Search found 306 matches

by nocash
November 19th, 2017, 11:36 pm
Forum: Input/Output
Topic: [SOLVED] Question regarding the InterACT GameShark (2.3)
Replies: 5
Views: 2355

Re: Question regarding the InterACT GameShark (2.3)

If your PC has a parallel port: Use the FiveWire mod (allows to upload EXE files from no$psx to the console).
by nocash
November 19th, 2017, 2:21 am
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 44
Views: 35122

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

Psxkey log stats it started as serial but moved to the controller port.. Hmmm, the terms micro controller and serial to pad could mean anything to me. But, going by the webpage, you are right. http://www.sinistersoft.com/psxkeyboard That page is also including the full keyboard source code (unlike ...
by nocash
November 18th, 2017, 2:24 am
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 44
Views: 35122

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

That are two homebrew projects, both dated around year 2000, unrelated to the Online Connection CD's keyboard (from 1997), and (most probably) unrelated to the SCPH-2000 hardware. The incomplete code snippets from Anthony Ball are using the PSX serial port (1F80105xh) instead of the controller port....
by nocash
November 17th, 2017, 5:00 am
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 44
Views: 35122

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

Contacting SCPH-2000 people could be a problem. There's somebody at atariage (I've registered there 5 years ago, and my registration is still in "validating" stage, meaning that the admin will want to review it before activating the account). And youtube doesn't support my PC at all. Registering at ...
by nocash
November 14th, 2017, 11:17 am
Forum: CD-ROM
Topic: DTL-H1102 Optical Drive Replacement
Replies: 5
Views: 2189

Re: DTL-H1102 Optical Drive Replacement

No, the mainboard version doesn't matter too much. Except, there are different cdrom drives (with ribbon cables in different lengths), if you want to replace the drive, use one with matching cables for your console. I just meant that few peoples have replaced drives in DTL-H1201 consoles, but the sa...
by nocash
November 14th, 2017, 7:00 am
Forum: CD-ROM
Topic: DTL-H1102 Optical Drive Replacement
Replies: 5
Views: 2189

Re: DTL-H1102 Optical Drive Replacement

CDROM repair/replacement should be same as for retail consoles with same mainboard... but you would have to open the console, and check what mainboard you have. As by now there isn't much known about DTL-H110x models. For the mainboard one could only guess that it might be an PU-8, 1-658-467-11 boar...
by nocash
November 10th, 2017, 4:29 am
Forum: Input/Output
Topic: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)
Replies: 44
Views: 35122

Re: PSX Keyboard and Mouse Adaptor (SCPH-2000 Prototype)

Now that the Online Connection CD was dumped, some findings about the PS/2 keyboard reading... Keyboard response data consists of 15 bytes: 1st byte: High-Z 2nd byte: ID (5Ah, fixed) 3rd byte: ID (96h, MSB; 9=Keyboard, LSB: 6=Six halfwords following, ie. 12 bytes) 4th byte: Number of keyboard scanco...
by nocash
November 7th, 2017, 1:00 pm
Forum: Members Downloads
Topic: Released Lightspan Online Connection CD
Replies: 8
Views: 4046

Re: Released Lightspan Online Connection CD

Interesting. Controller ID for the PS2 keyboard/mouse adaptor seems to be 96h. I haven't yet figured out how it's transferring the actual keyboard/mouse data. After the ID byte, there seems to be an 8bit "number of following bytes" entry, then followed by whatever bytes, maybe that are the keystroke...
by nocash
November 2nd, 2017, 8:38 pm
Forum: Members Downloads
Topic: UniROM
Replies: 299
Views: 216356

Re: UniROM V6 - New stuff and things.

Explorer seems to be mis-detected, as it's not compatible with the Datel memory map. Maybe your programming tool doesn't support Game Sharks? Or it's hardcoded to expect to use sst29ee020 only in xplorer carts? Can't help there. But you could try other tools... For example, my own stuff http://www.p...
by nocash
November 2nd, 2017, 3:38 am
Forum: Input/Output
Topic: problem converting .rom to .exe
Replies: 19
Views: 6924

Re: problem converting .rom to .exe

thank you in advance
thanks for the advance
...
by nocash
November 1st, 2017, 7:04 pm
Forum: Members Downloads
Topic: UniROM
Replies: 299
Views: 216356

Re: UniROM V6 - New stuff and things.

Game Shark is Datel hardware, and it's having 512Kbytes FLASH memory? Datel carts are having 128Kbyte or 256Kbyte FLASH. There are rumours about a "PAR3" version having 512Kbytes FLASH, but its memory and I/O map wasn't really reverse engineered yet (apart from some cryptic/poorly translated japanes...
by nocash
October 28th, 2017, 1:48 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 33
Views: 22181

Re: NO$PSX V2.0 Released (12th Aug 2017)

Many thanks! Good to know that the data/control registers are internally just called r0-r31 (I was thinking that they might use different names like c0-c31 and d0-d31 to distinguish between cpu, data, and control registers - but apparently, they don't do so). The macros are also very interesting. Ho...
by nocash
October 27th, 2017, 12:16 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 33
Views: 22181

Re: NO$PSX V2.0 Released (12th Aug 2017)

I've spend some hours on searching for GTE source code. That's really hard to find, almost looks as if nobody has ever programmed or disassembled GTE code yet, so there doesn't seem to be any common syntax for GTE stuff. The only public code that I've found is this: https://github.com/iamgreaser/psx...
by nocash
October 26th, 2017, 7:02 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 33
Views: 22181

Re: NO$PSX V2.0 Released (12th Aug 2017)

I am still working on this. Displaying source code lines for SYM and ELF files seems to be working okay. SYM file research/support is rather unsatisfying since the basic "class/type" constants are still unknown. I don't know what I could do about it... I've already asked twice... so well, asking ano...
by nocash
October 22nd, 2017, 8:32 pm
Forum: NO$PSX Emulator
Topic: how to use debugger ?
Replies: 1
Views: 1581

Re: how to use debugger ?

Works fine for me. Just key-in instructions in the disassembler window, using the same syntax as how the instructions are shown by the disassembler. For "je/jne/jmp" you would also need to type parameters, eg. "jmp 0bfc00000", or "j bfc00000" if you've selected to alternate/native asm syntax in debu...
by nocash
October 14th, 2017, 10:26 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 22
Views: 19555

Re: VCD Player for PSX (software based)

Why, what for??? From what I've gathered, the Playback Conrol feature is almost always useless & often containing corrupt/bugged data. I think the best way to support PBC discs is to leave PBC unimplemented, isn't it? PS. here are my findings on PBC: http://problemkaputt.de/psx-spx.htm#vcdisoplaybac...
by nocash
October 11th, 2017, 3:19 am
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 22
Views: 19555

Re: VCD Player for PSX (software based)

Ah, okay, if it's a PAL disc then the aspect ratio will be wrong/stretched. I don't have a PAL disc myself (apart from the demovcd which is more focusing on VCD2.0 menues than on actual movie viewing). If you could upload some small freeware PAL VCD disc image would be cool. But it might be a bit di...
by nocash
October 10th, 2017, 11:06 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 22
Views: 19555

Re: VCD Player for PSX (software based)

Why PAL, what for? It's currently NTSC only, the main issue I could think of would be wrong aspect ratio for PAL videos, but I guess that 99.5% of all VCDs are NTSC videos. And the color encoding, the video output is monochrome only, so colors shouldn't matter, unless you get some unexpected NTSC ar...
by nocash
October 9th, 2017, 9:26 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 22
Views: 19555

Re: VCD Player for PSX (software based)

Yes, that should work. Rename the EXE to PSX.EXE and add the usual licence sector with PSX logo in it. And you'll need a modchip to get the CD booted.
by nocash
October 1st, 2017, 5:03 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 13325

Re: New open-source apps to upload PSX-EXE and external data

Xavi92 wrote:it cannot be tested under emulator so I end up wasting tons of CDs until I get it working.
Huh? Isn't the cable upload intended to test things without CDs?