention to my PMs on YT all that much, or I forget to reply to them ^^" Anyway, thanks! :D
by xdaniel
December 15th, 2012, 6:43 am
Forum: General Chat & Messaging
Topic: Hrm, I hate introductions...
Replies: 2
Views: 5579

Hrm, I hate introductions...

Let's see, I'm xdaniel aka xdanielDZD on YouTube, a 25 years old German with some self-taught programming skills, mainly in C and C#. I started messing around with coding for the PSX a few months ago, in early August or thereabouts, beginning with your typical "Hello World", then tried to ...