Search found 15 matches

by ddoodm
June 26th, 2013, 12:45 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 216380

Re: WORKSHOP CODING INTROS & DEMOS

Agreed! These are some great, relevant tutes. You're amazing, Lightforce!
by ddoodm
June 23rd, 2013, 4:28 pm
Forum: Graphics/GPU
Topic: Sort TILE primitives into GsOT?
Replies: 4
Views: 9307

Re: Sort TILE primitives into GsOT?

Really appreciate your offer, but mine already scrolls along the Z. :) Wow, didn't know you had a workshop thing going on; going to have a look now!
by ddoodm
June 23rd, 2013, 2:35 pm
Forum: Graphics/GPU
Topic: Sort TILE primitives into GsOT?
Replies: 4
Views: 9307

Re: Sort TILE primitives into GsOT?

Thanks a million for that; your code is really elegant, and the stars look amazing too. Makes a lot of sense thanks to your great comments.
by ddoodm
June 22nd, 2013, 5:42 pm
Forum: Graphics/GPU
Topic: Sort TILE primitives into GsOT?
Replies: 4
Views: 9307

Sort TILE primitives into GsOT?

Hi guys. I'm working on a Tetris implementation as a bit of a learning experiment, and I'm developing a 'strafield' intro sequence now (which is mostly finished, but I want to rewrite it). Rubbish static preview (looks a bit cooler when animated): http://www.ddoodm.com/gen/images/screenshot/dTetris_...
by ddoodm
June 22nd, 2013, 5:30 pm
Forum: Homebrew (Homepage)
Topic: [INTRO] ESTYREN
Replies: 2
Views: 28394

Re: [INTRO] ESTYREN

Just saw this; amazing work!! Loved the cube and the neat fade-in at the end. Can't wait to see more mate, that was awesome. :) Has to be the most polished demo I've seen. Keep it up!

(Your prize is really cool!)
by ddoodm
June 18th, 2013, 7:03 pm
Forum: Hardware
Topic: Did I Break my Xplorer FX?
Replies: 7
Views: 14907

Re: Did I Break my Xplorer FX?

Perfect! You're the man! Please excuse me while I have some extreme fun. :)
by ddoodm
June 18th, 2013, 6:40 pm
Forum: Hardware
Topic: Did I Break my Xplorer FX?
Replies: 7
Views: 14907

Re: Did I Break my Xplorer FX?

Woohoo! Thanks so much! Works perfectly! My copy of Caetla is in Japanese, but I'll work that out, haha. :)
by ddoodm
June 18th, 2013, 6:34 pm
Forum: Hardware
Topic: Did I Break my Xplorer FX?
Replies: 7
Views: 14907

Re: Did I Break my Xplorer FX?

Okay, awesome! Just about to try that out now. Thanks a billion; owe you big time.
by ddoodm
June 18th, 2013, 6:17 pm
Forum: Hardware
Topic: Did I Break my Xplorer FX?
Replies: 7
Views: 14907

Re: Did I Break my Xplorer FX?

Thanks for the help again, Shadow! Since I can't get the PS to boot at all with the Xplorer plugged in (no SCE logo, no BIOS, ...), is it safe to unplug the Xplorer, boot into X-Flash and THEN (with the PS still on) plug the Xplorer back in? (Just don't want to damage it any more if I can help it, l...
by ddoodm
June 18th, 2013, 5:01 pm
Forum: Hardware
Topic: Did I Break my Xplorer FX?
Replies: 7
Views: 14907

Did I Break my Xplorer FX?

Hi again guys! Just received my brand new Xplorer FX in the mail today. After a few hours messing around in the stock Firmware, I burned X-Flash 1.2 (the one that Orion kindly distributed in his devkit) to a disc. I followed the instructions on Orion's website carefully; however, my flash seems to h...
by ddoodm
June 12th, 2013, 11:10 am
Forum: Graphics/GPU
Topic: [SRC] 3D Projection & Textured Quad
Replies: 10
Views: 22732

Re: [SRC] 3D Projection & Textured Quad

Yeah, I was going to mention that one of the Developer Seminars suggested that we subdivide our meshes as they approach the camera. Not sure how trowing in more polys reduces distortion, but it soulds like you're correct. :) It sure worked very well as an experiment, can't wait to see your next (hop...
by ddoodm
June 11th, 2013, 11:54 pm
Forum: Graphics/GPU
Topic: [SRC] 3D Projection & Textured Quad
Replies: 10
Views: 22732

Re: [SRC] 3D Projection & Textured Quad

As you've probably noticed from the demo, the texture is greatly distorted as a result of affine texture mapping when you move the plane close to the viewing screen, because the texture is interpolated based on 2D screen-space coordinates. I'm not sure how feasible perspective-correct interpolation ...
by ddoodm
June 11th, 2013, 8:37 pm
Forum: Graphics/GPU
Topic: [SRC] 3D Projection & Textured Quad
Replies: 10
Views: 22732

Re: [SRC] 3D Projection & Textured Quad

Oh, okay, yeah his plasma background is amazing!

Haha, well thanks heaps again. I will try and give it another shot though!
by ddoodm
June 11th, 2013, 8:14 pm
Forum: Graphics/GPU
Topic: [SRC] 3D Projection & Textured Quad
Replies: 10
Views: 22732

Re: [SRC] 3D Projection & Textured Quad

Hi Shadow, thanks a lot for the info and for your kind welcome. You're incredibly helpful!

I'll try implementing my drawing routine with your snippet ASAP. I'm pretty confused about how this "packet workbase" stuff works. I'll have a peek at the devref. Thanks again!
by ddoodm
June 11th, 2013, 6:59 pm
Forum: Graphics/GPU
Topic: [SRC] 3D Projection & Textured Quad
Replies: 10
Views: 22732

[SRC] 3D Projection & Textured Quad

Hello there! First up, please excuse any informalities; this is my first post here - been a loiterer for a while. :) I thought I'd share an example of 3D perspective projection onto a flat textured quad with the Psy-Q SDK. The source code includes detailed comments (pretty close to 'i++' redundancy)...