Search found 18 matches

by Abelliqueux
July 23rd, 2020, 12:24 am
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 10
Views: 23782

Re: SMXTOOL - SMX and RSD model data editor

Quick follow up,

I had to do a few corrections to the #include paths, and rename 'colorpreview.cpp' to 'ColorPreview.cpp' for it to build. The corrections and a pre-built 64bit linux binary are available here :

https://github.com/ABelliqueux/smxtool
by Abelliqueux
June 28th, 2020, 12:09 am
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 10
Views: 23782

Re: SMXTOOL - SMX and RSD model data editor

Hi, Can It be compiled in Linux ? If so, could you tell me how ? I clonde the git repo, and have everything ready to compile, but when trying 'make', I get : "make" -f nbproject/Makefile-Debug.mk QMAKE= SUBPROJECTS= .build-conf make[1]: Entering directory '/home/$USER/build/smxtool' "...
by Abelliqueux
June 27th, 2020, 4:11 am
Forum: Examples (Psy-Q)
Topic: Cel-shaded TMD Rendering Example (plus low-level GTE stuff)
Replies: 4
Views: 25258

Re: Cel-shaded TMD Rendering Example (plus low-level GTE stuff)

Studying this example right now. Here is the modified makefile I came up with, based on yours LameGuy64, in order to compile in Linux : Be mindful that you may have to change the paths in the following script. # Run this makefile in GNU/Linux. WORKING_DIR = TMDCEL #16-bits DOS exes run in Dosbox RSD...
by Abelliqueux
May 16th, 2020, 4:55 am
Forum: Software & Hardware Trading
Topic: [WTB]Half a link cable (scph-1040)
Replies: 1
Views: 9639

[WTB]Half a link cable (scph-1040)

Hi,

I'm looking for half a link cable for the PSX, as I'm looking to hack a PSXserial-USB cable together but dont want to sacrifice a complete working cable for that. Shipping to france.

Would consider buying full link cable or ready made USB-Serial cable if available.

Thanks !
by Abelliqueux
May 15th, 2020, 12:57 am
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

I realize only now I never replied to thank you all for your answers, so there you go with a four years delay... For those still curious, I rewrote the article in english and included the above speculations with credits of course ( tell me if I forgot someone ). I actually had a chance to confirm si...
by Abelliqueux
May 14th, 2020, 5:00 am
Forum: Software & Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 40328

Re: PSXSERIAL USB Cables

Hi, After searching through the forum, I did n't find a ny tutorial on how to hack such a cable myself. Sorry if this post is redundant, I hope I did n't miss an obvious tutorial thread ... So I do have some infos, but I'd like a confirmation they are correct... I have a SCPH-7502 and a cart I succe...
by Abelliqueux
May 14th, 2020, 12:33 am
Forum: General Chat & Messaging
Topic: Informations on libblade / bladeps ?
Replies: 2
Views: 4282

Re: Informations on libblade / bladeps ?

Thanks for that link, I must have let it slip in my searches !

I read about PSn00bSDK not long ago and actually managed to compile it yesterday :cool: , looks real nice !
So that's two PSX SDKs on my Linux system now... Guess the logic thing to do would be to try to setup Psy-Q for the sake it...
by Abelliqueux
May 14th, 2020, 12:26 am
Forum: General Chat & Messaging
Topic: Cloudflare and https issues
Replies: 2
Views: 3722

Re: Cloudflare and https issues

Allright, seems ok now, although I feel a bit naked without SSL ;)
Thanks !
by Abelliqueux
May 13th, 2020, 4:57 am
Forum: General Chat & Messaging
Topic: Cloudflare and https issues
Replies: 2
Views: 3722

Cloudflare and https issues

Hi, I saw there were some issues with cloudflare for some other users so maybe a thread to diagnose this would be useful ? I get a lot of cloudflare screens, sometime just refreshing the page or browsing a thread. I also noticed that the site is sometimes messed up ( images and CSS not loading ) whe...
by Abelliqueux
May 13th, 2020, 4:43 am
Forum: Work Logs & Projects
Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Replies: 37
Views: 86066

Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck

Who ! I compiled it from master and it works almost flawlessly on Manjaro Linux ( Arch derivative ). I have one issue and a few suggestions/corrections : - All examples run fine in ePSXe, except your demo. It loads fine, but black screens even after a few seconds... all others graphics examples work...
by Abelliqueux
May 13th, 2020, 12:58 am
Forum: General Chat & Messaging
Topic: Informations on libblade / bladeps ?
Replies: 2
Views: 4282

Informations on libblade / bladeps ?

Hi, I'm working on some articles about PSX dev, and in the process of translating an Italian how-to by Bemipefe about how to setup a Linux install to be able to compile some programs for the PSX. The original article is here : http://www.mandrakeitalia.org/guide/guide/programmare-la-playstation-con-...
by Abelliqueux
May 1st, 2016, 9:06 pm
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

Well, no luck tracking down the programmers. I've read some interviews, but mainly they were proud of lighting effects and Lara's ponytail... Also, I've not checked the Android port for this effect...would be interesting to know... As for the effect, it is actually used on every blade trap in the ga...
by Abelliqueux
April 30th, 2016, 7:45 am
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

Well, I had a chance to look at the fb with pSX (thanks Shadow!) :

Image

Nothing much to see here... the textures are the one you can see when you rip a TR2 level file.
If it was a pre-rendered env mapping, it would appear in the fb, right ?
by Abelliqueux
April 30th, 2016, 4:55 am
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

Well, still no luck with no$psx. This iso is the only one that seems to work, the others hang after game menu.
The beta iso opens in no$psx, but does not contain the effect.

I guess I'll have to wait till I can get access to my psx+cheap xplorer knock off in order to view the FB...
by Abelliqueux
April 30th, 2016, 3:55 am
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

Ok, will try that :)

As for No$Psx, it bugs me about "invalid data in .cue file" when trying to open this particular iso so I can't view the FB...
Any other tool I can use for this ?
by Abelliqueux
April 29th, 2016, 10:54 pm
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

I realize the Psx is old hardware and has no shader language, but I think this might be a homemade reflection engine of some sort. I remembered that you can actually see this effect in the first level of the game, just after Lara went through all sorts of moving spiked walls. You end up in a room wi...
by Abelliqueux
April 29th, 2016, 7:52 pm
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Re: Question regarding "shaders" on Psx ( TR2 )

Hi, Thanks for your answers. Although the gif doesn't reflect that, the "reflection" is in real-time, as you can see the environment moving in it. You can see it in this video : https://www.youtube.com/watch?feature=player_detailpage&list=PLJbGLUxEAvq_P6bMXbye8_lb6Qd5Lsct3&v=QI09mT...
by Abelliqueux
April 29th, 2016, 7:24 am
Forum: Miscellaneous & Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 17
Views: 82609

Question regarding "shaders" on Psx ( TR2 )

Hi there, I realize this might not be the right place to ask this kind of question but seeing as there seems to be quite a lot of Psx gurus here, I figured I might get some intersting informations in regards to my question. So here it is ; I noticed in the Tomb Raider II game on PSX that some kind o...