Search found 3 matches

by john83
October 27th, 2020, 4:15 pm
Forum: Programming/CPU
Topic: Tracing code from a psx debugging emulator
Replies: 1
Views: 10126

Re: Tracing code from a psx debugging emulator

It took a long time but I finally figured out how to run a trace using PCSXTrace1.5b.

Anyone willing to show me what a dma transfer looks like in assemble for the psx or point me to some good
docs for something like this?
by john83
October 22nd, 2020, 3:48 pm
Forum: Programming/CPU
Topic: Tracing code from a psx debugging emulator
Replies: 1
Views: 10126

Tracing code from a psx debugging emulator

What is the best psx tracer to use to trace code for debugging? I think I use to use pcsx agemo to run traces but I cant figure out how to get it to work. If I remember correctly is was also really slow while tracing. I'm sure its been answered a million times but I'm having a hard time finding one ...
by john83
August 25th, 2016, 3:02 pm
Forum: Programming/CPU
Topic: Trying to locate graphics decompression routine
Replies: 1
Views: 6893

Trying to locate graphics decompression routine

I'm trying to find rockman x3's graphics decompression routine and I could use a little help on how to locate it. I do have experience finding decompression routines in snes games. I find them by tracing backwards from where the graphics get stored in vram. Im not really sure how graphics get stored...