Search found 303 matches

by Squaresoft74
March 14th, 2024, 12:30 am
Forum: Graphics/GPU
Topic: TSQ Files?
Replies: 5
Views: 511

Re: TSQ Files?

Only TSQ files i've ever heard of are Takara's custom sequence format used by Choro Q Wonderful!.
But i guess it's completely unrelated to what you're after since you mentioned Sony's graphic file formats document. :shrug
by Squaresoft74
January 25th, 2024, 8:43 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 16
Views: 18280

Re: NO$PSX V2.2 Released (16th Dec 2022)

I hoped no$psx 2.2 it could get Parasite Eve 2 working but still not sadly. :(
by Squaresoft74
November 14th, 2023, 5:50 am
Forum: Miscellaneous & Off Topic
Topic: Syphon Filter 1/2/3 PSF request
Replies: 3
Views: 7672

Re: Syphon Filter 1/2/3 PSF request

Basically he's asking for this. ;)

While i'm not taking any PSF request, i do have all 3 games ripped since a while but left them untimed so far.
Anyway, here they are in both PSF/Minipsf flavor:
Syphon Filter (USA)
Syphon Filter 2 (USA)
Syphon Filter 3 (USA)

Enjoy. 8-)
by Squaresoft74
January 25th, 2023, 6:39 am
Forum: Miscellaneous & Off Topic
Topic: Extract .SEQ from European GT1 (Jason Page)
Replies: 16
Views: 51051

Re: Extract .SEQ from European GT1 (Jason Page)

dugenou wrote: January 24th, 2023, 7:05 am and while I'm in there I'm just changing GTMENU to lowercase.
I meant "unifying the `_lib=gtmenu.psflib` line"
Ah ok, can be quickly updated using psfpoint with:

Code: Select all

psfpoint "-_lib=gtmenu.psflib" *.minipsf
by Squaresoft74
January 24th, 2023, 1:24 am
Forum: Miscellaneous & Off Topic
Topic: Extract .SEQ from European GT1 (Jason Page)
Replies: 16
Views: 51051

Re: Extract .SEQ from European GT1 (Jason Page)

Thanks for pointing this out. I didn't know it could be an issue at all on some system as i'm a Windows only user. Just rename GTMENU.psflib as gtmenu.psflib if needed then. gtmenu.psflib is the sound driver . gt.psflib and gtj.psflib contain the samples bank and sequences data. *.minipsf files here...
by Squaresoft74
January 10th, 2023, 3:56 am
Forum: Hardware
Topic: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
Replies: 3
Views: 5782

Re: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?

Was it with using the current UniROM 8.0.K version ?
I can flash mine just fine with letting UniROM auto-detect it.
by Squaresoft74
January 10th, 2023, 3:26 am
Forum: Miscellaneous & Off Topic
Topic: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
Replies: 3
Views: 6666

Re: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?

You can flash/restore AR/GS PRO devices using Unirom boot disc . The following decrypted roms are part of the included Datel romset: Action Replay Pro (England) v3.2 Action Replay Pro (France) v3.0 Action Replay Pro (France) v3.2 Game Buster (Germany) v3.2 GameShark Pro (USA) v3.0 GameShark Pro (USA...
by Squaresoft74
December 20th, 2022, 1:59 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 16
Views: 18280

Re: NO$PSX V2.2 Released (16th Dec 2022)

Many thanks for the new release and PSF loading support. :D
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
by Squaresoft74
December 9th, 2022, 6:42 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 65397

Re: NO$PSX V2.1 Released (20th Aug 2022)

nocash wrote: December 8th, 2022, 3:57 am Anybody tried the above test version? I'd really like to get that problem sorted out!
Windows 10 22H2 x64:

Code: Select all

debug
tv
fonts
a
aa
b
bb
c
aspi
done
No crashing nor task manager bugs here.
by Squaresoft74
September 23rd, 2022, 1:45 am
Forum: Homebrew (General)
Topic: Stealth Unlocker ~ Plug n Play MOD
Replies: 58
Views: 47696

Re: Stealth Unlocker ~ Plug n Play MOD

Thanks for the update, will give it a try asap.
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
by Squaresoft74
September 17th, 2022, 8:07 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 65397

Re: NO$PSX V2.1 Released (20th Aug 2022)

Which makes me think, nocashio driver only works with x86 OS it seems, up to Windows 10 from what i could test. I gave another try with Windows 10 x64 . Installing/removing nocashio.sys from no$psx menu seems to work fine at first look BUT While it's supposed to be installed/removed to/from C:\Wind...
by Squaresoft74
September 9th, 2022, 3:28 pm
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 8024

Re: SCPH-1000 stuck on double speed mode

Oops sorry, i didn't get it right and don't know then. :oops:
by Squaresoft74
September 9th, 2022, 2:46 pm
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 8024

Re: SCPH-1000 stuck on double speed mode

If you have a serial cable, you can easily dump it from the console itself using Unirom/nops and this command for example:

Code: Select all

NoPS /dump 0xBFC00000 0x80000 bios.bin com3
by Squaresoft74
September 6th, 2022, 2:16 am
Forum: Sound/SPU
Topic: How to transfer SEQ between games?
Replies: 5
Views: 7618

Re: How to transfer SEQ between games?

.VAB files are .VH (VAB header) and .VB (VAB body) files merged in a single file.
Jabba wrote: July 28th, 2022, 2:48 am like playing ff7 bgm in ff8, just to put an example.
Afaik it wouldn't work in this example.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.
by Squaresoft74
September 5th, 2022, 4:47 am
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 8024

Re: SCPH-1000 stuck on double speed mode

Congratz ! :clap :)
by Squaresoft74
September 4th, 2022, 4:05 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 65397

Re: NO$PSX V2.1 Released (20th Aug 2022)

I've implemented loading/decompressing .PSF files in no$psx... That's great, many thanks for this ! :clap The upload to hardware function should work automatically as for uncompressed EXE... I currently don't have a speaker attached to the console... but uploading the PSF or EXE file does both prod...
by Squaresoft74
August 31st, 2022, 1:58 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 65397

Re: NO$PSX V2.1 Released (20th Aug 2022)

And... in Wild Arms 2... the files start with some values that look like RAM addresses, followed by the SShd file, followed by whatever other stuff. I don't know how to parse that. Based on Matrixz's notes who ripped that game, Wild Arms 2 has its SSsq data stored compressed in the game data. I can...
by Squaresoft74
August 30th, 2022, 1:24 pm
Forum: Homebrew (General)
Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
Replies: 153
Views: 211468

Re: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flas

So you'll have an internal database with codes like these being loaded/applied ?
Will it be a fallback or completly replace the current workaround ?
by Squaresoft74
August 30th, 2022, 3:36 am
Forum: Homebrew (General)
Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
Replies: 153
Views: 211468

Re: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flas

laughms wrote: August 29th, 2022, 7:44 pm This game does not have libcrypt, and triggers a Japanese anti mod screen as a PAL game.
It's a known oddity of the PAL version.
by Squaresoft74
August 29th, 2022, 2:04 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 65397

Re: NO$PSX V2.1 Released (20th Aug 2022)

You can find some seq2mid and sssq2mid conversion tools with source code here if that can help.