Search found 20 matches

by Someone
March 3rd, 2020, 5:00 am
Forum: Graphics/GPU
Topic: rsdlink and tmdsort for windows 64
Replies: 2
Views: 14295

Re: rsdlink and tmdsort for windows 64

You can always compare files before and after sorting. But readme explicitly says that polygons are sorted by their type. You should know that PS1 can render different types of primitives, but before rendering they must be transformed and library has separate routines for each type, chaotic jumping ...
by Someone
February 15th, 2020, 8:36 pm
Forum: Work Logs & Projects
Topic: Abe's Exoddus (decompile)
Replies: 8
Views: 18118

Re: Abe's Exoddus (decompile)

One thing I hate about PC port is that it lacks reverberation effects from PS1 version. If this project will implement them in a proper and flawless way I will be more than happy, otherwise it has zero value to me. It always pissed me off when developers absolutely didn't care about sound, so many g...
by Someone
December 22nd, 2019, 2:26 am
Forum: General Chat & Messaging
Topic: Wanting to start a new project, and a few questions.
Replies: 12
Views: 17249

Re: Wanting to start a new project, and a few questions.

-A system for texture animations/CLUT animations: Since you can't just scroll textures like the Nintendo64 does, Water, fire and other animations need to be animated manually in the VRAM. Not true. Look at game Small Soldiers, it uses texture window command for such scrolling. Also look at Armorine...
by Someone
April 21st, 2018, 5:33 am
Forum: Miscellaneous & Off Topic
Topic: How to debug with XERBA by Dr. Hell
Replies: 3
Views: 24832

Re: How to debug with XERBA by Dr. Hell

Shadow wrote: April 21st, 2018, 3:07 am The best debugger I've found so far is NO$PSX
I find it rather clunky and typing breakpoints manually is very inconvenient. Also NO$PSX loves to crash a lot without apparent reason.
by Someone
April 21st, 2018, 2:54 am
Forum: Miscellaneous & Off Topic
Topic: How to debug with XERBA by Dr. Hell
Replies: 3
Views: 24832

Re: How to debug with XERBA by Dr. Hell

Most probably it is disabled in the release. Unfortunately to this day we don't have adequate debugger for PS1, some of the existent either buggy or incomplete and this is very sad. I wish there was something similar to that one in PCSX2, which can even import symbols if they were left in ELF by dev...
by Someone
November 7th, 2017, 10:26 am
Forum: Members Downloads
Topic: Released Lightspan Online Connection CD
Replies: 8
Views: 18539

Re: Released Lightspan Online Connection CD

Such a weird gimmick, but hey, even Famicom had its own network contraption.
by Someone
November 4th, 2017, 7:57 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117163

Re: NO$PSX V2.0 Released (12th Aug 2017)

I've found some new bugs. Some games from Eidos have boot menu where you can try demos and watch trailers, so far I tested two such discs: Akuji The Heartless and Fighting Force. Both of them fail to boot demos from that menu, screen goes black, music continues to play and nothing happens but when y...
by Someone
November 2nd, 2017, 11:38 pm
Forum: NO$PSX Emulator
Topic: NO$PSX Feature Requests
Replies: 19
Views: 37694

Re: NO$PSX Feature Requests

Wireframe rendering as a debug feature is really needed.
by Someone
October 17th, 2017, 9:59 pm
Forum: Hardware
Topic: What is the best PS1 model to have?
Replies: 7
Views: 18077

Re: What is the best PS1 model to have?

SCPH-10x has better quality CD drive but otherwise it's not great model at all. My first PS1 was SCPH-7502 and it had pretty weak CD holder-spindle, over time plastic in it just crumbled and those metallic balls which keep CD in place just fell of. It was possible to put them back but it wasn't for ...
by Someone
September 30th, 2017, 1:19 pm
Forum: Documentation
Topic: SPASM Assembler
Replies: 21
Views: 69783

Re: SPASM Assembler

Here's nice modern alternative I found.
https://github.com/Kingcom/armips/
by Someone
September 22nd, 2017, 9:56 pm
Forum: General Chat & Messaging
Topic: [Help] Building from source.
Replies: 4
Views: 9121

Re: [Help] Building from source.

Kneesnap wrote:PSX game (Frogger: He's Back)
Oh, I remember this game, it has very poor controls and not fun to play because of lackluster game design. Frogger 2 was a lot better and very enjoyable, but it was made by another developer studio.
by Someone
August 27th, 2017, 7:37 am
Forum: Graphics/GPU
Topic: PSone ypbpr modification
Replies: 6
Views: 13097

Re: PSone ypbpr modification

You surely don't know what you're doing there. You didn't isolated that resistor's wire so it touches exposed copper on the PCB.
by Someone
August 26th, 2017, 5:02 pm
Forum: Graphics/GPU
Topic: PSone ypbpr modification
Replies: 6
Views: 13097

Re: PSone ypbpr modification

LOL, you just shorted green to the ground. Don't you see it on 4th photo?
by Someone
August 18th, 2017, 6:18 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 26
Views: 87043

Re: VCD Player for PSX (software based)

nocash wrote:Hmmmm, I think those modern C/C++ compiler optimizations are a myth originated somewhere in the 1990's.
This is not a myth but reality. 90's are in the past and modern compilers really evolved pretty good. You can see it in action here:
https://www.youtube.com/watch?v=zBkNBP00wJE
by Someone
August 14th, 2017, 6:39 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117163

Re: NO$PSX V2.0 Released (12th Aug 2017)

I've seen lots of SYM files on "PsyQ DevKit Samples Addon CD" and as far as I know there were different versions of their format during PS1 lifespan.
by Someone
August 13th, 2017, 11:47 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 39
Views: 117163

Re: NO$PSX V2.0 Released (12th Aug 2017)

Just checked new version and found some bugs:

1. Corrupted startup "PlayStation" logo.
1.jpg
2. Doom doesn't render walls.
2.jpg
3. Reverberation also quite bugged. Best game to check it - Vagrant Story, when you walk into saving point there is sound loop anomaly appears.
by Someone
August 13th, 2017, 11:28 pm
Forum: Research
Topic: VCD Player for PSX (software based)
Replies: 26
Views: 87043

Re: VCD Player for PSX (software based)

Wow, that's quite an achievement. If back in the day somebody has told me that PS1 can do it, I would never believe in it.
by Someone
August 10th, 2017, 10:20 am
Forum: Documentation
Topic: Writing an assembler for the PS1
Replies: 10
Views: 29535

Re: Writing an assembler for the PS1

For all needed info check nocash's site, he did comprehensive PS1 research and documented it very well, he also made very advanced PS1 emulator with debugger, though it's not perfect. Also you can use IDApro for disassembling PS1 games if you need reference source for your own work, though I doubt t...
by Someone
October 16th, 2016, 7:58 pm
Forum: Sound/SPU
Topic: "Audiophile" Question
Replies: 4
Views: 16337

Re: "Audiophile" Question

Those audiophiles... Don't believe everything they say, because they are delusional and often very ignorant people.