Search found 150 matches

by Xavi92
November 4th, 2021, 6:24 pm
Forum: Programming/CPU
Topic: Is it worth it to make programs in full assembly ?
Replies: 2
Views: 303

Re: Is it worth it to make programs in full assembly ?

I feel it is kind of subjective. While it is true hand-written MIPS assembly might lead to more optimized code (size and/or memory-wise) compared to a C compiler in specific situations, IMHO usually it is not worth the extra effort nowadays, or at least for application-level code. Modern optimizing ...
by Xavi92
November 2nd, 2021, 5:11 am
Forum: Homebrew (General)
Topic: [Homebrew Release] Snake
Replies: 2
Views: 2132

Re: [Homebrew Release] Snake

It looks amazing! I agree with Shadow's suggestions: just make it run faster and smoother and the game is good to go. :D
by Xavi92
November 2nd, 2021, 5:05 am
Forum: Work Logs / Projects
Topic: [Game] PSXPONG - A small pong to test PSY-Q stuff
Replies: 2
Views: 503

Re: [Game] PSXPONG - A small pong to test PSY-Q stuff

Very nice for a first effort! Possibly a few monochrome rectangles (instead of variable-sized, texture-blending sprites) could had already done the job given the simplicity of this project, but it's definitely a good start.

Eagerly waiting to see new projects from you! :D
by Xavi92
October 26th, 2021, 8:14 am
Forum: General Chat / Messaging
Topic: 8bitbay.com - my retro consoles market
Replies: 1
Views: 635

Re: 8bitbay.com - my retro consoles market

Looks very promising! Now it only needs more users and stuff for sale. Keep up the great job, dude!
by Xavi92
October 26th, 2021, 7:54 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 88067

Re: Airport - WIP

redwine70 wrote: October 21st, 2021, 9:33 am Just tried now with Duckstation emulator, nice little game :)
Thank you very much for your kind words! :D
by Xavi92
January 3rd, 2021, 1:14 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 88067

Re: Airport - WIP

Lately, I have done some improvements and bugfixes on this game e.g.: CMake support for easier building, fixed some bugs on PSXSDK and a couple of game bugs:
https://github.com/XaviDCR92/Airport/releases/tag/v0.1
by Xavi92
January 1st, 2021, 2:37 pm
Forum: Work Logs / Projects
Topic: GDB server for PCSXR
Replies: 8
Views: 8472

Re: GDB server for PCSXR

gdb-multiarch Exception caught while booting Guile. Error in function "make_objcode_from_file": bad header on object file: "\x7fELF\x02\x01\x01ÿ\x00\x00\x00\x00\x00\x00\x00\x00" gdb-multiarch: warning: Could not complete Guile gdb module initialization from: /usr/share/gdb/guil...
by Xavi92
December 31st, 2020, 11:39 am
Forum: Research
Topic: PSX Physics
Replies: 3
Views: 5580

Re: PSX Physics

IMHO it depends entirely on how complex the physics are and a lot of other factors e.g.: game logic, code optimization, GPU performance, etc. When we wrote Deathball , we implemented circle-to-circle collision, circle-to-polygon collision, gravity and bouncing using fixed-point arithmetic and the ga...
by Xavi92
December 31st, 2020, 10:16 am
Forum: Work Logs / Projects
Topic: GDB server for PCSXR
Replies: 8
Views: 8472

Re: GDB server for PCSXR

First, the gdbstub revision pinned for the submodule no longer exists--it looks like it was removed with a force push or something. I updated it to the latest `master` and now the project checks out and builds OK. More like I forgot to push the commits stored in my computer. :lol: I have just pushe...
by Xavi92
December 14th, 2020, 9:41 am
Forum: Documentation
Topic: Yaroze Tutorial in spanish magazine (SuperJuegos)
Replies: 4
Views: 7868

Re: Yaroze Tutorial in spanish magazine (SuperJuegos)

¡Muy interesante! :D

Definitely worth a read for any Spanish reader!
by Xavi92
December 11th, 2020, 3:20 am
Forum: General Chat / Messaging
Topic: Where to start with PSX Development?
Replies: 2
Views: 4550

Re: Where to start with PSX Development?

Hi and welcome, iNFeCTioN!

Apart from Psy-Q, there are modern alternatives to it that might be worth considering: viewtopic.php?f=24&t=3702
by Xavi92
December 11th, 2020, 3:14 am
Forum: General Chat / Messaging
Topic: Where should I start?
Replies: 2
Views: 5062

Re: Where should I start?

http://www.psxdev.net/help/psyq_hello_world.html There are modern alternatives to Psy-Q that newcomers should consider. I have listed all the options I am aware of on the following post . Also, you might be also interested in source-level debugging. I released a fork of PCSX-r that allows this for ...
by Xavi92
October 31st, 2020, 1:59 pm
Forum: General Chat / Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 9
Views: 9942

Re: Blade Libs + MIPSGCC + Jum SDK

I'm glad you finally found the issue. But, after two years, new and better SDKs have been created. You should probably use one of them instead of Blade Libs. I have listed them on this thread.
by Xavi92
October 29th, 2020, 6:56 am
Forum: General Chat / Messaging
Topic: Hey there peoples!!! I'm a new guy:)
Replies: 1
Views: 3189

Re: Hey there peoples!!! I'm a new guy:)

Hi JineshM1! We hope you enjoy this community :)
by Xavi92
October 29th, 2020, 5:20 am
Forum: General Chat / Messaging
Topic: Is there a way to make PS1 game today?
Replies: 2
Views: 4706

Re: Is there a way to make PS1 game today?

You have several options: Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support? PSn00bSDK : free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64. PSXSDK : free software (public domain), n...
by Xavi92
October 27th, 2020, 9:44 am
Forum: Work Logs / Projects
Topic: GDB server for PCSXR
Replies: 8
Views: 8472

Re: GDB server for PCSXR

New bugfixes have been pushed into the repository. Please check them out!
by Xavi92
October 27th, 2020, 9:40 am
Forum: Work Logs / Projects
Topic: GDB boot disc
Replies: 1
Views: 3881

Re: GDB boot disc

It looks very promising! I did something similar for PCSXr for quick debugging. Could you please explain how it works internally?
by Xavi92
October 27th, 2020, 9:34 am
Forum: Miscellaneous / Off Topic
Topic: About a serious security issue with the forum
Replies: 12
Views: 8990

Re: About a serious security issue with the forum

Thanks for not requiring hCaptcha to legitimate users. As for HTTPS, it's not a priority right now for me to add. I will add it at some stage, but for now it's okay without it and it's been running for over 8 years without it. The data from the server to the DNS is encrypted by Cloudflare. That does...
by Xavi92
September 27th, 2020, 12:32 pm
Forum: Miscellaneous / Off Topic
Topic: About a serious security issue with the forum
Replies: 12
Views: 8990

Re: About a serious security issue with the forum

rsoft is hosting a forums site at https://0x7b.de/psxugnd/bbs.php which does not rely on JS or captchas, uses HTTPS and also runs on open source software. I encourage everyone to move towards these forums as long as the admins from psxdev.net do not implement HTTPS and remove captchas on this site o...
by Xavi92
September 27th, 2020, 12:27 pm
Forum: General Chat / Messaging
Topic: Inspiration For A New Game
Replies: 3
Views: 5879

Re: Inspiration For A New Game

Welcome, MisterSixtyFour! :) FYI there's already a low-poly, open-source fighting game called Roll Boss Rush written by one of the members from this forum, isufje: https://invidious.snopyta.org/watch?v=CWAWrG3S5Sk AFAIK he's been writing this video game for more than 10 years using Psy-Q and I canno...