Only TSQ files i've ever heard of are Takara's custom sequence format used by Choro Q Wonderful!.
But i guess it's completely unrelated to what you're after since you mentioned Sony's graphic file formats document.
Search found 303 matches
- March 14th, 2024, 12:30 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 532
- January 25th, 2024, 8:43 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 18349
Re: NO$PSX V2.2 Released (16th Dec 2022)
I hoped no$psx 2.2 it could get Parasite Eve 2 working but still not sadly.
- November 14th, 2023, 5:50 am
- Forum: Miscellaneous & Off Topic
- Topic: Syphon Filter 1/2/3 PSF request
- Replies: 4
- Views: 7737
Re: Syphon Filter 1/2/3 PSF request
Basically he's asking for this.
While i'm not taking any PSF request, i do have all 3 games ripped since a while but left them untimed so far.
Anyway, here they are in both PSF/Minipsf flavor:
Syphon Filter (USA)
Syphon Filter 2 (USA)
Syphon Filter 3 (USA)
Enjoy.
While i'm not taking any PSF request, i do have all 3 games ripped since a while but left them untimed so far.
Anyway, here they are in both PSF/Minipsf flavor:
Syphon Filter (USA)
Syphon Filter 2 (USA)
Syphon Filter 3 (USA)
Enjoy.
- January 25th, 2023, 6:39 am
- Forum: Miscellaneous & Off Topic
- Topic: Extract .SEQ from European GT1 (Jason Page)
- Replies: 16
- Views: 51241
Re: Extract .SEQ from European GT1 (Jason Page)
Ah ok, can be quickly updated using psfpoint with:
Code: Select all
psfpoint "-_lib=gtmenu.psflib" *.minipsf
- January 24th, 2023, 1:24 am
- Forum: Miscellaneous & Off Topic
- Topic: Extract .SEQ from European GT1 (Jason Page)
- Replies: 16
- Views: 51241
Re: Extract .SEQ from European GT1 (Jason Page)
Thanks for pointing this out. I didn't know it could be an issue at all on some system as i'm a Windows only user. Just rename GTMENU.psflib as gtmenu.psflib if needed then. gtmenu.psflib is the sound driver . gt.psflib and gtj.psflib contain the samples bank and sequences data. *.minipsf files here...
- January 10th, 2023, 3:56 am
- Forum: Hardware
- Topic: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
- Replies: 3
- Views: 5805
Re: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
Was it with using the current UniROM 8.0.K version ?
I can flash mine just fine with letting UniROM auto-detect it.
I can flash mine just fine with letting UniROM auto-detect it.
- January 10th, 2023, 3:26 am
- Forum: Miscellaneous & Off Topic
- Topic: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
- Replies: 3
- Views: 6689
Re: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
You can flash/restore AR/GS PRO devices using Unirom boot disc . The following decrypted roms are part of the included Datel romset: Action Replay Pro (England) v3.2 Action Replay Pro (France) v3.0 Action Replay Pro (France) v3.2 Game Buster (Germany) v3.2 GameShark Pro (USA) v3.0 GameShark Pro (USA...
- December 20th, 2022, 1:59 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 18349
Re: NO$PSX V2.2 Released (16th Dec 2022)
Many thanks for the new release and PSF loading support.
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
- December 9th, 2022, 6:42 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 65611
Re: NO$PSX V2.1 Released (20th Aug 2022)
Windows 10 22H2 x64:
Code: Select all
debug
tv
fonts
a
aa
b
bb
c
aspi
done
- September 23rd, 2022, 1:45 am
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 58
- Views: 47868
Re: Stealth Unlocker ~ Plug n Play MOD
Thanks for the update, will give it a try asap.
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
- September 17th, 2022, 8:07 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 65611
Re: NO$PSX V2.1 Released (20th Aug 2022)
Which makes me think, nocashio driver only works with x86 OS it seems, up to Windows 10 from what i could test. I gave another try with Windows 10 x64 . Installing/removing nocashio.sys from no$psx menu seems to work fine at first look BUT While it's supposed to be installed/removed to/from C:\Wind...
- September 9th, 2022, 3:28 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1000 stuck on double speed mode
- Replies: 12
- Views: 8044
Re: SCPH-1000 stuck on double speed mode
Oops sorry, i didn't get it right and don't know then.
- September 9th, 2022, 2:46 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1000 stuck on double speed mode
- Replies: 12
- Views: 8044
Re: SCPH-1000 stuck on double speed mode
If you have a serial cable, you can easily dump it from the console itself using Unirom/nops and this command for example:
Code: Select all
NoPS /dump 0xBFC00000 0x80000 bios.bin com3
- September 6th, 2022, 2:16 am
- Forum: Sound/SPU
- Topic: How to transfer SEQ between games?
- Replies: 5
- Views: 7647
Re: How to transfer SEQ between games?
.VAB files are .VH (VAB header) and .VB (VAB body) files merged in a single file.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.
Afaik it wouldn't work in this example.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.
- September 5th, 2022, 4:47 am
- Forum: General Chat & Messaging
- Topic: SCPH-1000 stuck on double speed mode
- Replies: 12
- Views: 8044
Re: SCPH-1000 stuck on double speed mode
Congratz !
- September 4th, 2022, 4:05 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 65611
Re: NO$PSX V2.1 Released (20th Aug 2022)
I've implemented loading/decompressing .PSF files in no$psx... That's great, many thanks for this ! :clap The upload to hardware function should work automatically as for uncompressed EXE... I currently don't have a speaker attached to the console... but uploading the PSF or EXE file does both prod...
- August 31st, 2022, 1:58 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 65611
Re: NO$PSX V2.1 Released (20th Aug 2022)
And... in Wild Arms 2... the files start with some values that look like RAM addresses, followed by the SShd file, followed by whatever other stuff. I don't know how to parse that. Based on Matrixz's notes who ripped that game, Wild Arms 2 has its SSsq data stored compressed in the game data. I can...
- August 30th, 2022, 1:24 pm
- Forum: Homebrew (General)
- Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
- Replies: 153
- Views: 211891
Re: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flas
So you'll have an internal database with codes like these being loaded/applied ?
Will it be a fallback or completly replace the current workaround ?
Will it be a fallback or completly replace the current workaround ?
- August 30th, 2022, 3:36 am
- Forum: Homebrew (General)
- Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
- Replies: 153
- Views: 211891
- August 29th, 2022, 2:04 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 65611
Re: NO$PSX V2.1 Released (20th Aug 2022)
You can find some seq2mid and sssq2mid conversion tools with source code here if that can help.