Search found 10 matches

by Kneesnap
November 20th, 2023, 4:31 pm
Forum: Software & Hardware Trading
Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
Replies: 2
Views: 8669

Re: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)

Shadow wrote: November 17th, 2023, 8:09 pm pool7 might have them. Ask him ;)
Afraid pool7 doesn't have it :(
by Kneesnap
November 16th, 2023, 6:18 pm
Forum: Software & Hardware Trading
Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
Replies: 2
Views: 8669

Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)

For PSX homebrew developers, the version the compiler (cc1psx.exe) used rarely matters. However, for decompilation projects, getting the compiler version right is critical to creating accurate code . So after I identified GCC 2.6.3 for a matching decompilation project (Built/Distributed Spring 1995 ...
by Kneesnap
November 16th, 2023, 5:06 pm
Forum: Psy-Q SDK
Topic: How to determine PsyQ Version used for a game?
Replies: 3
Views: 7553

Re: How to determine PsyQ Version used for a game?

Ah, I see So it can turn into quite the difficult problem. Are there any tips or tricks to try and understand what parts may have been used? The website decomp.me is great because while decompiling functions it will let you select different compilers to see which ones yield the best results. Unfort...
by Kneesnap
October 18th, 2023, 11:29 am
Forum: Psy-Q SDK
Topic: How to determine PsyQ Version used for a game?
Replies: 3
Views: 7553

Re: How to determine PsyQ Version used for a game?

It's a little bit more complicated than this. The PsyQ SDK is a collection of many different .exe files, many of which can be mixed & matched between versions. The GCC builds included are no different. For the sake of simplicity, let's assume there was no mixing & matching going on. GCC 2.8....
by Kneesnap
February 6th, 2019, 6:00 pm
Forum: Miscellaneous
Topic: No$PSX controller #2 not working?
Replies: 1
Views: 12246

Re: No$PSX controller #2 not working?

A bit late, but I've been having this exact same issue. I think it might have to do with my port configuration, but I'm not sure.
by Kneesnap
September 1st, 2018, 8:01 pm
Forum: Graphics/GPU
Topic: TIM CLUT Question
Replies: 1
Views: 7017

Re: TIM CLUT Question

Alright, after a while I figured out several things. 1. I was not reading CLUTs properly. 2. It's just a 4-bit index (0-15), which can be grabbed easily from the CLUT. However, this raises a new final problem: I can't seem to figure out a way to determine which CLUT to use. There are around 150 CLUT...
by Kneesnap
September 1st, 2018, 12:39 pm
Forum: Graphics/GPU
Topic: TIM CLUT Question
Replies: 1
Views: 7017

TIM CLUT Question

I am creating a modding tool for a PSX / PC game, and the PSX image format appears similar to the TIM file format. I'm reading from this to try and understand how this works, but it seems to leave a key bit of information out. Specifically, https://i.imgur.com/BTyReAJ.png After reading the index val...
by Kneesnap
September 23rd, 2017, 1:47 am
Forum: General Chat & Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 9123

Re: [Help] Building from source.

PSX game (Frogger: He's Back) Oh, I remember this game, it has very poor controls and not fun to play because of lackluster game design. Frogger 2 was a lot better and very enjoyable, but it was made by another developer studio. Haha, I own every "major" Frogger game, including that one. ...
by Kneesnap
September 22nd, 2017, 11:35 am
Forum: General Chat & Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 9123

Re: [Help] Building from source.

After a couple hours of searching today, I found the IDE used. Right now I'm updating the paths in the build + project files, before I load up the project. I think I may getting closer to getting a compilable build. I have a new question now. I've installed PSYQ, however one of the references to it ...
by Kneesnap
September 22nd, 2017, 6:40 am
Forum: General Chat & Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 9123

[Help] Building from source.

Hello. I have the source code to an old PSX game (Frogger: He's Back), and I wish to build it. I have several questions. How would I go about building this for the PSX, and how would I go about running it? Do I need a PSX Devkit, or will an emulator suffice? Does anyone have a copy of Visual Studio ...