Search found 15 matches
- June 26th, 2013, 12:45 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 215701
Re: WORKSHOP CODING INTROS & DEMOS
Agreed! These are some great, relevant tutes. You're amazing, Lightforce!
- June 23rd, 2013, 4:28 pm
- Forum: Graphics/GPU
- Topic: Sort TILE primitives into GsOT?
- Replies: 4
- Views: 9307
Re: Sort TILE primitives into GsOT?
Really appreciate your offer, but mine already scrolls along the Z. Wow, didn't know you had a workshop thing going on; going to have a look now!
- June 23rd, 2013, 2:35 pm
- Forum: Graphics/GPU
- Topic: Sort TILE primitives into GsOT?
- Replies: 4
- Views: 9307
Re: Sort TILE primitives into GsOT?
Thanks a million for that; your code is really elegant, and the stars look amazing too. Makes a lot of sense thanks to your great comments.
- June 22nd, 2013, 5:42 pm
- Forum: Graphics/GPU
- Topic: Sort TILE primitives into GsOT?
- Replies: 4
- Views: 9307
Sort TILE primitives into GsOT?
Hi guys. I'm working on a Tetris implementation as a bit of a learning experiment, and I'm developing a 'strafield' intro sequence now (which is mostly finished, but I want to rewrite it). Rubbish static preview (looks a bit cooler when animated): http://www.ddoodm.com/gen/images/screenshot/dTetris_...
- June 22nd, 2013, 5:30 pm
- Forum: Homebrew (Homepage)
- Topic: [INTRO] ESTYREN
- Replies: 2
- Views: 28249
Re: [INTRO] ESTYREN
Just saw this; amazing work!! Loved the cube and the neat fade-in at the end. Can't wait to see more mate, that was awesome. Has to be the most polished demo I've seen. Keep it up!
(Your prize is really cool!)
(Your prize is really cool!)
- June 18th, 2013, 7:03 pm
- Forum: Hardware
- Topic: Did I Break my Xplorer FX?
- Replies: 7
- Views: 14891
Re: Did I Break my Xplorer FX?
Perfect! You're the man! Please excuse me while I have some extreme fun.
- June 18th, 2013, 6:40 pm
- Forum: Hardware
- Topic: Did I Break my Xplorer FX?
- Replies: 7
- Views: 14891
Re: Did I Break my Xplorer FX?
Woohoo! Thanks so much! Works perfectly! My copy of Caetla is in Japanese, but I'll work that out, haha.
- June 18th, 2013, 6:34 pm
- Forum: Hardware
- Topic: Did I Break my Xplorer FX?
- Replies: 7
- Views: 14891
Re: Did I Break my Xplorer FX?
Okay, awesome! Just about to try that out now. Thanks a billion; owe you big time.
- June 18th, 2013, 6:17 pm
- Forum: Hardware
- Topic: Did I Break my Xplorer FX?
- Replies: 7
- Views: 14891
Re: Did I Break my Xplorer FX?
Thanks for the help again, Shadow! Since I can't get the PS to boot at all with the Xplorer plugged in (no SCE logo, no BIOS, ...), is it safe to unplug the Xplorer, boot into X-Flash and THEN (with the PS still on) plug the Xplorer back in? (Just don't want to damage it any more if I can help it, l...
- June 18th, 2013, 5:01 pm
- Forum: Hardware
- Topic: Did I Break my Xplorer FX?
- Replies: 7
- Views: 14891
Did I Break my Xplorer FX?
Hi again guys! Just received my brand new Xplorer FX in the mail today. After a few hours messing around in the stock Firmware, I burned X-Flash 1.2 (the one that Orion kindly distributed in his devkit) to a disc. I followed the instructions on Orion's website carefully; however, my flash seems to h...
- June 12th, 2013, 11:10 am
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22727
Re: [SRC] 3D Projection & Textured Quad
Yeah, I was going to mention that one of the Developer Seminars suggested that we subdivide our meshes as they approach the camera. Not sure how trowing in more polys reduces distortion, but it soulds like you're correct. :) It sure worked very well as an experiment, can't wait to see your next (hop...
- June 11th, 2013, 11:54 pm
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22727
Re: [SRC] 3D Projection & Textured Quad
As you've probably noticed from the demo, the texture is greatly distorted as a result of affine texture mapping when you move the plane close to the viewing screen, because the texture is interpolated based on 2D screen-space coordinates. I'm not sure how feasible perspective-correct interpolation ...
- June 11th, 2013, 8:37 pm
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22727
Re: [SRC] 3D Projection & Textured Quad
Oh, okay, yeah his plasma background is amazing!
Haha, well thanks heaps again. I will try and give it another shot though!
Haha, well thanks heaps again. I will try and give it another shot though!
- June 11th, 2013, 8:14 pm
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22727
Re: [SRC] 3D Projection & Textured Quad
Hi Shadow, thanks a lot for the info and for your kind welcome. You're incredibly helpful!
I'll try implementing my drawing routine with your snippet ASAP. I'm pretty confused about how this "packet workbase" stuff works. I'll have a peek at the devref. Thanks again!
I'll try implementing my drawing routine with your snippet ASAP. I'm pretty confused about how this "packet workbase" stuff works. I'll have a peek at the devref. Thanks again!
- June 11th, 2013, 6:59 pm
- Forum: Graphics/GPU
- Topic: [SRC] 3D Projection & Textured Quad
- Replies: 10
- Views: 22727
[SRC] 3D Projection & Textured Quad
Hello there! First up, please excuse any informalities; this is my first post here - been a loiterer for a while. :) I thought I'd share an example of 3D perspective projection onto a flat textured quad with the Psy-Q SDK. The source code includes detailed comments (pretty close to 'i++' redundancy)...