Search found 15 matches

by NaughtyCow
June 21st, 2016, 1:00 am
Forum: Input/Output
Topic: MemCard problem?
Replies: 8
Views: 13481

Re: MemCard problem?

...file size of every file must be divisible by 2048 bytes (2 KB) or else the CD wont load on the actual machine? Is that true? Is this also true, or will this code (for length of file ceiled to the nearest factor of 2048) eliminate that issue if I use it for read length: [C]/* num = actual length ...
by NaughtyCow
June 21st, 2016, 12:45 am
Forum: Input/Output
Topic: MemCard problem?
Replies: 8
Views: 13481

Re: MemCard problem?

I also have an another question. Is there any way to check if the memory card is in the slot, or if it requires formatting (and also how to format it). Sony has some examples for that. Thank, I've just found some myself. Also I was wondering (unrelated to this topic) does the CD-ROM have some limit...
by NaughtyCow
June 21st, 2016, 12:01 am
Forum: Input/Output
Topic: MemCard problem?
Replies: 8
Views: 13481

Re: MemCard problem?

Nevermind, I solved it. Turns out I forgot the brackets, which was setting the file descriptor to -1... [C]if ((fd = open( fname, O_WRONLY )) == -1) if (write( fd, (unsigned char*)data->ptr, 8192 * blocks) != (8192 * blocks)[/C] I also have an another question. Is there any way to check if the memor...
by NaughtyCow
June 20th, 2016, 11:02 pm
Forum: Input/Output
Topic: MemCard problem?
Replies: 8
Views: 13481

Re: MemCard problem?

anyone?
by NaughtyCow
June 20th, 2016, 1:50 am
Forum: Input/Output
Topic: MemCard problem?
Replies: 8
Views: 13481

MemCard problem?

I'm trying to write some data onto the memory card, and I've followed the etc\makecard example in the PSYQ, lib, properly initializing the memory card, as well as properly opening it with open(...), etc.. Everything according to that example. For writing, I'm just using the Crash Bandicoot PAL file ...
by NaughtyCow
June 11th, 2016, 12:55 am
Forum: Sound/SPU
Topic: CDDA help, please?
Replies: 0
Views: 22316

CDDA help, please?

I cannot find much about it in the Reference PDF or the examples folder (only some SCEE example, which lacks the audio file and therefore I was unable to test it). I'd like to know how to convert audio to said format, how to properly play it via PSYQ (or PSXSDK), and how to properly create an ISO im...
by NaughtyCow
June 9th, 2016, 4:14 am
Forum: Programming/CPU
Topic: Custom fonts?
Replies: 6
Views: 12801

Re: Custom fonts?

You can take a look at my PadTest for the font routine. It's not the best one because each letter is a sprite but it does the job. Ideally you should use a VRAM 2 VRAM copy function to construct whole paragraph and then create 1 sprite and place it in the framebuffer. That's how MGS does it for sub...
by NaughtyCow
June 8th, 2016, 6:15 am
Forum: Programming/CPU
Topic: Custom fonts?
Replies: 6
Views: 12801

Re: Custom fonts?

Found my own mistake (I think). Turns out I should have drawn after each sprite. I also have an another question: How many sprites can I draw per frame (does it depend on the primitives table size, or something else).
by NaughtyCow
June 8th, 2016, 6:01 am
Forum: Programming/CPU
Topic: Custom fonts?
Replies: 6
Views: 12801

Custom fonts?

How do you guys do your custom fonts? I've tried creating one big TIM image (font), then drawing a sprite for each character (same sprite instance), but the emulator breaks when I draw more than 4 characters. EDIT: PSXSDK void printText(char* text, unsigned char x, unsigned char y) { unsigned char i...
by NaughtyCow
June 8th, 2016, 3:01 am
Forum: Examples (Other SDK)
Topic: PSXSDK question?
Replies: 5
Views: 23289

Re: PSXSDK question?

I doubt there is XA/streaming support in PSXSDK at all. You're better off using the PsyQ SDK if you want to take full advantage of the PSX. I know, but I find the PSYQ documentation very difficult, since it doesn't seem to be very informative (it assumes you know everything about PS hardware). Anyw...
by NaughtyCow
June 8th, 2016, 2:16 am
Forum: Examples (Other SDK)
Topic: PSXSDK question?
Replies: 5
Views: 23289

PSXSDK question?

Does it support XA audio. I didn't find anything in the Doxygen Documentation. If yes, is there any example or can you say which functions I have to use.
Also unrelated question: is there any way to convert MIDIs to .mod?
by NaughtyCow
June 7th, 2016, 9:51 am
Forum: Sound/SPU
Topic: VAG (or alternative) Audio Playback HELP NEEDED!
Replies: 7
Views: 19813

Re: VAG (or alternative) Audio Playback HELP NEEDED!

Shadow wrote:Thanks. Give me a few minutes whilst I fix it all up...

*EDIT*
Okay this code is a mess. It's going to take me a few hours to clean it up.
Check back in a few hours.
Thanks for being patient with me.
by NaughtyCow
June 7th, 2016, 8:39 am
Forum: Sound/SPU
Topic: VAG (or alternative) Audio Playback HELP NEEDED!
Replies: 7
Views: 19813

Re: VAG (or alternative) Audio Playback HELP NEEDED!

Here, sorry for (relatively) late response, I had to power on my virtual machine :D
by NaughtyCow
June 7th, 2016, 8:33 am
Forum: Sound/SPU
Topic: VAG (or alternative) Audio Playback HELP NEEDED!
Replies: 7
Views: 19813

Re: VAG (or alternative) Audio Playback HELP NEEDED!

I actually used that as an reference when writing my code, but it doesn't work for me for some reason. Is there any extra procedure while building a BIN image with VAG-s?
by NaughtyCow
June 7th, 2016, 8:22 am
Forum: Sound/SPU
Topic: VAG (or alternative) Audio Playback HELP NEEDED!
Replies: 7
Views: 19813

VAG (or alternative) Audio Playback HELP NEEDED!

I ran into problems when attempting to play VAG audio file in my game. I'm using PSYQ, the VAG file is valid, and I'm using PSX CD-Gen Tool to generate a ROM image. Here are parts of code which I used: ... eData newrDara; eAudio newAud; eReadCDFile("\\SND01.VAG;1", &newrDara); while (e...