Can't figure out how to disable back face culling for GsDOBJ2. The following doesn't work for me:
[C]obj.attribute |= GsNBACKC;[/C]
Also tried setting bit 1 for 'flag' field in MAT file, again no luck. Am I missing something?
Search found 4 matches
- August 2nd, 2017, 9:14 pm
- Forum: Psy-Q SDK
- Topic: How to render back faces?
- Replies: 1
- Views: 11264
- January 14th, 2016, 8:17 am
- Forum: Psy-Q SDK
- Topic: Psy-Q on Fedora linux 14?
- Replies: 4
- Views: 27769
Re: Psy-Q on Fedora linux 14?
Actually, I've managed to run PsyQ toolchain under Wine, and it worked for me (under 32-bit system, at least). I even prefer working with PsyQ under Linux because of a rich preinstalled toolset (cdrtools, bash scripting and such).
- January 11th, 2016, 11:25 pm
- Forum: Examples (Psy-Q)
- Topic: Maze game example
- Replies: 4
- Views: 30252
Re: Maze game example
Actually this project took me about a week - I spent most of the time setting everything up on my Linux box, prepairing tools, reading SDK docs, experimenting with CD burning, testing on real PSX, etc.
- January 11th, 2016, 8:49 am
- Forum: Examples (Psy-Q)
- Topic: Maze game example
- Replies: 4
- Views: 30252
Maze game example
Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.