Search found 8 matches

by Gh0stBlade
June 12th, 2019, 12:42 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Re: Tomb Raider: Chronicles (Decompile)

Hi, I'm glad you found my gte code useful, you didn't credit me but I know it so well that I can recognize it anyway :D Where did you copy it from? It's been taken by a few people who claimed it as their own over the years. Hi, thanks for letting me know. It's actually taken from PCSX-R emulator fo...
by Gh0stBlade
June 5th, 2019, 3:25 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Re: Tomb Raider: Chronicles (Decompile)

Status update!

Room and items drawing :)


TOMB5 (via GitHub)
GitHub/TOMB5
by Gh0stBlade
April 30th, 2019, 12:34 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Re: Tomb Raider: Chronicles (Decompile)

Looks great! I actually stumbled upon your project a while ago when I was doing some decompiling myself and found it to be really interesting and useful. If there are any particular techniques/insights you've discovered in your research of the code I'd be really interested to hear them. Thanks! I w...
by Gh0stBlade
February 18th, 2019, 5:18 am
Forum: Work Logs & Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 14391

Tomb Raider: Chronicles (Decompile)

Hey everyone! I've been working on decompiling the source code for Tomb Raider: Chronicles (PSX) over the past two years now. We're starting to see in-game graphics in the emulated PSXPC_N branch. Video I thought some of you might be interested, feel free to come along and make contributions :) TOMB...
by Gh0stBlade
September 4th, 2017, 2:45 pm
Forum: Psy-Q SDK
Topic: Psy-Q/Runtime Library 4.7 - Origin and missing files
Replies: 4
Views: 15636

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Also urgently need PsyQ sdk 4.7... Anyone have it?
by Gh0stBlade
August 24th, 2017, 12:56 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117155

Re: NO$PSX V2.0 Released (12th Aug 2017)

What is that Stohrendorf for Tomb Raider and other games? I am double-confused... Stohrendorf is the name of the programmer who wrote the PSX Sym file dumper I'm using for my project. Do you mean that some/all (?) PSX games were shipped with .SYM files on the retail discs? Or did you find a tomb ra...
by Gh0stBlade
August 21st, 2017, 12:49 am
Forum: NO$PSX Emulator
Topic: NO$PSX Feature Requests
Replies: 19
Views: 37690

Re: NO$PSX Feature Requests

I've been asking for this feature several times over the years. I hope No$psx in the future can emulate sio parallel port. This will allow running games which attempt to retrieve files from a PC via PCOpen/PCClose etc.
by Gh0stBlade
August 21st, 2017, 12:38 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117155

Re: NO$PSX V2.0 Released (12th Aug 2017)

SYM Files Different versions sounds nasty, good that you mention that! Having some small homebrew sample for the "current/newest" version would be also great. That Samples Addon CD might be also useful (if it's for the newest version?) (I don't know where to get that CD though). There isn...