Search found 5 matches

by mentor
January 7th, 2016, 2:31 am
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 18105

Re: Bomberman

No problem, I downloaded BuildCD and I'll try to make image with it :)
by mentor
January 6th, 2016, 10:55 pm
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 18105

Re: Bomberman

@Shadow: I followed this tutorial: http://www.psxdev.net/help/cdrom_mastering.html.
by mentor
January 6th, 2016, 3:09 am
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 18105

Bomberman

hr Bomberman hr Username: mentor Project Title: Bomberman Time to Complete: 1 week SDK: Psy-Q Genre: Bomberman :) Latest Release: beta In Development: Yes Initial Release Date: 05-JANUARY-2015 Last Date Updated: 05-JANUARY-2015 Controller: STANDARD PAD Players: 1 Memory Card: No Languages: Eng Regi...
by mentor
January 4th, 2016, 3:51 am
Forum: Programming/CPU
Topic: Random number generator
Replies: 2
Views: 7232

Re: Random number generator

Thanks for your answer. If I understand you correctly, I need to set srand() parameter to GetRCnt(RCntCNT1)), like this: srand(GetRCnt(RCntCNT1)); But before I can use GetRCnt() function I need to set RCntCNT1 mode to RCntMdNOINTR and this can be done by calling SetRCnt: SetRCnt(RCntCNT1,0,RCntMdNOI...
by mentor
January 4th, 2016, 1:32 am
Forum: Programming/CPU
Topic: Random number generator
Replies: 2
Views: 7232

Random number generator

I need to generate a random (really random, not pseudo-random) number at the very beginning of the program. I need to initialize the position of a certain sprite and this position has to be different each time the game starts. rand() itself generates the same position every time I start the game, so...