Afraid pool7 doesn't have it
Search found 10 matches
- November 20th, 2023, 4:31 pm
- Forum: Software & Hardware Trading
- Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
- Replies: 2
- Views: 8669
- November 16th, 2023, 6:18 pm
- Forum: Software & Hardware Trading
- Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
- Replies: 2
- Views: 8669
Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
For PSX homebrew developers, the version the compiler (cc1psx.exe) used rarely matters. However, for decompilation projects, getting the compiler version right is critical to creating accurate code . So after I identified GCC 2.6.3 for a matching decompilation project (Built/Distributed Spring 1995 ...
- November 16th, 2023, 5:06 pm
- Forum: Psy-Q SDK
- Topic: How to determine PsyQ Version used for a game?
- Replies: 3
- Views: 7553
Re: How to determine PsyQ Version used for a game?
Ah, I see So it can turn into quite the difficult problem. Are there any tips or tricks to try and understand what parts may have been used? The website decomp.me is great because while decompiling functions it will let you select different compilers to see which ones yield the best results. Unfort...
- October 18th, 2023, 11:29 am
- Forum: Psy-Q SDK
- Topic: How to determine PsyQ Version used for a game?
- Replies: 3
- Views: 7553
Re: How to determine PsyQ Version used for a game?
It's a little bit more complicated than this. The PsyQ SDK is a collection of many different .exe files, many of which can be mixed & matched between versions. The GCC builds included are no different. For the sake of simplicity, let's assume there was no mixing & matching going on. GCC 2.8....
- February 6th, 2019, 6:00 pm
- Forum: Miscellaneous
- Topic: No$PSX controller #2 not working?
- Replies: 1
- Views: 12246
Re: No$PSX controller #2 not working?
A bit late, but I've been having this exact same issue. I think it might have to do with my port configuration, but I'm not sure.
- September 1st, 2018, 8:01 pm
- Forum: Graphics/GPU
- Topic: TIM CLUT Question
- Replies: 1
- Views: 7017
Re: TIM CLUT Question
Alright, after a while I figured out several things. 1. I was not reading CLUTs properly. 2. It's just a 4-bit index (0-15), which can be grabbed easily from the CLUT. However, this raises a new final problem: I can't seem to figure out a way to determine which CLUT to use. There are around 150 CLUT...
- September 1st, 2018, 12:39 pm
- Forum: Graphics/GPU
- Topic: TIM CLUT Question
- Replies: 1
- Views: 7017
TIM CLUT Question
I am creating a modding tool for a PSX / PC game, and the PSX image format appears similar to the TIM file format. I'm reading from this to try and understand how this works, but it seems to leave a key bit of information out. Specifically, https://i.imgur.com/BTyReAJ.png After reading the index val...
- September 23rd, 2017, 1:47 am
- Forum: General Chat & Messaging
- Topic: [Help] Building from source.
- Replies: 4
- Views: 9123
Re: [Help] Building from source.
PSX game (Frogger: He's Back) Oh, I remember this game, it has very poor controls and not fun to play because of lackluster game design. Frogger 2 was a lot better and very enjoyable, but it was made by another developer studio. Haha, I own every "major" Frogger game, including that one. ...
- September 22nd, 2017, 11:35 am
- Forum: General Chat & Messaging
- Topic: [Help] Building from source.
- Replies: 4
- Views: 9123
Re: [Help] Building from source.
After a couple hours of searching today, I found the IDE used. Right now I'm updating the paths in the build + project files, before I load up the project. I think I may getting closer to getting a compilable build. I have a new question now. I've installed PSYQ, however one of the references to it ...
- September 22nd, 2017, 6:40 am
- Forum: General Chat & Messaging
- Topic: [Help] Building from source.
- Replies: 4
- Views: 9123
[Help] Building from source.
Hello. I have the source code to an old PSX game (Frogger: He's Back), and I wish to build it. I have several questions. How would I go about building this for the PSX, and how would I go about running it? Do I need a PSX Devkit, or will an emulator suffice? Does anyone have a copy of Visual Studio ...