Search found 7 matches

by Abelliqueux
May 1st, 2016, 9:06 pm
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

Well, no luck tracking down the programmers. I've read some interviews, but mainly they were proud of lighting effects and Lara's ponytail... Also, I've not checked the Android port for this effect...would be interesting to know... As for the effect, it is actually used on every blade trap in the ga...
by Abelliqueux
April 30th, 2016, 7:45 am
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

Well, I had a chance to look at the fb with pSX (thanks Shadow!) :

Image

Nothing much to see here... the textures are the one you can see when you rip a TR2 level file.
If it was a pre-rendered env mapping, it would appear in the fb, right ?
by Abelliqueux
April 30th, 2016, 4:55 am
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

Well, still no luck with no$psx. This iso is the only one that seems to work, the others hang after game menu.
The beta iso opens in no$psx, but does not contain the effect.

I guess I'll have to wait till I can get access to my psx+cheap xplorer knock off in order to view the FB...
by Abelliqueux
April 30th, 2016, 3:55 am
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

Ok, will try that :)

As for No$Psx, it bugs me about "invalid data in .cue file" when trying to open this particular iso so I can't view the FB...
Any other tool I can use for this ?
by Abelliqueux
April 29th, 2016, 10:54 pm
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

I realize the Psx is old hardware and has no shader language, but I think this might be a homemade reflection engine of some sort. I remembered that you can actually see this effect in the first level of the game, just after Lara went through all sorts of moving spiked walls. You end up in a room wi...
by Abelliqueux
April 29th, 2016, 7:52 pm
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Re: Question regarding "shaders" on Psx ( TR2 )

Hi, Thanks for your answers. Although the gif doesn't reflect that, the "reflection" is in real-time, as you can see the environment moving in it. You can see it in this video : https://www.youtube.com/watch?feature=player_detailpage&list=PLJbGLUxEAvq_P6bMXbye8_lb6Qd5Lsct3&v=QI09mTXOjz0#t=149 It's m...
by Abelliqueux
April 29th, 2016, 7:24 am
Forum: Miscellaneous / Off Topic
Topic: Question regarding "shaders" on Psx ( TR2 )
Replies: 16
Views: 27160

Question regarding "shaders" on Psx ( TR2 )

Hi there, I realize this might not be the right place to ask this kind of question but seeing as there seems to be quite a lot of Psx gurus here, I figured I might get some intersting informations in regards to my question. So here it is ; I noticed in the Tomb Raider II game on PSX that some kind o...